vuolankoinen the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 16, D) a +0 rapier of freezing (61, 26, D) a book of Maledictions (62, 0, D) a +2 ring of strength (62, 1, D) a +5 blowgun (62, 8, D) a +0 ice dragon armour (62, 9, D) a +3 ring mail of magic resistance (62, 16, D) an uncursed ring of protection from cold (62, 26, D) a +1 falchion of holy wrath (62, 27, D) a +2 glaive of chopping (63, 0, D) a +1 lajatang of electrocution (63, 17, D) a +2 buckler of poison resistance (63, 18, D) a +0 dagger a +0 robe (63, 19, D) a +0 flail of protection (unseen) (63, 21, D) a +0 dagger a +0 robe the human corpse of Jessica (63, 26, D) a +4 blowgun (63, 27, D) a book of Party Tricks (64, 16, D) a book of Air (64, 18, D) a +0 scythe a +0 robe a +0 mace a +0 robe (64, 19, D) a +0 short sword (unseen) (64, 26, D) the +4 ring mail of Theory {SInv} It lets you see invisible. (64, 27, D) a book of Annihilations (65, 26, D) Rose's Almanac of the Escort Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Summon Demon Summoning 5 d - Summon Hydra Summoning 7 (67, 0, D) a +2 scimitar of holy wrath (68, 0, D) a +0 short sword a +0 falchion a +2 leather armour (68, 2, D) a ball python corpse (skeletalised by now) (69, 36, D) a plain deck of defence (70, 8, D) an uncursed ring of positive energy (70, 36, D) a fan of gales (70, 37, D) an uncursed staff of power (71, 8, D) a sack of spiders (71, 16, D) an uncursed staff of poison (71, 26, D) the +8 halberd "Amud Pau" {chop, rF+ Str-3 SInv} It inflicts extra damage upon your enemies. It affects your strength (-3). It protects you from fire. It lets you see invisible. (71, 27, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (71, 36, D) a +1 vampiric dagger (71, 37, D) a book of Battle (72, 8, D) the +0 chain mail of Xatyfaev {SInv} It lets you see invisible. (72, 9, D) a +3 long sword of holy wrath (72, 36, D) a potion of agility (72, 37, D) a +1 lajatang of protection (73, 1, D) a disc of storms (73, 2, D) a +0 shortbow a +0 dagger 18 arrows a +3 leather armour an elf corpse (skeletalised by now) (73, 16, D) a book of Debilitation (73, 26, D) an uncursed staff of wizardry (73, 27, D) a +6 ring of intelligence (73, 29, D) a necrophage corpse (73, 36, D) a +2 shortbow of evasion (73, 37, D) the cursed +0 robe of Tixtoe {rF- MR+ Dex+8 SInv} It affects your dexterity (+8). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (73, 40, D) a +0 battleaxe (unseen) (74, 3, D) 3 arrows (75, 1, D) the +1 halberd of the Tundras {venom, *Contam MR+ Int+4 Dex+3} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped.