vuolankoinen the Dungeon (1, 31, D) a crystal ball of energy (1, 32, D) the ring "Muanulim" {+Fly rElec rF- rN++ Str+3} [ring of strength] It affects your strength (+3). It makes you vulnerable to fire. It insulates you from electricity. It greatly protects you from negative energy. It lets you fly. (1, 33, D) the +2 lajatang of Oozing Pus {freeze, MP-9 Str+7 Int+4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It affects your intelligence (+4). It affects your magic capacity (-9). It lets you see invisible. (2, 12, D) the +3 leather armour of the Mutiny {rN+ Str+4 Dex-5} It affects your strength (+4). It affects your dexterity (-5). It protects you from negative energy. (2, 13, D) the cursed +1 mace "Gallunue" {drain, +Blink Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It lets you blink. It has a curse placed upon it. (2, 14, D) the cursed +1 spear "Ofugoch" {freeze, rElec Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It insulates you from electricity. It has a curse placed upon it. (2, 31, D) the Reference Book on Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Call Imp Summoning 2 d - Summon Demon Summoning 5 (2, 32, D) a Young Poisoner's Handbook (2, 33, D) an uncursed amulet of guardian spirit (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (3, 12, D) an uncursed staff of earth (3, 13, D) a plain deck of summoning (3, 14, D) an uncursed staff of power (3, 31, D) a +4 mace of holy wrath (3, 32, D) an uncursed staff of wizardry (3, 33, D) the Tome of Scorching Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Summon Mana Viper Hexes/Summoning 5 (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (4, 12, D) the +8 glaive of Rina {venom, rC- Int+8} It poisons the flesh of those it strikes. It affects your intelligence (+8). It makes you vulnerable to cold. (4, 13, D) an uncursed staff of cold (4, 14, D) the Guide on Congealing Transformation Spells Type Level a - Freeze Ice 1 b - Passwall Transmutation/Earth 2 c - Ozocubu's Armour Charms/Ice 3 (4, 21, D) a glowing shapeshifter corpse (4, 22, D) a glowing shapeshifter corpse (4, 31, D) a +2 greatsling of flaming (4, 32, D) the +1 plate armour of the Saviour {MR+ Int+5 Stlth+} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It makes you more stealthy. (4, 33, D) a +6 blowgun (4, 65, D) a draconian corpse (5, 12, D) a +2 pearl dragon armour (5, 13, D) the ring of Rorphapla {rPois MR+} [ring of poison resistance] It protects you from poison. It affects your resistance to hostile enchantments. (5, 14, D) a +0 morningstar of protection (5, 20, D) a shapeshifter corpse (5, 22, D) a glowing shapeshifter corpse (5, 31, D) a +3 chain mail of cold resistance (5, 32, D) a manual of Short Blades (5, 33, D) a +1 mace of draining (6, 12, D) Vioschinama's Reference Book on Creative Evil Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Agony Necromancy 5 d - Simulacrum Ice/Necromancy 6 e - Shadow Creatures Summoning 6 (6, 13, D) a +3 dagger of flaming (6, 14, D) an uncursed ring of fire (6, 19, D) a shapeshifter corpse (6, 20, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (6, 21, D) a glowing shapeshifter corpse (6, 22, D) a glowing shapeshifter corpse (6, 23, D) a glowing shapeshifter corpse (6, 32, D) the +10 battleaxe of Fuhede {chop, Int+8} It inflicts extra damage upon your enemies. It affects your intelligence (+8). (6, 33, D) an uncursed staff of death (6, 40, D) a shadow dragon corpse (7, 13, D) a book of Annihilations (7, 21, D) a glowing shapeshifter corpse (7, 22, D) a glowing shapeshifter corpse (7, 23, D) a glowing shapeshifter corpse (7, 31, D) a Young Poisoner's Handbook (7, 32, D) a +0 long sword (7, 33, D) a cursed staff of wizardry (7, 39, D) a shadow dragon corpse (8, 12, D) a plain deck of summoning (8, 14, D) a +4 war axe of chopping a +4 shortbow of flaming an ornate deck of summoning (8, 21, D) a glowing shapeshifter corpse (8, 23, D) a shapeshifter corpse (8, 31, D) a +2 buckler of protection (8, 32, D) the +8 plate armour of Intuition {rPois rF+} It protects you from fire. It protects you from poison. (8, 33, D) an uncursed staff of conjuration (8, 39, D) a +2 scythe of slicing (8, 40, D) a +2 glaive of chopping (unseen) (8, 47, D) the +12 long sword of the Fifty Curses {flame, -Tele MR++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. a +3 chain mail of magic resistance the ring of Poxaq {Ice *Drain rPois Int+7 Stlth+} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+7). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It causes draining when unequipped. It makes you more stealthy. an orc corpse (9, 12, D) a fan of gales (9, 14, D) the +6 morningstar of the Dove {flame, rPois rF+ Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from fire. It protects you from poison. (9, 31, D) an uncursed staff of cold (9, 32, D) a +5 lajatang of venom (9, 33, D) a +4 ring mail of cold resistance (9, 42, D) a ghoul corpse (still there?) a shadow dragon corpse (still there?) (9, 43, D) a doom hound corpse (10, 0, D) a +2 scale mail (still there?) a +2 scale mail (still there?) a +0 dagger (still there?) a +0 club (still there?) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} (still there?) It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 12, D) a fan of gales (10, 13, D) a +0 rapier of speed (10, 14, D) a +6 ring of dexterity an uncursed ring of ice (10, 22, D) a glowing shapeshifter corpse (10, 31, D) a +0 glaive of protection (10, 32, D) an uncursed staff of earth (10, 33, D) a disc of storms (10, 41, D) a +1 scythe of slicing (10, 42, D) a shadow dragon corpse (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +12 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 12, D) a cursed -3 ring of intelligence (11, 13, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (11, 14, D) an uncursed staff of summoning (11, 31, D) the Disquisition on Frigorific Displacement Spells Type Level a - Blink Translocation 2 b - Teleport Other Translocation 3 c - Throw Icicle Conjuration/Ice 4 d - Freezing Cloud Conjuration/Ice/Air 6 (11, 32, D) the ring "Kadetioph" {SustAt -Tele rPois MR++ Int+4} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your intelligence (+4). It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (11, 33, D) a book of the Warp (12, 12, D) a +5 ring of slaying (12, 13, D) a +1 longbow of freezing (12, 14, D) a +6 blowgun (12, 31, D) 2 potions of brilliance 2 potions of berserk rage (12, 33, D) a crystal ball of energy (13, 31, D) an uncursed ring of protection from cold (13, 32, D) a manual of Staves (13, 33, D) a lamp of fire (19, 0, D) a plain deck of summoning (19, 1, D) a +3 short sword of venom (19, 16, D) a book of the Tempests (19, 17, D) a +0 leather armour (19, 33, D) a book of the Tempests (20, 0, D) a plain deck of changes (20, 1, D) an uncursed ring of ice (20, 16, D) the +9 blowgun of Tender Mercy {speed, Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). (20, 32, D) an uncursed staff of air (20, 33, D) a box of beasts (21, 0, D) a wand of lightning (5/15) a wand of disintegration (7/24) (21, 1, D) 3 royal jellies (21, 16, D) a plain deck of changes (21, 17, D) a +0 dagger (22, 0, D) an uncursed staff of fire (22, 1, D) the +3 short sword of Ru's Whim {pierce, +Fly rPois rC- rN+} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. It lets you fly. (22, 17, D) a book of Conjurations (22, 24, D) a cursed -3 giant club (unseen) (22, 32, D) an ornate deck of war (22, 33, D) the Collected Works on Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Searing Ray Conjuration 2 c - Bolt of Draining Conjuration/Necromancy 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (23, 1, D) a book of Burglary (23, 16, D) an uncursed staff of power (23, 23, D) a +0 giant spiked club (23, 25, D) the +8 quarterstaff of Blood {freeze, rC+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It affects your resistance to hostile enchantments. (unseen) (23, 26, D) a +0 bardiche (unseen) (23, 27, D) a large rock (23, 29, D) a +0 scimitar a +0 robe a large rock (23, 32, D) a book of the Earth (23, 34, D) the cursed +1 scale mail "Riergh" {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (24, 0, D) a +1 plate armour of poison resistance (24, 1, D) a scroll of brand weapon (24, 16, D) a +0 halberd (24, 17, D) a crystal ball of energy (24, 18, D) a +0 dagger (24, 24, D) a +0 flail (unseen) (24, 25, D) a +2 dagger of speed (unseen) (24, 26, D) a wand of acid (5/15) 2 scrolls of fear a +0 robe (24, 27, D) a +0 dire flail (unseen) (24, 28, D) a large rock (24, 29, D) a +0 short sword a +1 scale mail of fire resistance (24, 32, D) a crystal ball of energy (24, 34, D) the +5 hand axe of Ziroew {flame, *Rage Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+6). It may make you go berserk in combat. (25, 0, D) an uncursed staff of power (25, 1, D) the +10 plate armour "Tuuhel" {rElec rC+} It protects you from cold. It insulates you from electricity. (25, 12, D) a +2 battleaxe of freezing (25, 17, D) a stone of tremors (25, 25, D) an uncursed staff of poison a +2 robe a +0 hand axe a +0 chain mail (25, 26, D) a +0 mace (25, 27, D) an uncursed staff of fire a +2 robe of magic resistance an uncursed amulet of rage (25, 28, D) a +0 scimitar (unseen) (25, 32, D) an uncursed staff of energy (25, 33, D) a crystal ball of energy (25, 34, D) a scroll of brand weapon (26, 0, D) the cursed +0 plate armour "Laagicka" {rF+} It protects you from fire. It has a curse placed upon it. (26, 1, D) a +2 robe of magic resistance (26, 17, D) an uncursed staff of summoning (26, 25, D) a +0 battleaxe (unseen) (26, 32, D) a scroll of brand weapon (26, 33, D) Rusynn's Tome of Dark Magic Spells Type Level a - Animate Skeleton Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Control Undead Necromancy 4 d - Agony Necromancy 5 e - Simulacrum Ice/Necromancy 6 (26, 34, D) a +0 morningstar of draining (27, 0, D) an uncursed ring of see invisible (27, 1, D) the ring "Naqy" {*Contam rPois rC+ MR+ Stlth+} [ring of protection from magic] It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you more stealthy. (27, 16, D) a +0 dagger (27, 32, D) a book of Unlife (27, 33, D) a +4 shortbow of flaming (28, 0, D) a +5 ring of strength (28, 1, D) a sack of spiders (28, 16, D) a phial of floods (28, 17, D) a +0 dagger (28, 32, D) the cursed +1 long sword "Loudwiun" {freeze, -Tele rC++ Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It greatly protects you from cold. It prevents most forms of teleportation. It has a curse placed upon it. (28, 33, D) a +1 battleaxe of holy wrath (29, 0, D) a book of Burglary (29, 1, D) an uncursed staff of cold (29, 16, D) an uncursed staff of wizardry (29, 17, D) a +0 dagger (34, 28, D) a +1 vampiric rapier (35, 0, D) the ring "Qefixzy" {Ice +Blink Str+2 Stlth+} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+2). It makes you vulnerable to fire. It protects you from cold. It lets you blink. It makes you more stealthy. (35, 14, D) the Guide on Summoning and Bewitchment Spells Type Level a - Summon Butterflies Summoning 1 b - Confuse Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 d - Summon Demon Summoning 5 (35, 15, D) a +2 pair of gloves of archery (35, 28, D) an uncursed ring of sustain attributes (35, 29, D) a phial of floods (36, 0, D) a +3 halberd of chopping (36, 1, D) the ring of Ytoic {Ice +Blink MP+9 Str-2 Int+4} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (-2). It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. It affects your magic capacity (+9). It lets you blink. (36, 15, D) a scroll of brand weapon (36, 28, D) a +1 morningstar of draining (36, 29, D) a sack of spiders (37, 0, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (37, 1, D) a scroll of brand weapon (37, 14, D) a +3 ring mail of poison resistance (37, 15, D) an uncursed staff of power (37, 28, D) an uncursed staff of conjuration (37, 29, D) a +4 dagger of draining the cursed ring "Feplimm" {rF++ EV-2} [ring of evasion] It affects your evasion (-2). It greatly protects you from fire. It has a curse placed upon it. a book of Maledictions (38, 0, D) a +2 spear of venom (38, 1, D) a wand of disintegration (14/24) 4 scrolls of amnesia (38, 15, D) an uncursed staff of energy (38, 28, D) an uncursed staff of poison (39, 0, D) an uncursed staff of wizardry (39, 1, D) a +3 triple sword of holy wrath (39, 14, D) an uncursed staff of fire (39, 15, D) a phial of floods (39, 20, D) a +3 short sword of electrocution (39, 29, D) a disc of storms (40, 0, D) a +1 short sword of venom (40, 1, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (40, 14, D) a +5 hunting sling of freezing (40, 15, D) an uncursed staff of power (40, 19, D) a +2 robe of positive energy (40, 28, D) a disc of storms (40, 29, D) Hoto's Volume of the Ghastly Escort Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Animate Dead Necromancy 4 e - Dispel Undead Necromancy 5 f - Aura of Abjuration Summoning 5 (40, 31, D) an uncursed staff of fire (41, 0, D) 4 scrolls of enchant weapon (41, 1, D) a book of Summonings (41, 14, D) a book of Dreams (41, 15, D) an uncursed staff of power (42, 0, D) the Volume of Virous Hexes Spells Type Level a - Confuse Hexes 3 b - Gell's Gravitas Hexes/Translocation 3 c - Tukima's Dance Hexes 3 d - Spider Form Transmutation/Poison 3 (42, 1, D) a plain deck of summoning (42, 14, D) a +0 morningstar of draining (42, 15, D) an uncursed staff of air (42, 28, D) an uncursed staff of air (42, 29, D) the cursed +1 halberd of Causality {elec, Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It has a curse placed upon it. (43, 15, D) a scroll of brand weapon (43, 28, D) a +6 ring of dexterity (43, 29, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (44, 28, D) a crystal ball of energy (49, 0, D) the ring "Neweig" {rC+ Slay+2} [ring of protection from cold] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. (49, 12, D) a sack of spiders (49, 24, D) a plain deck of changes (49, 36, D) a +5 battleaxe (49, 37, D) Hikoloc's Reference Book on the Icy Oath Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Inner Flame Hexes/Fire 3 c - Darkness Hexes 6 d - Discord Hexes 8 (49, 43, D) a +0 chain mail (50, 0, D) a plain deck of changes (50, 12, D) a book of Transfigurations (50, 13, D) a +2 dagger (50, 24, D) an uncursed ring of resist corrosion (50, 25, D) a +1 arbalest of flaming (50, 36, D) a +2 longbow of velocity (50, 37, D) a +0 dagger (51, 0, D) the cursed +1 trident "Beastbane" {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It has a curse placed upon it. (51, 1, D) a +0 dagger (51, 5, D) a +1 mace of draining a +0 robe (51, 7, D) a +2 spear (51, 9, D) a +0 battleaxe (unseen) (51, 12, D) a +0 robe (51, 13, D) a +2 chain mail of poison resistance (51, 18, D) a +4 mace of crushing (unseen) (51, 20, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (unseen) (51, 24, D) the +7 lajatang of the Final Decision {freeze, Str+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+8). (51, 25, D) the ring of Shadows {Umbra +Inv rN+ SInv} [ring of positive energy] It protects you from negative energy. It lets you see invisible. It lets you turn invisible. (51, 30, D) the +2 dagger of Departure {drain, rF++ rC- MR+ Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (51, 36, D) a sack of spiders (51, 37, D) a +3 ring of intelligence (51, 38, D) a +0 blowgun a +2 short sword of venom 7 curare-tipped needles (51, 41, D) a +2 longbow of flaming a +3 broad axe of electrocution 10 arrows a +0 centaur barding (51, 43, D) a +0 battleaxe a +0 chain mail (51, 44, D) 4 arrows a curare-tipped needle (52, 1, D) a +2 chain mail of cold resistance (52, 6, D) a +0 dagger a +0 robe (52, 7, D) a +3 trident of piercing a +0 robe a cursed ring of loudness (52, 8, D) a +0 battleaxe (52, 19, D) a +0 dagger a +0 robe (52, 20, D) a +1 morningstar a +3 leather armour of cold resistance (52, 24, D) an uncursed amulet of guardian spirit (52, 25, D) a +6 ring of intelligence (52, 36, D) an uncursed staff of death (52, 37, D) a +0 dagger of distortion (52, 38, D) the cursed +1 flail of Apez {venom, rF+ Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It protects you from fire. It has a curse placed upon it. a cursed +0 chain mail (53, 1, D) an ornate deck of defence (53, 12, D) the +3 ring mail "Iclokhuru" {rPois} It protects you from poison. (53, 13, D) an uncursed staff of conjuration (53, 19, D) a +4 trident of protection (unseen) (53, 25, D) an uncursed ring of protection from cold (53, 37, D) the +1 fire dragon armour of the Original Sin {rF++ rC- MR++ Dex+4} It affects your dexterity (+4). It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (54, 0, D) a phial of floods (54, 1, D) a +6 ring of intelligence the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (54, 12, D) the Volume of Stolen Souls Spells Type Level a - Regeneration Charms/Necromancy 3 b - Control Undead Necromancy 4 c - Excruciating Wounds Charms/Necromancy 5 (54, 13, D) a +0 robe (54, 24, D) a scroll of brand weapon (54, 25, D) the +6 leather armour of Divine Intervention {rF+ Str-5 Int+5} It affects your strength (-5). It affects your intelligence (+5). It protects you from fire. (55, 0, D) the ring "Akaikimn" {MP+9 Str+4} [ring of magical power] It affects your strength (+4). It affects your magic capacity (+9). (55, 1, D) a +1 cloak of poison resistance (55, 12, D) a +2 robe of magic resistance (55, 13, D) a +0 long sword (55, 24, D) a +6 ring of strength a +6 ring of strength (59, 36, D) an uncursed staff of conjuration (59, 37, D) a Fen Folio (59, 39, D) 2 large rocks (unseen) (60, 36, D) the cursed +0 robe "Rokkubu" {rC++ Str+2 Stlth+} It affects your strength (+2). It greatly protects you from cold. It makes you more stealthy. It has a curse placed upon it. (60, 37, D) a sack of spiders (60, 39, D) 2 large rocks (60, 44, D) a +0 giant spiked club (61, 8, D) the +6 executioner's axe of Karma {elec, rElec rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It insulates you from electricity. (61, 26, D) a stone of tremors (61, 36, D) 4 scrolls of enchant weapon (61, 37, D) an uncursed ring of stealth (61, 39, D) a +0 giant spiked club (61, 42, D) 3 large rocks a +0 giant club a +0 giant spiked club (61, 44, D) 7 large rocks (62, 0, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (62, 1, D) a cursed amulet of inaccuracy (62, 9, D) a +0 vampiric rapier (62, 16, D) a book of Enchantments (62, 17, D) a phial of floods (62, 26, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. (62, 27, D) a fan of gales (62, 32, D) a +4 flail of holy wrath a +0 robe (62, 36, D) a +2 antimagic morningstar (62, 37, D) a Fen Folio (62, 43, D) a cursed -3 giant spiked club (63, 0, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (63, 8, D) a +2 antimagic hand axe (63, 16, D) a book of Unlife (63, 17, D) a plain deck of summoning (63, 26, D) a +0 dagger (63, 27, D) a +0 pair of gloves of dexterity (63, 36, D) a +4 broad axe of chopping (64, 16, D) a +0 helmet of intelligence (64, 26, D) an uncursed staff of wizardry (64, 27, D) an uncursed ring of protection from magic (65, 22, D) a +0 quarterstaff a +0 leather armour (67, 0, D) the cursed +0 broad axe "Akioklo" {freeze, Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It has a curse placed upon it. (68, 0, D) an uncursed staff of poison (69, 36, D) a book of Changes (70, 8, D) a +6 battleaxe of venom (70, 9, D) an uncursed ring of poison resistance (70, 10, D) a +0 halberd (unseen) (70, 11, D) a +3 quarterstaff of chaos (unseen) (70, 36, D) a book of Summonings (70, 37, D) a book of Minor Magic (71, 10, D) a cursed -2 scythe a +0 robe (71, 11, D) a +3 dagger of freezing a +0 robe (71, 17, D) Sif Muna's Papyrus of Ensnaring Heat Spells Type Level a - Corona Hexes 1 b - Throw Flame Conjuration/Fire 2 c - Slow Hexes 2 d - Dazzling Spray Conjuration/Hexes 3 e - Tukima's Dance Hexes 3 f - Sticky Flame Conjuration/Fire 4 g - Yara's Violent Unravelling Hexes/Transmutation 5 (71, 21, D) a +0 scimitar (71, 26, D) a plain deck of defence (71, 27, D) a +1 quarterstaff of protection (71, 42, D) a +4 scimitar of flaming (72, 8, D) an uncursed staff of cold (72, 10, D) a +4 battleaxe of holy wrath (unseen) (72, 16, D) a sack of spiders (72, 17, D) a disc of storms (72, 19, D) a +0 hand axe (72, 26, D) an uncursed ring of fire (72, 27, D) an uncursed staff of summoning (72, 36, D) a book of Flames (72, 37, D) a +3 scimitar of flaming a cursed ring of loudness (73, 2, D) a cursed +0 ring mail (73, 21, D) a +0 club (73, 26, D) an uncursed staff of wizardry (73, 36, D) the cursed +1 battleaxe "Ziavot" {chop, +Fly rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you fly. It has a curse placed upon it. (73, 37, D) a +1 scimitar of flaming the Incunabulum of Feathery Bewitchment Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Tukima's Dance Hexes 3 e - Silence Hexes/Air 5 f - Darkness Hexes 6 (74, 2, D) a cursed +0 dagger a +0 robe (75, 1, D) a +3 ring mail of positive energy