vuolankoinen the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) an uncursed staff of fire (61, 8, D) a +4 short sword of venom (61, 16, D) the +3 hunting sling of Hatred {speed, rElec Dex-3 Stlth+} Attacks with this weapon are significantly faster. It affects your dexterity (-3). It insulates you from electricity. It makes you more stealthy. (62, 0, D) a +1 robe (62, 1, D) a +3 ring of evasion (62, 8, D) a book of Air (62, 9, D) a +0 mace (62, 11, D) a +0 trident a +0 flail a +4 spear of freezing a +0 war axe of electrocution (62, 16, D) an uncursed ring of wizardry (62, 26, D) a +1 ring of protection (62, 27, D) a book of Flames (62, 28, D) an uncursed staff of death (63, 0, D) an uncursed staff of fire (63, 8, D) a disc of storms (63, 16, D) a +2 robe of resistance (63, 17, D) a sack of spiders (63, 20, D) a polar bear corpse (63, 26, D) an uncursed staff of poison (63, 27, D) a crystal ball of energy (64, 16, D) a sack of spiders (64, 17, D) an uncursed staff of cold (64, 26, D) a +5 greatsling (65, 26, D) a lamp of fire (67, 1, D) a +2 hand axe of electrocution a +0 shortbow 17 arrows (68, 0, D) a +1 arbalest of freezing (68, 1, D) a +0 shortbow 16 arrows (68, 2, D) 4 arrows (68, 3, D) 3 arrows (68, 5, D) an arrow (69, 1, D) a +0 morningstar of holy wrath a +1 shortbow of flaming 13 arrows (70, 9, D) a book of Frost (71, 8, D) the +8 war axe of Instant Death {drain, Int+2 Dex+4 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It affects your dexterity (+4). It makes you more stealthy. (71, 16, D) a +3 dagger of venom (71, 17, D) a book of Flames (71, 26, D) a +2 broad axe of venom (71, 27, D) a +1 quarterstaff of draining (72, 8, D) a +6 trident of freezing (72, 9, D) a crystal ball of energy (73, 1, D) a book of Power (73, 16, D) a +2 vampiric halberd (73, 17, D) an uncursed ring of positive energy (73, 26, D) a book of Beasts (73, 27, D) a +2 robe of cold resistance (74, 3, D) a +0 dagger a +0 robe a +2 spear