vuolankoinen the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) a +0 robe a +2 spear the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) the +8 hand axe of Feuleg {chop, *Confuse rF++ MP+9} It inflicts extra damage upon your enemies. It greatly protects you from fire. It affects your magic capacity (+9). It may confuse you when you take damage. (61, 9, D) a tarantella corpse (62, 0, D) a +0 falchion of holy wrath (62, 2, D) a scorpion corpse a scorpion corpse a scorpion corpse (62, 8, D) a +1 scale mail of magic resistance (62, 9, D) the +6 mace "Goblinslayer" {drain, rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. (63, 0, D) a +2 leather armour of fire resistance (63, 1, D) a scorpion corpse (63, 8, D) a +6 short sword of protection (67, 0, D) a +0 leather armour of poison resistance (70, 9, D) a book of Spatial Translocations (70, 10, D) a scorpion corpse (71, 8, D) a disc of storms (71, 10, D) a scorpion corpse (71, 16, D) the ring "Ofocs" {*Drain rC++ MP+9 Int+3 Stlth-} [ring of loudness] It affects your intelligence (+3). It greatly protects you from cold. It affects your magic capacity (+9). It causes draining when unequipped. It makes you less stealthy. (71, 17, D) an uncursed staff of summoning (72, 8, D) a +1 whip of electrocution (72, 9, D) the cursed -3 buckler of the Hippo {Int+6 Slay-5} It affects your intelligence (+6). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It has a curse placed upon it. (72, 10, D) a tarantella corpse (still there?) a jumping spider corpse (still there?) (72, 11, D) a scorpion corpse (72, 16, D) a +6 giant club (72, 17, D) an uncursed staff of energy (72, 23, D) an arrow (73, 1, D) a +3 chain mail of poison resistance (73, 3, D) a +0 giant club a +0 giant club (73, 16, D) a +1 leather armour of fire resistance (73, 17, D) a manual of Spellcasting (74, 3, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (75, 1, D) an uncursed ring of fire