vuolankoinen the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield (4, 7, D) a +5 crystal plate armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 12, D) a +4 plate armour of cold resistance (49, 24, D) a book of Debilitation a scroll of brand weapon (49, 36, D) a +3 vampiric whip (49, 37, D) a +0 troll leather armour (50, 12, D) a +0 glaive (50, 17, D) an uncursed staff of fire (50, 24, D) a plain deck of escape (50, 36, D) an uncursed ring of protection from magic (50, 37, D) a +0 dagger of flaming (51, 12, D) the Papyrus of Shape Shifting and Cold Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Irradiate Conjuration/Transmutation 5 c - Hydra Form Transmutation 6 the Papyrus of Feathers and Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Shock Conjuration/Air 1 c - Ignite Poison Fire/Transmutation/Poison 3 d - Airstrike Air 4 e - Alistair's Intoxication Transmutation/Poison 5 f - Conjure Ball Lightning Conjuration/Air 6 (51, 13, D) a book of the Warp (51, 20, D) the cursed +2 morningstar of Law {crush, MP+9 Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your magic capacity (+9). It has a curse placed upon it. (51, 24, D) a scroll of brand weapon (51, 25, D) a +0 plate armour of poison resistance (51, 36, D) the Catalogue of Enthralling Translocation Spells Type Level a - Inner Flame Hexes/Fire 3 b - Recall Summoning/Translocation 3 c - Warp Weapon Charms/Translocation 5 (51, 37, D) an uncursed staff of cold (51, 43, D) an ugly thing skeleton (52, 12, D) a plain deck of war (52, 17, D) the Disquisition on Moulding Spells Type Level a - Sticks to Snakes Transmutation 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Alistair's Intoxication Transmutation/Poison 5 e - Blade Hands Transmutation 5 2 scrolls of fear a +0 cloak of invisibility (52, 19, D) a +0 trident a +0 robe an uncursed ring of magical power (52, 20, D) a +4 quarterstaff of speed a +2 chain mail of cold resistance a cursed +3 war axe the +1 robe "Nazeguts" {rElec Dex-2 Stlth+} It affects your dexterity (-2). It insulates you from electricity. It makes you more stealthy. a +2 scimitar of draining (52, 24, D) a book of Burglary (52, 25, D) a +0 great mace of holy wrath (52, 36, D) an uncursed amulet of harm (52, 37, D) a +2 mace of protection (53, 7, D) a +0 leather armour (unseen) (53, 13, D) a +0 robe (53, 19, D) a +0 dagger a +0 robe a human corpse (53, 24, D) the ring of the Illusory Stars {rF- Dex+6 Stlth-} [ring of loudness] It affects your dexterity (+6). It makes you vulnerable to fire. It makes you less stealthy. (53, 25, D) a book of Misfortune (53, 36, D) an uncursed ring of protection from magic (54, 25, D) a sack of spiders (54, 36, D) the cursed +0 scale mail "Yluguj" {*Confuse rC- Str+8 SInv} It affects your strength (+8). It makes you vulnerable to cold. It lets you see invisible. It may confuse you when you take damage. It has a curse placed upon it. (59, 37, D) an uncursed staff of earth (60, 36, D) an uncursed staff of death (60, 37, D) a book of Battle (60, 43, D) a +0 battleaxe the +7 arbalest "Eggedwuq" {velocity, rC+ Stlth+} Any bolt fired from it inflicts extra damage. It protects you from cold. It makes you more stealthy. a cursed +0 chain mail a potion of blood (60, 44, D) a +0 robe (61, 23, D) a +2 falchion of draining (unseen) (61, 26, D) an uncursed staff of poison (61, 36, D) a +0 robe (61, 37, D) a plain deck of summoning (61, 42, D) a +0 scythe of slicing (62, 1, D) a +0 dagger (62, 4, D) a +0 shortbow an uncursed staff of air 13 arrows a +0 leather armour (62, 5, D) an arrow (62, 8, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (62, 9, D) the +1 robe of Vyazie {rF+ MR+ Int-2 Dex+4} It affects your intelligence (-2). It affects your dexterity (+4). It protects you from fire. It affects your resistance to hostile enchantments. (62, 11, D) the +5 hunting sling of Ambiguity {freeze, rElec MR+ Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (62, 17, D) a +2 dagger of pain (62, 26, D) the +6 lajatang of Desertification {slice, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (62, 29, D) a +0 giant spiked club (62, 32, D) a +0 giant spiked club (62, 36, D) a +0 plate armour of poison resistance (62, 42, D) a +0 dagger a +2 leather armour of poison resistance (62, 43, D) a +0 dagger a +0 robe (63, 0, D) a +2 battleaxe of chopping (63, 4, D) a +0 long sword (63, 16, D) a book of Changes (63, 17, D) an uncursed ring of ice (63, 22, D) a +0 rapier a +0 leather armour a +0 scimitar of holy wrath (63, 26, D) the +5 hand crossbow of the Omega Point {venom, rF+ MR+ Int-4 Dex+9} It poisons the ammo it fires. It affects your intelligence (-4). It affects your dexterity (+9). It protects you from fire. It affects your resistance to hostile enchantments. (63, 27, D) an uncursed staff of death (63, 29, D) a +0 giant club a +0 dire flail (63, 30, D) a cursed -1 giant club a +0 giant club (63, 32, D) a large rock (63, 33, D) 3 large rocks (63, 36, D) a +0 short sword (63, 37, D) a +0 falchion of draining (64, 16, D) a manual of Stealth (64, 17, D) a +2 leather armour of fire resistance (64, 23, D) a +0 short sword (unseen) (64, 26, D) an uncursed amulet of harm (64, 27, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (64, 33, D) a +0 giant club (67, 2, D) a +0 long sword (68, 0, D) a plain deck of war (68, 2, D) a +0 short sword a +0 chain mail (69, 0, D) the cursed +1 hand crossbow of Oenomania {elec, *Drain rC+ Str+7} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+7). It protects you from cold. It causes draining when unequipped. It has a curse placed upon it. (69, 2, D) a +0 dagger (69, 30, D) a +0 arbalest 13 bolts (69, 32, D) a bolt (69, 36, D) a +2 glaive of flaming (69, 40, D) a +0 arbalest 13 bolts (70, 8, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (70, 9, D) a +1 shortbow of flaming (70, 33, D) a bolt (70, 36, D) the +6 great mace of Checks and Balances {crush, +Inv rC++ Str-4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-4). It greatly protects you from cold. It lets you turn invisible. It makes you more stealthy. a +0 shortbow 11 arrows (70, 39, D) 6 large rocks (71, 8, D) a +5 quarterstaff of protection (71, 16, D) an uncursed staff of death (71, 17, D) an uncursed ring of stealth (71, 27, D) the +1 robe "Liakibrich" {-Cast Str+10} It affects your strength (+10). It prevents spellcasting. (71, 31, D) a +0 arbalest (unseen) (71, 32, D) a +0 great mace (unseen) (71, 36, D) a +4 broad axe of freezing a +0 arbalest 21 bolts (71, 37, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. (71, 39, D) 4 large rocks (71, 41, D) 5 large rocks (71, 43, D) 2 arrows a bolt (72, 9, D) a plain deck of changes (72, 26, D) a +1 plate armour of poison resistance (72, 27, D) the +3 leather armour of Hatup {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). (72, 31, D) a +0 great mace (unseen) (72, 33, D) 2 bolts (72, 38, D) a +0 shortbow 23 arrows (72, 41, D) a +6 ring of strength a +6 ring of strength a wand of lightning (5/15) a wand of disintegration (7/24) a scroll of teleportation a +0 longbow 12 arrows (73, 1, D) a plain deck of defence (73, 16, D) a +0 dagger a +0 club a +0 ring mail 2 throwing nets a +0 leather armour (73, 17, D) a +2 scale mail of cold resistance (73, 21, D) a +0 dire flail of protection a +0 robe (73, 27, D) an uncursed staff of air (73, 41, D) a +0 arbalest 29 bolts (74, 3, D) a +5 battleaxe of electrocution (75, 3, D) a +0 rapier (unseen)