Dungeon Sprint DCSS version 0.26-a0-606-g3c8f2f65f7 (webtiles) character file. Game seed: 14293357068934835523 0 voshxx the Chiller (level 1, -6/10 HPs) Began as a Gargoyle Ice Elementalist on Sept 2, 2020. Mangled by a merfolk siren ... wielding a +0 spear (10 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:16 (7 turns). voshxx the Chiller (Gargoyle Ice Elementalist) Turns: 7, Time: 00:00:16 Health: -6/10 AC: 4 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . NoTele + (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: mesmerised, very slightly contaminated A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of magic g - a potion of berserk rage Skills: - Level 1.5 Dodging - Level 2.1 Stealth * Level 2.0 Spellcasting * Level 4.0 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Freeze Ice ##.. 4% 1 Your spell library contained the following spells: Spells Type Power Failure Level Frozen Ramparts Ice ##.... 13% 3 Ozocubu's Armour Ice ##...... 13% 3 Hailstorm Conj/Ice #....... 67% 4 Summon Ice Beast Ice/Summ #....... 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History You are very lightly contaminated with residual magic. Nothing appears to happen. The merfolk siren chants its luring song. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (lightly wounded, mesmerising) You freeze the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you with a +0 spear. Ouch! That really hurt! Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. Magic courses through your body. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... ## ##.###+# #...##.## #@'.<.+ #.m.##.## ##.###+# ## You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | voshxx the Gargoyle Ice Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 1 | D | Noticed a merfolk siren 7 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_4, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_obstacle_3, sprint2_obstacle_7, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Cast: Freeze || 2 Use: Potion || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7 | 7 | 0 | 0 | 0 | 1 | 7.0 | Dungeon | 7 | 7 | 0 | 0 | 0 | 1 | 7.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 7 daAuts