Dungeon Crawl Stone Soup version 0.31-a0-216-g22e908daa7 (webtiles) character file. Game seed: 1902718242249176586 5 vurker the Magician (level 1, 0/16 HPs) Began as a Djinni Air Elementalist on July 2, 2023. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:11 (33 turns). vurker the Magician (Djinni Air Elementalist) Turns: 33, Time: 00:00:11 Health: 0/16 AC: 2 Str: 7 XL: 1 Next: 88% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 0.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.1 Spellcasting * Level 3.1 Conjurations * Level 3.1 Hexes Level 0.0 Charms * Level 3.1 Summonings * Level 3.1 Necromancy * Level 3.1 Translocations * Level 3.1 Transmutations * Level 3.1 Fire Magic * Level 3.1 Ice Magic * Level 3.1 Air Magic * Level 3.1 Earth Magic * Level 3.1 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 5% 1 b - Swiftness Air 12% N/A 16% 3 c - Static Discharge Conj/Air 24% 2-3/arc 8% 2 d - Airstrike Air 6% 2d(1-17) 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5966 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (heavily wounded, 60% to hit) The zap hits the jackal. You kill the jackal! The zap hits the plant. x2 * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 5% risk of failure) Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (60% to hit) The zap misses the jackal. The zap hits the plant. x2 * * * LOW HITPOINT WARNING * * * The jackal completely misses you. You take 1 damage, and have 5/16 hp. Casting: Shock (safe; 5% risk of failure) Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (60% to hit) The zap hits the jackal. The zap hits the plant. x2 * * * LOW HITPOINT WARNING * * * A nearby plant withers and dies. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 3/16 hp. Casting: Shock (safe; 5% risk of failure) Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 60% to hit) The zap misses the jackal. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You take 1 damage, and have 2/16 hp. Casting: Shock (safe; 5% risk of failure) Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 60% to hit) The zap misses the jackal. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you. You die... ....... .##...# ..........$..... #...P.♣...#.#..... ♣...P...P....#.... . ♣................. ..♣....P....†....... ..PP.P...P..h...$... .P..........@....... ....P.....P......... ♣......<.....♣†.#### ....P.....P........ ..................# P..♣.P...P.♣..♣.#.# .......P........#... ....P..PPPPP...). ## ...♣.............. You could see a jackal. Vanquished Creatures A ball python (D:1) A hobgoblin (D:1) 2 jackals (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vurker the Djinni Air Elementalist began the quest for the | Orb. 0 | D:1 | vurker set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 33 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_rooms, shapermc_ecumenical_altar_acropolis Skill XL: | | ---------------+-+----- Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Transmutations | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Poison Magic | | 3.1 Fighting | | 0.4 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Shock || 17 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 33 | 33 | 0 | 0 | 14 | 1 | 33.0 | Dungeon | 33 | 33 | 0 | 0 | 14 | 1 | 33.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 33 daAuts