voshxx the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 2, D) a +0 dagger a +0 scale mail an orc corpse (61, 3, D) a +0 mace a +0 scale mail an orc corpse (61, 8, D) the +0 pair of boots of the Other Side {rF+ Str-2 Int+2 Dex+9} Str: It affects your strength (-2). Int: It affects your intelligence (+2). Dex: It affects your dexterity (+9). rF: It protects you from fire. (62, 1, D) a +0 short sword of electrocution (62, 2, D) a +0 dagger a +0 robe (63, 2, D) a +0 hand axe a +0 chain mail (63, 8, D) a tin of tremorstones (2/2) (67, 0, D) a staff of cold (68, 0, D) a +2 ring mail of fire resistance (68, 4, D) a +0 short sword a +2 robe of willpower a +0 buckler (70, 9, D) the staff "Sitsuwux" {Fragile rF+ Will+ Int+2 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+2). rF: It protects you from fire. Fragile: It will be destroyed if unequipped. Conj: It increases the power of your Conjurations spells. Will: It increases your willpower. It falls into the 'Staves' category. It is a one-clawed weapon. (70, 11, D) a +0 dagger a +0 robe (71, 11, D) a +0 club a +0 scale mail a +0 hand axe a +0 dagger a +0 robe an orc corpse (71, 16, D) the staff of the Charming Jester {rElec Str+3 Int+7 Dex-3 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+3). Int: It affects your intelligence (+7). Dex: It affects your dexterity (-3). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-clawed weapon. (unseen) (71, 17, D) a staff of death (unseen) (72, 8, D) a staff of cold (unseen) (72, 9, D) the staff "Nad Mal" {rN+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN: It protects you from negative energy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-clawed weapon. (unseen) (72, 12, D) a +0 short sword an orc corpse (72, 16, D) a +2 war axe of flaming (unseen) (72, 17, D) a ring of wizardry (73, 1, D) a +0 morningstar of protection (73, 16, D) a +6 vampiric dagger (unseen) (73, 17, D) a +5 flail of holy wrath (unseen) (74, 3, D) a +0 giant club (75, 3, D) 4 large rocks a cyclops corpse (skeletalised by now)