vurker Level 1 of the Dungeon (0, 0, D:1) a +0 whip a kobold corpse (skeletalised by now) (10, 37, D:1) a +0 short sword a kobold corpse (skeletalised by now) (10, 41, D:1) a beast talisman (14, 38, D:1) a +0 leather armour (20, 15, D:1) 5 stones (21, 16, D:1) a +0 robe (21, 24, D:1) 9 stones (23, 4, D:1) a rat skeleton (25, 24, D:1) a +0 mace (26, 14, D:1) a hobgoblin corpse (skeletalised by now) (28, 14, D:1) a +0 club a goblin skeleton (31, 21, D:1) 8 stones (33, 14, D:1) a jackal skeleton (35, 8, D:1) a +0 leather armour (38, 5, D:1) a hobgoblin skeleton (43, 18, D:1) a +0 short sword 2 stones (43, 33, D:1) a frilled lizard skeleton (47, 19, D:1) a hobgoblin skeleton (47, 22, D:1) a quokka skeleton (49, 24, D:1) a rat skeleton Level 2 of the Dungeon (0, 0, D:2) 6 stones (4, -20, D:2) 6 stones (11, -22, D:2) 4 stones (12, -3, D:2) a +0 short sword a stone (15, -6, D:2) a hobgoblin skeleton (16, -27, D:2) a ball python corpse (skeletalised by now) (16, 4, D:2) a +0 pair of gloves (17, -4, D:2) an adder skeleton (18, 4, D:2) a +0 ring mail (25, 3, D:2) a frilled lizard skeleton (30, -6, D:2) an adder corpse (skeletalised by now) (31, 1, D:2) a rat corpse (skeletalised by now) (36, -15, D:2) a frilled lizard skeleton (37, -20, D:2) 5 javelins (38, -22, D:2) a rat skeleton (38, -6, D:2) a bat corpse (skeletalised by now) (38, -2, D:2) 6 stones (39, -18, D:2) a +0 shortbow (39, 1, D:2) a +0 whip a kobold corpse (skeletalised by now) (42, -2, D:2) an adder skeleton (50, -8, D:2) 4 stones Level 3 of the Dungeon [Shop] Yxeudwit's Jewellery Shop a ring of protection from cold (300 gold) the ring of Husim {rElec rN+++ MP+9 Str-4 Slay-4} (357 gold) [ring of magical power] Str-4: It affects your strength (-4). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. MP+9: It affects your magic capacity (+9). a ring of protection from cold (300 gold) a serpent talisman (360 gold) a +4 ring of protection (432 gold) a ring of poison resistance (240 gold) an amulet of magic regeneration (360 gold) a ring of fire (300 gold) a ring of positive energy (240 gold) a ring of flight (210 gold) (0, 0, D:3) a rat corpse (skeletalised by now) (1, -15, D:3) 18 gold pieces (1, -14, D:3) a +0 battleaxe (2, -3, D:3) a +0 whip (13, -1, D:3) a +2 dagger of electrocution (15, -15, D:3) 4 stones (24, -33, D:3) a +0 robe (28, -14, D:3) an adder skeleton (32, -12, D:3) a +0 pair of boots (34, -6, D:3) a +0 dagger a goblin corpse (skeletalised by now) (37, -34, D:3) a bat corpse (skeletalised by now) (39, -37, D:3) a bat corpse (skeletalised by now) (42, -34, D:3) a bat corpse (skeletalised by now) (43, -46, D:3) 9 gold pieces Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (9, -2, D:4) a +0 pair of gloves (10, 13, D:4) 3 poisoned darts (13, -5, D:4) a ribbon worm corpse (13, -2, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (20, -10, D:4) an adder corpse (skeletalised by now) (25, -19, D:4) 3 stones (43, -29, D:4) a +0 dagger a +0 ring mail (45, -33, D:4) a +0 club a +0 leather armour (45, -32, D:4) a +0 dagger a +0 robe an orc corpse (45, -29, D:4) a +0 hand axe a +0 scale mail