vuolankoinen the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (8, 0, D) a +0 club a +0 robe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 15, D) the Papyrus of Attacks and the Volcanoes Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Flame Conjuration/Fire 2 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Conjure Ball Lightning Conjuration/Air 6 e - Bolt of Cold Conjuration/Ice 6 (36, 0, D) a +5 rapier of draining (36, 1, D) a book of Ice (36, 2, D) a +0 trident (36, 15, D) a +0 war axe (37, 1, D) a +2 naga barding of stealth (37, 15, D) a cursed amulet of guardian spirit (38, 1, D) a +3 spear of venom (38, 15, D) a crystal ball of energy (39, 0, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a wand of flame (15/48) (39, 6, D) a +2 scythe of flaming (39, 15, D) an uncursed staff of conjuration (40, 0, D) a fan of gales (40, 1, D) a +2 ring of dexterity (40, 15, D) a book of Clouds (41, 0, D) a +2 long sword of electrocution (41, 1, D) a +2 ring mail of poison resistance (41, 15, D) the Guide on Icy Dark Secrets Spells Type Level a - Corpse Rot Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Vampiric Draining Necromancy 3 d - Ice Form Ice/Transmutation 4 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 (42, 1, D) a +6 scimitar of holy wrath (42, 15, D) a book of Debilitation (43, 15, D) a +4 falchion of slicing (49, 1, D) a +5 quarterstaff of speed (49, 21, D) a +0 great sword of flaming (49, 24, D) a +3 ring of intelligence (49, 36, D) a sack of spiders (49, 37, D) the +5 short sword of the Iron City of Dis {flame, rPois rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It protects you from negative energy. (50, 0, D) a disc of storms (50, 1, D) a sack of spiders (50, 13, D) an uncursed ring of poison resistance (50, 37, D) the ring "Babollig" {rN+ Str+2} [ring of positive energy] It affects your strength (+2). It protects you from negative energy. (51, 0, D) a +0 falchion of electrocution (51, 1, D) a +0 rapier (51, 5, D) a +0 hand axe of freezing a +0 chain mail (51, 6, D) a +2 vampiric hand axe a +2 long sword of draining a +1 leather armour of cold resistance (51, 7, D) a +2 antimagic quarterstaff (51, 12, D) a box of beasts (51, 13, D) a book of Ice (51, 17, D) a +4 scimitar of flaming (51, 24, D) the +9 hunting sling of Nypocup {velocity, MP+9 Str+7 Int-2 Dex+3} Any stone fired from it inflicts extra damage. It affects your strength (+7). It affects your intelligence (-2). It affects your dexterity (+3). It affects your magic capacity (+9). (51, 25, D) Ajue's Almanac of Lucky Translocation Spells Type Level a - Repel Missiles Charms/Air 2 b - Blink Translocation 2 c - Ozocubu's Armour Charms/Ice 3 d - Summon Forest Summoning/Translocation 5 e - Malign Gateway Summoning/Translocation 7 (51, 36, D) the +7 chain mail "Meostroim" {rPois Int+7 Slay-4} It affects your intelligence (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from poison. (51, 37, D) a book of Death (52, 0, D) a +0 hunting sling of flaming (52, 1, D) a +1 broad axe of electrocution (52, 3, D) a +0 shortbow a +0 dagger a +0 leather armour 22 arrows (52, 5, D) a +1 antimagic war axe 6 arrows a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (52, 6, D) a +4 short sword of speed a +4 short sword of speed (52, 7, D) an arrow (52, 17, D) a +0 great sword of flaming (unseen) (52, 19, D) a +2 scimitar of flaming (unseen) (52, 24, D) the +2 quarterstaff of Cacuer {elec, rN+ Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It protects you from negative energy. (52, 25, D) the cursed +1 whip "Nuirep" {freeze, Fragile Str+5 Dex+4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It affects your dexterity (+4). It will be destroyed if unequipped. It makes you more stealthy. It has a curse placed upon it. (52, 36, D) the +7 hand axe of the Genius {elec, -Tele rElec Str+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). It insulates you from electricity. It prevents most forms of teleportation. (52, 37, D) a +4 vampiric trident (53, 0, D) a +5 iron rod (13/13) (53, 1, D) an uncursed staff of earth (53, 5, D) a +0 long sword of slicing a +0 scale mail an uncursed amulet of guardian spirit (53, 6, D) an uncursed staff of conjuration an elf corpse (skeletalised by now) (53, 13, D) a +2 leather armour of fire resistance (53, 24, D) a +3 scale mail of cold resistance (53, 25, D) an uncursed staff of earth (53, 36, D) a book of Spatial Translocations (53, 37, D) a +0 quarterstaff of holy wrath (54, 1, D) a +2 rapier of distortion (54, 9, D) an arrow (54, 12, D) a +4 eveningstar of holy wrath (54, 24, D) a book of Beasts (54, 25, D) a +4 great sword of electrocution (54, 36, D) a disc of storms (55, 0, D) the +7 war axe of Patterns {venom, MR+ Str+2 Dex+4} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your dexterity (+4). It affects your resistance to hostile enchantments. (55, 1, D) a +0 dagger (55, 12, D) a +2 trident of venom (55, 13, D) a book of Unlife (55, 24, D) a cursed amulet of inaccuracy (59, 37, D) a sack of spiders (60, 37, D) an uncursed staff of cold (61, 0, D) a box of beasts (61, 5, D) a +4 flail of crushing (61, 8, D) a +2 war axe of freezing (61, 16, D) a +4 quarterstaff of draining (61, 36, D) a crystal ball of energy (61, 42, D) 6 large rocks (unseen) (61, 43, D) a +0 arbalest (unseen) (61, 44, D) a bolt (62, 0, D) a +0 dagger (62, 4, D) a +0 mace (62, 5, D) a +1 mace of crushing the cursed +1 battleaxe of Iconoclasm {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It has a curse placed upon it. (62, 8, D) a book of Unlife (62, 9, D) a +1 halberd of venom (62, 16, D) a +1 chain mail of cold resistance (62, 17, D) a +2 hunting sling of flaming (62, 26, D) a +1 ring of evasion (62, 27, D) an uncursed ring of magical power (62, 36, D) a crystal ball of energy (62, 41, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. a +0 shortbow 19 arrows (62, 42, D) a +3 flail of crushing a +0 longbow 24 arrows (62, 43, D) 6 large rocks 2 bolts (63, 0, D) a +0 flail (63, 8, D) a +3 dire flail of protection (63, 26, D) a +3 chain mail of magic resistance (63, 36, D) an uncursed staff of poison (63, 41, D) 3 large rocks (unseen) (63, 42, D) a +0 arbalest (unseen) (64, 16, D) a +2 mace of protection (64, 17, D) the +4 hand axe of Valiance {chop, rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. (64, 20, D) an uncursed staff of fire (64, 26, D) a book of the Dragon (64, 27, D) a cursed -2 ring of evasion (64, 42, D) 2 large rocks (unseen) (65, 26, D) the +6 whip of Datsob {flame, rC+ Int+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from cold. It makes you more stealthy. (65, 31, D) a +0 dagger (unseen) (67, 0, D) the ring of Vipug {MR+ Stlth+} [ring of protection from magic] It affects your resistance to hostile enchantments. It makes you more stealthy. (68, 0, D) a +2 trident of freezing (69, 36, D) a book of Enchantments (69, 43, D) a +0 long sword (70, 9, D) a +1 war axe of chopping (70, 36, D) an uncursed staff of death (70, 37, D) a crystal ball of energy (70, 42, D) a +0 long sword (unseen) (71, 8, D) a +4 scale mail of cold resistance (71, 17, D) a +3 short sword of venom (71, 27, D) an uncursed staff of earth (71, 29, D) a +0 halberd a +0 robe (71, 36, D) a +2 leather armour of cold resistance (71, 37, D) a +4 falchion of holy wrath (71, 43, D) a +0 rapier (unseen) (72, 17, D) a book of Misfortune (72, 26, D) a disc of storms (72, 27, D) a +2 robe of magic resistance (72, 29, D) a +0 hand axe (72, 37, D) the +9 glaive of the Lamprey {antimagic, MR+ Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). It affects your resistance to hostile enchantments. (72, 41, D) a +2 trident of venom (72, 42, D) a +0 short sword (unseen) (73, 1, D) a scroll of brand weapon (73, 16, D) a +2 great sword of flaming (73, 17, D) a phial of floods (73, 26, D) an uncursed staff of air (73, 37, D) a +2 ring of strength (75, 1, D) a disc of storms