Dungeon Sprint DCSS version 0.30-a0-777-ga9a30cbeda (webtiles) character file. Game seed: 18348100120512984220 474 voshxx the Earth Mage (level 9, -7/45 HPs) Began as a Gargoyle Earth Elementalist on Feb 14, 2023. Was a High Priest of Sif Muna. Mangled by a merfolk ... wielding a +0 trident (20 damage) ... in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:10:58 (1079 turns). voshxx the Earth Mage (Gargoyle Earth Elementalist) Turns: 1079, Time: 00:10:58 Health: -7/45 AC: 8 Str: 12 XL: 9 Next: 98% Magic: 4/34 EV: 12 Int: 20 God: Sif Muna [*****.] Gold: 5 SH: 0 Dex: 15 Spells: 14/33 levels left rFire . . . SeeInvis . (no weapon) rCold + + + Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++ s - amulet of Vehumet's Wrath {Fly rC+ rN++ Will- Regen+} HPRegen 1.07/turn q - ring of Jeqerup {Wiz rC+ Dex+5} MPRegen 0.24/turn r - ring "Voigrid" {rC+ rN+ MP+9} @: channelling, flying, very slightly contaminated A: sickness immunity, AC +6, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance }: 1/15 runes: decaying a: Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were in the Dungeon. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 1 branch You collected 830 gold pieces. You spent 825 gold pieces at shops. Inventory: Armour a - a +0 robe (worn) Jewellery n - the amulet of Courump {Spirit rC+ rN+} (You bought it in a shop in the Dungeon) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. rC: It protects you from cold. rN: It protects you from negative energy. o - the ring of Peusmous {rPois rN+ Str+3 Dex+2 SInv} (You bought it in a shop in the Dungeon) [ring of poison resistance] Str: It affects your strength (+3). Dex: It affects your dexterity (+2). rPois: It protects you from poison. rN: It protects you from negative energy. SInv: It lets you see invisible. p - the ring of Widaxzun {Ice rN+ Will+} (You bought it in a shop in the Dungeon) [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. rN: It protects you from negative energy. Will: It increases your willpower. q - the ring of Jeqerup (left hand) {Wiz rC+ Dex+5} (You bought it in a shop in the Dungeon) [ring of wizardry] It improves your spell success rate. Dex: It affects your dexterity (+5). rC: It protects you from cold. r - the ring "Voigrid" (right hand) {rC+ rN+ MP+9} (You bought it in a shop in the Dungeon) [ring of positive energy] rC: It protects you from cold. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). s - the amulet of Vehumet's Wrath (around neck) {Fly rC+ rN++ Will- Regen+} (You bought it in a shop in the Dungeon) [amulet of regeneration] rC: It protects you from cold. rN: It greatly protects you from negative energy. Fly: It grants you flight. Regen: It increases your rate of health regeneration. Will: It decreases your willpower. t - the ring "Katrac" {Fly rElec rF- rCorr Str+4} (You bought it in a shop in the Dungeon) [ring of resist corrosion] Str: It affects your strength (+4). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. u - the ring of Toenne Zexe {Fire Str+5 Dex-4 Slay+4} (You bought it in a shop in the Dungeon) [ring of fire] It enhances your fire magic. Str: It affects your strength (+5). Dex: It affects your dexterity (-4). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rF: It protects you from fire. rC: It makes you vulnerable to cold. v - the ring of Facleiq {EV+5 Stlth+} (You bought it in a shop in the Dungeon) [ring of evasion] EV: It affects your evasion (+5). Stlth: It makes you more stealthy. Wands i - a wand of quicksilver (4) j - a wand of roots (3) m - a wand of paralysis (4) Scrolls g - 3 scrolls of blinking k - 3 scrolls of fog Potions b - 2 potions of magic c - a potion of curing d - 4 potions of heal wounds e - 4 potions of haste f - a potion of berserk rage h - a potion of resistance l - a potion of experience Skills: - Level 1.5 Dodging - Level 2.1 Stealth + Level 12.9 Spellcasting - Level 0.1 Conjurations - Level 1.0 Transmutations + Level 18.3 Earth Magic - Level 9.6 Invocations - Level 0.3 Evocations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 100% 2d20 0% 1 b - Stone Arrow Conj/Erth 98% 3d13 1% 3 c - Iron Shot Conj/Erth 24% 9d5 8% 6 d - Shatter Erth 36% 3d29* 71% 9 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 52% 2d9 1% 1 Passwall Tmut/Erth 42% N/A 1% 2 Petrify Tmut/Erth 51% N/A 1% 4 Summon Ice Beast Ice/Summ 12% N/A 21% 4 Haunt Necr/Summ 6% N/A 100% 7 Chain Lightning Conj/Air 6% 3d8 100% 9 Fire Storm Conj/Fire 6% 8d2 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Dithmenos Fedhas Gozag Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Lugonu Shops: D *[??*?*:[((!!!! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +6) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Aim: a merfolk, wielding a +0 trident (64% to hit) You miscast Iron Shot. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Iron Shot (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (quite dangerous; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (64% to hit) The iron shot hits the merfolk!! The merfolk is moderately wounded. The merfolk barely misses you. Casting: Iron Shot (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (quite dangerous; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (moderately wounded, 64% to hit) You miscast Iron Shot. A wave of violent energy washes through your body! The merfolk barely misses you. A manticore comes into view. Casting: Iron Shot (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (quite dangerous; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (moderately wounded, 64% to hit) The iron shot hits the merfolk!! The merfolk is severely wounded. The merfolk hits you from afar with a +0 trident! You feel your willpower return. The merfolk hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * Casting: Iron Shot (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (quite dangerous; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (severely wounded, 64% to hit) The iron shot misses the merfolk. The merfolk hits you from afar with a +0 trident!! You die... ##∩.÷...∩## #∩.......∩# #_......._# #_.)......# #_......._# ###....H....### #⌠....÷......⌠# ######.8.÷.......8.##### ##.___..@...###......_..∩ ###∩....).†.8.# #.8........ ##.†.......m...###.......... #⌠..........###...###....... #⌠[.........# #.<.# #.[...†. #⌠.......[..###...###....).. ##.............###...)...... ###∩........8.# #.8........ ##∩___......###......___∩ You could see a merfolk and a manticore. Vanquished Creatures A wizard (D) A skyshark (D) A faun (D) A merfolk siren (D) A water moccasin (D) 7 dwarves (D) A phantom (D) 5 scorpions (D) A wight (D) A quasit (D) 6 orc priests (D) An iron imp (D) 2 shadow imps (D) An ufetubus (D) 2 ball python zombies (D) A giant cockroach zombie (D) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | voshxx the Gargoyle Earth Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 3 | D | Found a glowing golden altar of the Shining One. 3 | D | Found a blossoming altar of Fedhas. 5 | D | Found an opulent altar of Gozag. 5 | D | Round 1. 6 | D | Found Ziefum's Distillery. 6 | D | Found a basalt altar of Yredelemnul. 6 | D | Found a burning altar of Makhleb. 6 | D | Found Ubedghauth's Do-It-Yourself Clinic. 7 | D | Found an ancient bone altar of Kikubaaqudgha. 8 | D | Found a bloodstained altar of Trog. 8 | D | Found a glowing silver altar of Zin. 8 | D | Found a shimmering altar of Xom. 8 | D | Found Peatrupt's Staff Store. 8 | D | Found Ceoz's Magic Scroll Shop. 9 | D | Found Luqoir's Must-Have Magic. 9 | D | Found Ruppuj's Magic Scroll Shop. 12 | D | Found a sacrificial altar of Ru. 13 | D | Found an iron altar of Okawaru. 13 | D | Noticed a quasit 14 | D | Killed a quasit 15 | D | Reached skill level 1 in Transmutations 15 | D | Reached skill level 7 in Earth Magic 15 | D | Reached XP level 2. HP: 15/15 MP: 4/6 15 | D | Reached XP level 3. HP: 19/19 MP: 4/7 15 | D | Found a corrupted altar of Lugonu. 16 | D | Found a shimmering blue altar of Sif Muna. 16 | D | Found an ornate altar of the Wu Jian Council. 16 | D | Found a radiant altar of Vehumet. 16 | D | Found Merghoyf's Identification Station. 17 | D | Found Paxzoj's Jewellery. 17 | D | Found Geockolu's Advanced Armour. 20 | D | Found a snail-covered altar of Cheibriados. 24 | D | Became a worshipper of Sif Muna the Loreminder 30 | D | Learned a level 3 spell: Stone Arrow 31 | D | Found a shadowy altar of Dithmenos. 49 | D | Reached skill level 8 in Earth Magic 49 | D | Reached skill level 1 in Invocations 49 | D | Reached XP level 4. HP: 20/24 MP: 0/9 65 | D | Reached * piety under Sif Muna 94 | D | Arena points: 12 (+12) [x2] 158 | D | Round 2. 195 | D | Noticed a scorpion 203 | D | Killed a scorpion 204 | D | Reached skill level 9 in Earth Magic 204 | D | Reached XP level 5. HP: 28/28 MP: 1/12 234 | D | Reached ** piety under Sif Muna 235 | D | Reached skill level 5 in Spellcasting 235 | D | Reached skill level 10 in Earth Magic 248 | D | Reached skill level 11 in Earth Magic 248 | D | Reached skill level 5 in Invocations 248 | D | Reached XP level 6. HP: 32/32 MP: 11/15 264 | D | Noticed a water moccasin 267 | D | Reached skill level 12 in Earth Magic 269 | D | Killed a water moccasin 273 | D | Reached *** piety under Sif Muna 273 | D | Arena points: 54 (+42) [x3] 274 | D | Reached skill level 13 in Earth Magic 274 | D | Reached XP level 7. HP: 36/36 MP: 0/17 290 | D | Round 3. 327 | D | Found Lalony's Distillery. 328 | D | Found Duaweleq's Bottled Wisdom. 344 | D | Found a stormy altar of Qazlal. 349 | D | Found a hide-covered altar of Uskayaw. 349 | D | Found Ytini's Weapon Rack. 349 | D | Found Jotal's Basic Armour. 350 | D | Found Vebrases's Miscellaneous Merchandise. 351 | D | Found Saitautu's Premium Goods. 374 | D | Reached **** piety under Sif Muna 390 | D | Arena points: 138 (+84) [x4] 454 | D | Round 4. 476 | D | Reached skill level 14 in Earth Magic 565 | D | Arena points: 162 (+24) [x1] 580 | D | Round 5. 588 | D | Noticed a witch 595 | D | Noticed a four-headed hydra 598 | D | Noticed an alligator 606 | D | Killed a witch 606 | D | Arena points: 282 (+120) [x3] 607 | D | Reached skill level 15 in Earth Magic 607 | D | Reached XP level 8. HP: 41/41 MP: 19/21 609 | D | Got a decaying rune of Zot 734 | D | Bought a book of Annihilations for 420 gold pieces 791 | D | Round 6. 810 | D | Reached ***** piety under Sif Muna 811 | D | Reached skill level 10 in Spellcasting 832 | D | Received a gift from Sif Muna 835 | D | Reached skill level 16 in Earth Magic 838 | D | Reached XP level 9. HP: 45/45 MP: 23/23 839 | D | Got Sif Muna's Anthology of Companions and Impulse {god | gift} 847 | D | Learned a level 6 spell: Iron Shot 906 | D | Arena points: 474 (+192) [x4] 958 | D | Round 7. 964 | D | Bought a bound steel amulet for 45 gold pieces 964 | D | Identified the amulet of Courump {Spirit rC+ rN+} (You | bought it in a shop in the Dungeon) 964 | D | Bought an ancient pewter ring for 45 gold pieces 964 | D | Identified the ring of Peusmous {rPois rN+ Str+3 Dex+2 | SInv} (You bought it in a shop in the Dungeon) 964 | D | Bought a faintly glowing platinum ring for 45 gold pieces 964 | D | Identified the ring of Widaxzun {Ice rN+ Will+} (You bought | it in a shop in the Dungeon) 964 | D | Bought a bound iron ring for 45 gold pieces 964 | D | Identified the ring of Jeqerup {Wiz rC+ Dex+5} (You bought | it in a shop in the Dungeon) 964 | D | Bought a brightly glowing iron ring for 45 gold pieces 964 | D | Identified the ring "Voigrid" {rC+ rN+ MP+9} (You bought it | in a shop in the Dungeon) 964 | D | Bought a smoking golden amulet for 45 gold pieces 964 | D | Identified the amulet of Vehumet's Wrath {Fly rC+ rN++ | Will- Regen+} (You bought it in a shop in the Dungeon) 970 | D | Bought a glittering jade ring for 45 gold pieces 970 | D | Identified the ring "Katrac" {Fly rElec rF- rCorr Str+4} | (You bought it in a shop in the Dungeon) 970 | D | Bought a flickering lapis lazuli ring for 45 gold pieces 970 | D | Identified the ring of Toenne Zexe {Fire Str+5 Dex-4 | Slay+4} (You bought it in a shop in the Dungeon) 970 | D | Bought a flickering jade ring for 45 gold pieces 970 | D | Identified the ring of Facleiq {EV+5 Stlth+} (You bought it | in a shop in the Dungeon) 981 | D | Learned a level 9 spell: Shatter 1008 | D | Noticed a merfolk siren 1013 | D | Killed a merfolk siren 1014 | D | Reached skill level 17 in Earth Magic 1020 | D | Noticed a skyshark 1025 | D | Killed a skyshark 1051 | D | Noticed a faun 1057 | D | Killed a faun 1058 | D | Reached skill level 18 in Earth Magic 1070 | D | Noticed a merfolk 1076 | D | Noticed a manticore 1079 | D | Mangled by a merfolk Illustrated notes Levels and vault maps discovered: D: arena_sprint Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Spellcasting | 3 4 6 7 9 10 12 | 12.9 Transmutations | 1 | 1.0 Earth Magic | 7 8 9 11 13 15 16 18 | 18.3 Invocations | 1 3 5 6 9 | 9.6 Dodging | | 1.5 Stealth | | 2.1 Conjurations | | 0.1 Evocations | | 0.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Sandblast | 4 | 7 | 8 || 19 Stone Arrow | 1 | 11 | 30 || 42 Iron Shot | | | 15 || 15 Invoke: Channel Magic | | 1 | 8 || 9 Evoke: Wand | 1 | | 2 || 3 Use: Potion | | 1 | || 1 Scroll | | | 1 || 1 Armour: Robe | 1 | 1 | 2 || 4 Dodge: Dodged | 3 | 7 | 3 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1087 | 1070 | 17 | 421 | 262 | 1 | 1087.0 | Dungeon | 1087 | 1070 | 17 | 421 | 262 | 1 | 1087.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 1087 daAuts