Dungeon Crawl Stone Soup version 0.33-a0-250-g3973d0effb (webtiles) character file. Game seed: 10207343566777771119 410 vurker the Magician (level 7, -9/50 HPs) Began as a Djinni Air Elementalist on Oct 16, 2024. Mangled by a crocodile zombie (10 damage) ... in an ossuary. The game lasted 00:02:34 (3575 turns). vurker the Magician (Djinni Air Elementalist) Turns: 3575, Time: 00:02:34 Health: -9/50 AC: 3 Str: 7 XL: 7 Next: 13% Gold: 173 EV: 11 Int: 24 God: SH: 0 Dex: 14 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ m - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ s - +6 ring of intelligence HPRegen 0.28/turn (no ring) %: infuse magic (-10 HP) @: mighty, brilliant, marked, enlightened, flying, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer and Ossuary. You collected 173 gold pieces. Inventory: Armour a - a +0 robe (worn) m - a +0 helmet (worn) Jewellery s - a +6 ring of intelligence (left hand) Wands o - a wand of flame (9) Scrolls b - 2 scrolls of fog {unknown} c - 3 scrolls of brand weapon {unknown} d - 4 scrolls of teleportation {unknown} g - a scroll of poison {unknown} h - a scroll of summoning {unknown} i - 3 scrolls of identify {unknown} k - 3 scrolls of fear {unknown} n - 2 scrolls of enchant armour {unknown} Potions e - a potion of degeneration {unknown} f - a potion of brilliance j - a potion of haste l - a potion of might p - a potion of heal wounds {unknown} q - a potion of magic r - a potion of mutation {unknown} Skills: + Level 3.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 5.4 Spellcasting * Level 5.4 Conjurations * Level 5.4 Hexes * Level 5.4 Summonings * Level 5.4 Necromancy * Level 5.4 Translocations * Level 5.4 Fire Magic * Level 5.4 Ice Magic * Level 5.4 Air Magic * Level 5.4 Earth Magic * Level 5.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Static Discharge Conj/Air 96% 3-7/arc 1% 2 c - Airstrike Air 24% 2d(4-20) 9% 4 d - Swiftness Air 48% N/A 2% 3 e - Sandblast Erth 96% 2d20 1% 1 f - Lesser Beckoning Tloc 96% N/A 1% 2 g - Call Imp Summ 96% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21140 Sewer (visited) Ossuary (1/1) Zot: 5901 Temple: D:4-7 Altars: Shops: D:3 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f - crocodile zombie Aim: a crocodile zombie (severely damaged, 84% to hit) The zap hits the crocodile zombie! * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 1/50 hp. Casting: Shock (safe; 1% risk of failure) You don't have enough health to cast this spell. Casting: Shock (safe; 1% risk of failure) You don't have enough health to cast this spell. Casting: Shock (safe; 1% risk of failure) You don't have enough health to cast this spell. It was a potion of brilliance. You feel clever all of a sudden. It was a potion of might. You feel very mighty all of a sudden. It was a potion of magic. Magic washes over you without effect. It was a potion of haste. You feel yourself speed up. Casting: Shock (safe; 1% risk of failure) Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile zombie Aim: a crocodile zombie (almost destroyed, 84% to hit) You feel a surge of power! The zap misses the crocodile zombie. * * * LOW HITPOINT WARNING * * * The crocodile zombie closely misses you. A mummy comes into view. x2 You take 1 damage, and have 2/50 hp. Casting: Shock (safe; 1% risk of failure) Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile zombie Aim: a crocodile zombie (almost destroyed, 84% to hit) You feel a surge of power! The zap misses the crocodile zombie. The zap misses the mummy. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 1/50 hp. Casting: Shock (safe; 1% risk of failure) You don't have enough health to cast this spell. It was a potion of enlightenment. You feel more buoyant. The crocodile zombie bites you! You die... #..∩..# #.MM..# #.....# #..∩..# #.....# #.....# #.....# #..Z..# #..@..# ##...## ##### You could see 2 mummies and a crocodile zombie. Vanquished Creatures A kobold brigand (Sewer) 2 centaur zombies (Ossuary) Terence (D:3) 2 crocodile zombies (Ossuary) A mummy (Ossuary) Robin (D:3) 5 adders 5 river rats (Sewer) 6 ribbon worms A dart slug (D:1) An orc (D:4) 3 endoplasms 2 giant cockroaches 2 gnoll zombies (Ossuary) 10 goblins 10 hobgoblins 2 jackals (D:3) 2 quokkas (D:1) 4 ball pythons 2 bats (D:1) 2 frilled lizards 17 kobolds 2 kobold zombies (Ossuary) 21 rats A rat zombie (D:4) 106 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vurker the Djinni Air Elementalist began the quest for the | Orb. 0 | D:1 | vurker set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 125 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 622 | D:1 | Reached skill level 1 in Fighting 1082 | D:2 | Reached XP level 3. HP: 26/27 MP: 0/0 1082 | D:2 | Learned a level 1 spell: Sandblast 2000 | D:3 | Reached XP level 4. HP: 25/32 MP: 0/0 2274 | D:3 | Noticed Terence 2283 | D:3 | Killed Terence 2383 | D:3 | Found Rudywec's Weapon Emporium. 2522 | D:3 | Found a glowing drain. 2539 | Sewer | Entered a sewer 2580 | Sewer | Reached XP level 5. HP: 32/38 MP: 0/0 2580 | Sewer | Learned a level 2 spell: Lesser Beckoning 2918 | Sewer | Noticed a kobold brigand 2932 | Sewer | Killed a kobold brigand 2933 | Sewer | Reached XP level 6. HP: 35/46 MP: 0/0 3230 | D:3 | Reached skill level 5 in Spellcasting 3230 | D:3 | Reached skill level 5 in Conjurations 3230 | D:3 | Reached skill level 5 in Hexes 3230 | D:3 | Reached skill level 5 in Summonings 3230 | D:3 | Reached skill level 5 in Necromancy 3230 | D:3 | Reached skill level 5 in Translocations 3230 | D:3 | Reached skill level 5 in Fire Magic 3230 | D:3 | Reached skill level 5 in Ice Magic 3230 | D:3 | Reached skill level 5 in Air Magic 3230 | D:3 | Reached skill level 5 in Earth Magic 3230 | D:3 | Reached skill level 5 in Alchemy 3239 | D:3 | Noticed Robin 3252 | D:3 | Killed Robin 3469 | D:4 | Found a sand-covered staircase. 3476 | Ossuary | Entered an ossuary 3544 | Ossuary | Reached XP level 7. HP: 23/50 MP: 0/0 3544 | Ossuary | Learned a level 2 spell: Call Imp 3564 | Ossuary | HP: 2/50 [gnoll zombie (2)] 3575 | Ossuary | Mangled by a crocodile zombie Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_basic D:2: layout_basic D:3: layout_basic, serial_shops, nicolae_shop_behind_doors, portal_sewer_entry_d, glass_columns_b, small_statue_alley_b, serial_park_tiny_pond, nicolae_wormholes, uniq_robin, uniq_terence D:4: layout_basic, lemuel_crystal_altar, enter_ossuary_3 Ossuary: ossuary_the_hunt_dpeg Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 | 3.5 Spellcasting | 4 5 | 5.4 Conjurations | 4 5 | 5.4 Hexes | 4 5 | 5.4 Summonings | 4 5 | 5.4 Necromancy | 4 5 | 5.4 Translocations | 4 5 | 5.4 Fire Magic | 4 5 | 5.4 Ice Magic | 4 5 | 5.4 Air Magic | 4 5 | 5.4 Earth Magic | 4 5 | 5.4 Alchemy | 4 5 | 5.4 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | | 4 | || 4 Cast: Shock | 72 | 144 | 16 || 232 Use: Potion | | | 5 || 5 Armour: Robe | 4 | 32 | 8 || 44 Dodge: Dodged | 6 | 30 | 7 || 43 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3572 | 3468 | 104 | 0 | 3035 | 6 | 595.3 | Dungeon | 2859 | 2755 | 104 | 0 | 2516 | 4 | 714.8 | Sewer | 614 | 614 | 0 | 0 | 482 | 1 | 614.0 | Ossuary | 98 | 98 | 0 | 0 | 37 | 1 | 98.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1071 daAuts D:3: 893 daAuts D:2: 818 daAuts Sewer: 614 daAuts Ossuary: 98 daAuts D:4: 76 daAuts