vurker Level 1 of the Dungeon (1, 2, D:1) a +0 robe (2, 2, D:1) the Grimoire of the Gang Spells Type Level a - Call Imp Summoning 2 b - Haunt Necromancy/Summoning 7 c - Malign Gateway Summoning/Translocation 7 (3, 13, D:1) a +0 club (24, 11, D:1) a +0 club (33, -19, D:1) 7 stones (41, 7, D:1) a +0 club (50, -10, D:1) a +0 sling (58, -16, D:1) a +0 robe (61, -14, D:1) a ring of poison resistance Level 2 of the Dungeon (0, 0, D:2) a +0 robe (9, 24, D:2) a +0 ring mail (12, 8, D:2) a +0 ring mail (12, 13, D:2) a +0 club a +0 dagger (16, 7, D:2) a +0 dagger (17, 37, D:2) 2 curare-tipped darts a +0 hand axe (18, 8, D:2) 7 stones (19, 28, D:2) a +0 robe (20, 19, D:2) a +0 dagger (24, 19, D:2) 7 stones (24, 23, D:2) a +0 short sword (26, 13, D:2) a book of Party Tricks (27, 20, D:2) 4 stones (28, 8, D:2) an amulet of faith a +0 pair of gloves (28, 17, D:2) a +0 short sword (29, 22, D:2) a +0 dagger (29, 27, D:2) 7 stones (29, 30, D:2) a +0 spear (34, 8, D:2) a +0 dagger a +0 club (38, 30, D:2) a ring of poison resistance (42, 31, D:2) a +0 whip Level 3 of the Dungeon (4, 9, D:3) a +0 club (18, 25, D:3) a +0 mace (24, 1, D:3) 8 stones (26, 10, D:3) the Secrets of Calefaction and the Missiles Spells Type Level a - Shock Conjuration/Air 1 b - Starburst Conjuration/Fire 6 (32, -9, D:3) a +0 club 4 poisoned darts Level 4 of the Dungeon (0, 0, D:4) a +0 whip (0, 4, D:4) a +0 dagger a +0 robe a +0 flail a +0 flail a +1 flail of protection (0, 5, D:4) a +0 flail 2 boomerangs a +0 whip (3, 0, D:4) 17 gold pieces (3, 1, D:4) a +0 dagger (4, 0, D:4) a +0 helmet a +6 ring of dexterity (6, 14, D:4) a +0 short sword a +0 club 7 stones a +0 buckler (6, 15, D:4) a +0 short sword (8, 30, D:4) the -1 pair of boots "Jorair" {+Inv Dex+3} Dex+3: It affects your dexterity (+3). +Inv: It lets you turn invisible. (9, 10, D:4) a +0 trident (9, 25, D:4) a +0 club (11, 10, D:4) a +0 club (11, 28, D:4) a +0 dagger a +0 robe (11, 30, D:4) a +0 hand axe (12, -2, D:4) 5 poisoned darts (13, 30, D:4) a +0 hand axe (17, 16, D:4) 7 stones (19, -10, D:4) a flux talisman (24, 23, D:4) a +0 flail (25, -2, D:4) a +0 dagger a +0 long sword (29, 0, D:4) a +0 dagger (30, 1, D:4) a +0 club (31, 0, D:4) a +0 dagger of venom (31, 1, D:4) a +0 dagger (32, 2, D:4) a +0 club (33, 13, D:4) a +0 leather armour (35, 8, D:4) a +0 dagger (36, 6, D:4) a +2 rapier of venom a +0 animal skin (36, 31, D:4) a +3 heavy flail a +0 chain mail (36, 32, D:4) a +0 spear (37, 9, D:4) a +0 whip (42, 1, D:4) 7 stones (42, 10, D:4) a +0 spear (47, -3, D:4) a +0 club a +0 flail (49, -3, D:4) a +0 halberd (51, -1, D:4) a +0 whip a +1 leather armour of willpower (51, 2, D:4) 2 stones Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 club a +0 dagger a +0 robe (0, 3, D:5) a +0 club a +0 falchion a +0 leather armour (0, 4, D:5) a +0 mace (1, -1, D:5) a +0 whip (2, -1, D:5) a +1 dagger of protection a +2 dagger of holy wrath a +0 robe a +0 dagger a +0 dire flail a +0 chain mail (6, 10, D:5) a +0 pair of gloves (11, 24, D:5) a +0 orcbow (16, 6, D:5) a stone (20, 22, D:5) a +2 leather armour of positive energy a +0 club (23, 21, D:5) a +0 leather armour (23, 26, D:5) a +0 rapier (27, 16, D:5) a +0 war axe (30, 35, D:5) a +0 flail (35, -3, D:5) a +0 leather armour (42, 29, D:5) 8 stones Level 6 of the Dungeon (0, 0, D:6) 7 stones (5, 2, D:6) a +0 long sword (21, -15, D:6) 6 stones (29, -44, D:6) a +0 giant club (54, 1, D:6) 6 stones (57, -43, D:6) a +0 whip of flaming a +0 robe (57, -3, D:6) a +0 rapier Level 7 of the Dungeon (0, 0, D:7) a +5 short sword (still there?) a +0 robe (still there?) (2, -1, D:7) a +0 arbalest (4, -31, D:7) a +0 hand axe (12, -24, D:7) a +0 giant spiked club an ogre corpse (34, 10, D:7) a book of Party Tricks (38, -12, D:7) a ring of magical power (46, 14, D:7) a bullfrog corpse (skeletalised by now) the Ecumenical Temple