Dungeon Sprint DCSS version 0.26-a0-501-g57170428f2 (webtiles) character file. Game seed: 5709553634047303665 0 voshxx the Vexing (level 1, -1/10 HPs) Began as a Vampire Enchanter on Aug 7, 2020. Slain by a necrophage (7 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:24 (21 turns). voshxx the Vexing (Vampire Enchanter) Turns: 21, Time: 00:00:25 Health: -1/10 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis + a - +1 dagger rCold + + . Faith . (no shield) rNeg + + + Spirit . b - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . NoTele + (no gloves) MR ..... (no boots) Stlth +++++..... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: bloodless A: fangs 3, see invisible, unbreathing a: Revivify You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Skills: * Level 1.1 Short Blades * Level 2.1 Dodging * Level 4.4 Stealth * Level 2.0 Spellcasting * Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Corona Hex ###.... 3% 1 Your spell library contained the following spells: Spells Type Power Failure Level Confusing Touch Hex ###..... 10% 3 Tukima's Dance Hex ###..... 10% 3 Ensorcelled Hibernation Hex/Ice #..... 12% 2 Dazzling Flash Conj/Hex #..... 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History You begin bloodletting. You continue bloodletting. x5 Now bloodless. Unknown command. You open the door. 4 necrophages come into view. Found 243 gold pieces. There is an open door here. Casting: Corona (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Okay, then. The necrophage hits you. Continue your ritual? You begin the revivification ritual. You continue your ritual. The necrophage hits you. You feel terrible. You continue your ritual. The necrophage hits you! Ouch! That really hurt! You die... ## ## ##. .## .w w. ## .#$ # ##n# #+# H# #...##.##.# #nn@<.+# #...##.##.# ##n# #+# H# ## # You could see 4 necrophages. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | voshxx the Vampire Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Noticed a tyrant leech 1 | D | Noticed a tyrant leech 5 | D | Noticed a hippogriff 5 | D | Noticed a hippogriff 15 | D | Noticed a necrophage 15 | D | Noticed a necrophage 15 | D | Noticed a necrophage 15 | D | Noticed a necrophage 21 | D | Slain by a necrophage Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_3, sprint2_obstacle_2, sprint2_obstacle_1, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Abil: Exsanguinate || 1 Revivify || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 21 | 21 | 0 | 0 | 0 | 1 | 21.0 | Dungeon | 21 | 21 | 0 | 0 | 0 | 1 | 21.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 21 daAuts