voshxz Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (10, 0, D:1) a +0 ring mail (11, -22, D:1) a +0 spear (11, -4, D:1) a stone (14, -17, D:1) a +0 dagger (19, -5, D:1) a +0 ring mail (23, -21, D:1) a +0 ring mail (23, -3, D:1) a +0 dagger (35, 3, D:1) a +0 club (40, -10, D:1) a +0 short sword (46, -20, D:1) a +0 club (48, 5, D:1) 11 stones (49, 11, D:1) a +0 club (58, -9, D:1) a +0 dagger a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (22, 26, D:2) a +0 dagger (27, 7, D:2) a +0 dagger (30, 21, D:2) a +0 club (35, 22, D:2) a stone (48, 22, D:2) a +0 club (57, 17, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 quarterstaff (3, 14, D:3) 16 bolts (5, 6, D:3) 7 arrows (9, -8, D:3) 20 bolts (9, 3, D:3) a +0 robe (14, 11, D:3) 20 stones (19, -4, D:3) a +0 club (24, -13, D:3) a +0 halberd (26, -9, D:3) a +0 flail (30, 12, D:3) a +0 club a +0 club (32, -18, D:3) a +0 club a +0 giant club (34, -14, D:3) the +10 hunting sling "Q" {freeze, *Slow +Fly rElec SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It lets you see invisible. It lets you fly. It may slow you when you take damage. (36, 9, D:3) 18 poisoned needles (37, 18, D:3) a cursed -3 short sword (41, -7, D:3) a +0 dagger a +0 robe a +0 dagger a +0 robe (42, -7, D:3) a +0 club a +0 short sword (43, -7, D:3) a +0 club (51, 18, D:3) 18 stones Level 4 of the Dungeon (0, 0, D:4) 7 stones (1, -6, D:4) 18 sling bullets (6, -4, D:4) a cursed -1 spear (6, 19, D:4) 19 stones (8, -3, D:4) 27 stones (8, -2, D:4) a +0 rapier (9, 7, D:4) a +0 rapier a +0 ring mail (10, 6, D:4) a +0 dagger of venom a +0 robe (20, -2, D:4) a +0 dagger a +0 robe (20, 0, D:4) a +0 hand axe (21, -1, D:4) a +0 hand axe (21, 0, D:4) a +0 chain mail (22, 15, D:4) 22 stones (23, -13, D:4) a +0 mace (23, 22, D:4) 16 stones (36, -18, D:4) a +0 club (36, -17, D:4) a +0 flail (37, -18, D:4) a +0 spear (37, -17, D:4) a +0 whip (41, 11, D:4) 21 bolts Level 5 of the Dungeon (0, 0, D:5) a +0 mace (1, 6, D:5) a +0 short sword (2, -27, D:5) 15 arrows (4, -4, D:5) 5 needles of confusion (4, 17, D:5) a +0 flail (6, 1, D:5) a +0 flail (7, -20, D:5) a +0 robe (9, 13, D:5) a +0 giant spiked club (11, 10, D:5) 23 stones (12, -1, D:5) a +0 hunting sling (14, 18, D:5) a +0 dagger (26, -3, D:5) 16 stones Level 6 of the Dungeon (0, 0, D:6) a +1 falchion of slicing (3, -8, D:6) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (4, -13, D:6) a +0 halberd (6, -14, D:6) a +0 short sword (unseen) (20, 4, D:6) a +0 trident (unseen) (20, 5, D:6) a +0 trident (21, 8, D:6) 2 tomahawks (21, 9, D:6) a tomahawk 16 gold pieces (24, 15, D:6) a +0 giant club (27, 20, D:6) 16 arrows (33, 33, D:6) a +0 trident Level 7 of the Dungeon (0, 0, D:7) a +0 short sword (11, -4, D:7) a +0 mace (12, -4, D:7) a +0 dagger (14, -4, D:7) a cursed +0 club (33, 14, D:7) a +0 buckler (43, 13, D:7) a +0 chain mail (47, 39, D:7) a hound corpse (61, 41, D:7) a +2 antimagic war axe (62, 33, D:7) a +0 flail an orc corpse (skeletalised by now) (62, 36, D:7) a +0 whip (62, 37, D:7) a +0 short sword an orc corpse (skeletalised by now) (62, 39, D:7) a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now)