vuolankoinen the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) a +0 robe a +0 dagger a +0 quarterstaff the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a book of Necromancy (19, 16, D) a book of Death (19, 17, D) a +0 ice dragon armour (20, 0, D) the Almanac of the Poisonous Rocks Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Venom Bolt Conjuration/Poison 5 e - Statue Form Transmutation/Earth 6 (20, 16, D) a +0 short sword (20, 17, D) a book of Conjurations (21, 0, D) a +3 arbalest of freezing (21, 1, D) a sack of spiders (21, 16, D) a +0 long sword (21, 18, D) an uncursed staff of death (unseen) (22, 0, D) a lamp of fire a lamp of fire a lamp of fire (22, 1, D) a crystal ball of energy (22, 16, D) a +0 longbow of flaming (22, 17, D) a +0 pair of gloves of dexterity (23, 0, D) an uncursed staff of energy (23, 1, D) the +3 plate armour "Zoot" {rPois MR- Int+3} It affects your intelligence (+3). It protects you from poison. It affects your resistance to hostile enchantments. (23, 5, D) a crocodile corpse (still there?) an iguana corpse (still there?) (23, 16, D) a +0 leather armour (23, 17, D) a book of the Tempests (23, 18, D) an uncursed amulet of guardian spirit (24, 0, D) a +1 scale mail of magic resistance (24, 1, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (24, 4, D) a river rat corpse a yak corpse (24, 5, D) a yak corpse a spiny frog corpse (24, 16, D) Bissusoi's Handbook of Shifting Curses Spells Type Level a - Confusing Touch Hexes 1 b - Gell's Gravitas Hexes/Translocation 3 c - Confuse Hexes 3 d - Spider Form Transmutation/Poison 3 e - Ice Form Ice/Transmutation 4 f - Statue Form Transmutation/Earth 6 (24, 17, D) a +0 longbow (still there?) a +0 dagger (still there?) (24, 18, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (-3). a +0 dagger (still there?) (24, 20, D) a +1 dagger of electrocution (unseen) (24, 21, D) a +0 short sword (unseen) (24, 22, D) 3 arrows (24, 23, D) 2 arrows (24, 25, D) an arrow (25, 0, D) a +1 shortbow of freezing (25, 1, D) a +2 morningstar of protection (25, 4, D) a river rat corpse (still there?) a porcupine corpse (still there?) (25, 6, D) a hippogriff corpse (still there?) a porcupine corpse (still there?) (25, 16, D) an uncursed staff of power (25, 17, D) a fan of gales (25, 18, D) 3 royal jellies (25, 21, D) a +0 long sword (unseen) (25, 22, D) a +0 rapier (unseen) (25, 24, D) a +0 rapier (unseen) (26, 0, D) a +0 leather armour of cold resistance (26, 1, D) an uncursed ring of magical power (26, 16, D) a +0 leather armour (26, 19, D) a +0 long sword (unseen) (26, 21, D) a +0 short sword (unseen) (26, 22, D) a +0 shortbow (unseen) (27, 0, D) a +2 great sword of distortion (27, 1, D) a +6 battleaxe of electrocution (27, 16, D) a +3 scale mail of positive energy (27, 17, D) a +0 demon whip of electrocution (28, 0, D) a lamp of fire (28, 1, D) a +3 chain mail of fire resistance (28, 17, D) a +0 short sword (29, 0, D) a book of the Tempests (29, 1, D) a +0 falchion of freezing (29, 16, D) a quicksilver dragon armour (29, 17, D) an uncursed staff of death (34, 28, D) a +5 blowgun (35, 2, D) a cursed +0 dagger (unseen) (35, 14, D) a book of Maledictions (35, 28, D) the +8 chain mail of the Three Orbs {+Blink Int+4 Dex+2} It affects your intelligence (+4). It affects your dexterity (+2). It lets you blink. (35, 29, D) a sack of spiders (36, 0, D) a crystal ball of energy (36, 1, D) a +9 rod of shadows (13/13) a +6 ring of strength a +6 ring of dexterity (36, 15, D) a +2 ring of intelligence (36, 28, D) a +1 battleaxe of freezing (36, 29, D) a manual of Bows (37, 1, D) an uncursed staff of fire (37, 3, D) a +0 long sword of holy wrath (unseen) (37, 4, D) a +0 short sword (unseen) (37, 14, D) the +2 ring mail "Xepocrek" {rC+ rCorr} It protects you from cold. It protects you from acid and corrosion. (37, 15, D) a +2 whip of electrocution (37, 28, D) an uncursed staff of poison (37, 29, D) a +2 spear of distortion (37, 32, D) a +4 scythe of venom (38, 0, D) a +1 morningstar of draining (38, 1, D) a book of Misfortune (38, 14, D) a +0 chain mail of fire resistance (38, 15, D) a +2 robe of cold resistance (38, 19, D) a ball python corpse (38, 20, D) a +0 battleaxe a +2 hunting sling of freezing a naga corpse (38, 28, D) a book of Death (38, 29, D) a book of Party Tricks (38, 32, D) a +0 trident (38, 33, D) a hell hound corpse (38, 34, D) a +2 broad axe (unseen) (39, 0, D) a +0 dagger (39, 1, D) an uncursed ring of poison resistance (39, 3, D) a cursed -1 short sword a +0 short sword a +0 leather armour (39, 5, D) a +0 rapier (unseen) (39, 14, D) an uncursed ring of positive energy (39, 15, D) an uncursed amulet of faith (39, 18, D) an adder corpse (39, 19, D) a black mamba corpse (39, 28, D) a +1 robe of resistance (39, 29, D) an uncursed staff of poison (40, 0, D) a sack of spiders (40, 1, D) a +2 hand crossbow of flaming (40, 4, D) a +0 rapier (40, 7, D) a +1 dire flail of holy wrath (40, 14, D) a +3 ring of intelligence (40, 15, D) a +1 short sword of venom (40, 19, D) a black mamba corpse (40, 20, D) a cursed -2 hand axe the +10 hand crossbow "Reowke" {penet, rElec Dex+4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+4). It insulates you from electricity. a naga corpse (40, 28, D) 2 scrolls of brand weapon (40, 29, D) an uncursed staff of energy (41, 0, D) a book of Cantrips (41, 1, D) a +3 ring of intelligence (41, 2, D) an uncursed staff of energy (unseen) (41, 3, D) a +0 short sword (unseen) (41, 6, D) a +1 trident of venom (41, 7, D) a +0 dagger an uncursed staff of poison a +0 leather armour an elf corpse (41, 15, D) a book of the Warp (41, 18, D) an adder corpse (41, 28, D) an uncursed ring of protection from magic (41, 29, D) an uncursed amulet of the gourmand (42, 0, D) a +0 dagger (42, 1, D) an uncursed amulet of guardian spirit (42, 15, D) a +0 great sword of holy wrath (42, 28, D) a book of Geomancy (42, 29, D) the +6 arbalest of Turmoil {elec, rPois} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from poison. (43, 14, D) a crystal ball of energy (43, 15, D) an uncursed staff of cold (43, 28, D) a book of Ice (43, 29, D) a +1 crystal plate armour (44, 28, D) a wand of lightning (4/15) (49, 1, D) an uncursed staff of energy (49, 12, D) the +3 spear "Kyeseami" {pierce, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (49, 36, D) a +3 leather armour of positive energy (50, 0, D) an uncursed staff of earth (50, 1, D) a +3 quarterstaff of protection (50, 2, D) a +1 flail of freezing (unseen) (50, 12, D) a +2 broad axe of chopping (50, 13, D) a +2 bardiche of venom (50, 24, D) the Volume of the Hot Ocelot Spells Type Level a - Confusing Touch Hexes 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Metabolic Englaciation Hexes/Ice 5 d - Silence Hexes/Air 5 e - Darkness Hexes 6 (50, 25, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (50, 36, D) a box of beasts (50, 37, D) a book of Spatial Translocations (50, 40, D) a +2 glaive (unseen) (50, 41, D) a +3 war axe (unseen) (50, 42, D) a +0 great mace (unseen) (51, 0, D) a +3 ring of slaying (51, 1, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (51, 12, D) a +2 chain mail of fire resistance (51, 13, D) a +3 hunting sling (51, 25, D) a sack of spiders (51, 29, D) a +1 dagger of draining (still there?) a +0 battleaxe (still there?) (51, 36, D) a book of Frost (51, 37, D) the +1 hand axe "Giantbane" {drain, MP-9 Int+2 Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It affects your dexterity (+5). It affects your magic capacity (-9). (51, 41, D) 2 large rocks (unseen) (51, 42, D) a large rock (52, 0, D) a +1 short sword of speed (52, 1, D) an uncursed staff of conjuration (52, 12, D) a box of beasts (52, 24, D) an uncursed staff of fire (52, 28, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (52, 29, D) an uncursed staff of cold a +0 robe (52, 36, D) a +2 robe of fire resistance (52, 37, D) an uncursed ring of stealth (52, 40, D) a +0 bardiche a +0 plate armour (52, 41, D) a +3 war axe a +0 plate armour (53, 0, D) the +5 whip "Tormentor" {antimagic, MP+9 Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It affects your magic capacity (+9). (53, 1, D) a +5 blowgun (53, 4, D) a +2 long sword a +0 robe (53, 5, D) a +2 scythe of venom a cursed +1 falchion a +0 robe (53, 12, D) a book of Annihilations (53, 24, D) the Handbook of Karma Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Inner Flame Hexes/Fire 3 c - Call Canine Familiar Summoning 3 d - Sticky Flame Conjuration/Fire 4 e - Malign Gateway Summoning/Translocation 7 (53, 25, D) a +2 rapier of venom (53, 28, D) a +0 glaive (53, 29, D) an uncursed staff of conjuration (unseen) (53, 30, D) a +0 great mace (unseen) (53, 31, D) an uncursed staff of poison (53, 37, D) a +2 vampiric rapier (53, 40, D) a +0 bardiche (unseen) (54, 0, D) a +1 bardiche of protection (54, 1, D) a cursed staff of energy (54, 5, D) a +0 trident (54, 12, D) a +5 antimagic flail (54, 13, D) a +3 flail of draining (54, 24, D) 4 scrolls of enchant weapon (54, 25, D) a +0 dagger (55, 0, D) an uncursed ring of ice (55, 1, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (55, 12, D) a box of beasts (55, 13, D) an uncursed ring of resist corrosion (55, 24, D) a quicksilver dragon armour (59, 36, D) a +1 robe of fire resistance (59, 37, D) a +2 fire dragon armour (60, 36, D) the amulet "Enaas" {+Rage Str+2} [amulet of rage] It affects your strength (+2). It lets you go berserk. (60, 37, D) a crystal ball of energy (61, 0, D) an uncursed staff of wizardry (61, 36, D) a manual of Bows (61, 37, D) a +1 ring of evasion (61, 41, D) a +0 club a +0 robe (61, 42, D) a +1 dire flail of crushing a +0 scale mail of fire resistance a +0 whip of freezing a +2 robe of magic resistance a potion of beneficial mutation (62, 0, D) the Reference Book on Augmentations and the Voyage Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Passage of Golubria Translocation 4 c - Deflect Missiles Charms/Air 6 (62, 1, D) an uncursed staff of power (62, 8, D) the cursed +0 ring mail "Ashuc" {rElec rC- Str+8 Slay-6} It affects your strength (+8). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It makes you vulnerable to cold. It insulates you from electricity. It has a curse placed upon it. (62, 16, D) a +0 rapier of protection (62, 21, D) a +0 glaive (62, 26, D) an uncursed staff of death (62, 27, D) a manual of Polearms (62, 28, D) a +0 short sword a +0 longbow 11 arrows a +0 leather armour (62, 37, D) a +1 shortbow of freezing (62, 41, D) a +0 dagger a +0 robe of cold resistance (62, 42, D) a +2 scimitar of flaming a +2 robe of cold resistance (62, 43, D) a +0 mace a +0 chain mail a +0 large shield (63, 0, D) a +2 mace of pain (63, 8, D) a book of the Warp (63, 17, D) an uncursed staff of earth (63, 21, D) a +0 robe (63, 27, D) an uncursed staff of air (63, 33, D) an arrow (63, 36, D) a disc of storms (63, 37, D) a +3 hunting sling of velocity (64, 16, D) a manual of Axes (64, 17, D) an uncursed amulet of the gourmand (64, 27, D) the +2 leather armour "Zasucas" {*Contam rF++ Regen+ MP+9} It greatly protects you from fire. It affects your magic capacity (+9). It causes magical contamination when unequipped. It increases your rate of regeneration. (64, 29, D) a +0 long sword (64, 30, D) a +3 battleaxe of electrocution (still there?) 4 arrows (still there?) a +0 rapier (still there?) (64, 31, D) a +0 rapier (still there?) a +0 long sword (still there?) (64, 32, D) an arrow (65, 26, D) a +5 mace of holy wrath (65, 32, D) a cursed +0 long sword (65, 33, D) 2 arrows (67, 31, D) an arrow (68, 0, D) a +2 halberd of venom (69, 36, D) a +1 robe of resistance (70, 8, D) a crystal ball of energy (70, 9, D) a +0 scythe of flaming (70, 36, D) a book of Death (71, 8, D) the Almanac of Unstable Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Throw Frost Conjuration/Ice 2 c - Throw Flame Conjuration/Fire 2 d - Sticks to Snakes Transmutation 2 e - Fulminant Prism Conjuration/Hexes 4 f - Force Lance Conjuration/Translocation 4 g - Blade Hands Transmutation 5 (71, 16, D) the +1 scale mail of a bazaar {MR- MP-9 Str+6 Dex+3} It affects your strength (+6). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (-9). (71, 17, D) an uncursed ring of magical power (71, 26, D) an uncursed staff of fire (71, 37, D) a +0 battleaxe of chopping (71, 40, D) a +0 war axe a +0 mace (72, 8, D) an uncursed ring of flight (72, 9, D) Gicounge's Incunabulum of Feathers Spells Type Level a - Swiftness Charms/Air 2 b - Summon Lightning Spire Summoning/Air 4 c - Silence Hexes/Air 5 (72, 17, D) a +3 short sword of holy wrath (72, 26, D) a +3 great sword of slicing (72, 27, D) a book of Fire (72, 37, D) a manual of Slings (72, 40, D) a +0 short sword a +0 quarterstaff of crushing a +0 hand axe a +0 club (73, 1, D) a +0 dire flail of holy wrath (73, 17, D) a book of Enchantments (73, 26, D) a +1 buckler of protection (73, 27, D) a +2 scale mail of positive energy (73, 36, D) a +0 hand axe (73, 37, D) a book of Conjurations (73, 40, D) a +1 scimitar of flaming (73, 41, D) a +0 hand axe the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm.