Dungeon Crawl Stone Soup version 0.33-a0-150-g660b845a87 (webtiles) character file. Game seed: 1774354972176617693 162 vurker the Magician (level 5, -5/39 HPs) Began as a Djinni Air Elementalist on Sept 28, 2024. Was an Initiate of Makhleb. Shot with an arrow by a centaur (10 damage) ... on level 3 of the Dungeon. The game lasted 00:01:23 (2260 turns). vurker the Magician (Djinni Air Elementalist) Turns: 2260, Time: 00:01:23 Health: -5/39 AC: 2 Str: 7 XL: 5 Next: 71% Gold: 116 EV: 16 Int: 18 God: Makhleb [......] SH: 0 Dex: 14 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ g - +5 ring of evasion HPRegen 0.26/turn (no ring) %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 3 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 116 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a ring of fire g - a +5 ring of evasion (left hand) Scrolls b - a scroll of vulnerability {unknown} f - 2 scrolls of teleportation {unknown} j - a scroll of identify {unknown} k - 2 scrolls of enchant weapon {unknown} Potions d - a potion of curing {unknown} e - 2 potions of degeneration {unknown} h - 2 potions of heal wounds {unknown} i - 2 potions of mutation {unknown} Skills: + Level 2.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.5 Spellcasting * Level 4.5 Conjurations * Level 4.5 Hexes * Level 4.5 Summonings * Level 4.5 Necromancy * Level 4.5 Translocations * Level 4.5 Fire Magic * Level 4.5 Ice Magic * Level 4.5 Air Magic * Level 4.5 Earth Magic * Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 80% 1d8 2% 1 b - Static Discharge Conj/Air 40% 3-5/arc 3% 2 c - Airstrike Air 10% 2d(2-18) 22% 4 d - Swiftness Air 20% N/A 6% 3 e - Summon Small Mammal Summ 80% N/A 2% 1 f - Call Imp Summ 40% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15739 Altars: Makhleb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The zap hits the centaur. An adder comes into view. An adder is nearby! Casting: Shock (safe; 2% risk of failure) Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the adder. x2 A hobgoblin comes into view. You take 1 damage, and have 23/39 hp. There are monsters nearby! Casting: Shock (safe; 2% risk of failure) Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the adder. You kill the adder! Makhleb accepts your kill. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You take 12 damage, and have 11/39 hp. MASSIVE DAMAGE!! There are monsters nearby! Casting: Shock (safe; 2% risk of failure) Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow (lightly wounded, 83% to hit) The zap hits the centaur. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 5/39 hp. There are monsters nearby! Casting: Shock (safe; 2% risk of failure) Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (lightly wounded, 83% to hit) The zap hits the centaur. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! You die... #. ## ... .. + . ..... ... ... ß. ..#####.g.####.####. ... #..#............ .. #... #...#.........##### #...##....#.#........# +.ßc''...#...#......## ##@......##.....(.. ##..##....##[.....#. ##..##...#.....#.#... ##..###..##..####...## .####+##..##....##...###..### ........###....##..#......... ########.....###..#####..#.## #..##.##...###.......## ##.###....####.......### You could see a centaur and a hobgoblin. Vanquished Creatures 2 bombardier beetles (D:3) 4 adders 3 ribbon worms 2 dart slugs (D:1) An orc (D:3) 3 ball pythons 7 endoplasms 4 goblins 7 hobgoblins 2 jackals (D:1) 2 quokkas (D:1) 5 bats 4 frilled lizards A kobold (D:1) 3 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vurker the Djinni Air Elementalist began the quest for the | Orb. 0 | D:1 | vurker set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 259 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 464 | D:1 | Reached skill level 1 in Fighting 549 | D:1 | Reached XP level 3. HP: 21/27 MP: 0/0 549 | D:1 | Learned a level 1 spell: Summon Small Mammal 1287 | D:2 | Reached XP level 4. HP: 26/32 MP: 0/0 1599 | D:2 | Found a burning altar of Makhleb. 1739 | D:2 | Became a worshipper of Makhleb the Destroyer 1945 | D:3 | Found a burning altar of Makhleb. 1955 | D:3 | Reached XP level 5. HP: 30/38 MP: 0/0 1955 | D:3 | Learned a level 2 spell: Call Imp 2255 | D:3 | Noticed a centaur 2260 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_loops_corners D:2: layout_basic, basic_altar, moated_statue, minmay_misc_feat_tower D:3: layout_rooms, mainiacjoe_overflow_cross_hatched, grunt_decor_arrowhead, minmay_misc_feat_iff, minmay_misc_feat_more_columns Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.5 Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Shock | 63 | 58 || 121 Armour: Robe | 1 | 5 || 6 Dodge: Dodged | 4 | 4 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2259 | 2184 | 75 | 0 | 1985 | 3 | 753.0 | Dungeon | 2259 | 2184 | 75 | 0 | 1985 | 3 | 753.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1052 daAuts D:2: 849 daAuts D:3: 356 daAuts