vurker Level 1 of the Dungeon (0, 0, D:1) a +0 robe a bat corpse (skeletalised by now) (0, 2, D:1) a bat corpse (skeletalised by now) (6, -2, D:1) a quokka corpse (skeletalised by now) (9, 7, D:1) a jackal skeleton (19, 20, D:1) a +0 short sword (20, 1, D:1) a +0 club a goblin corpse (skeletalised by now) (22, 29, D:1) a +0 robe (24, -2, D:1) a bat corpse (skeletalised by now) a jackal corpse (skeletalised by now) (26, 6, D:1) 6 stones (26, 13, D:1) a +0 short sword 2 stones (27, 10, D:1) a +0 dagger (47, 2, D:1) a jackal skeleton (47, 3, D:1) a jackal skeleton (48, 3, D:1) a ball python skeleton (50, 7, D:1) a quokka corpse (skeletalised by now) (53, 11, D:1) a +0 leather armour (53, 22, D:1) a +0 whip (54, 35, D:1) a jackal skeleton (58, 15, D:1) 4 stones (69, 1, D:1) a +0 short sword a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 5 stones 4 atropa-tipped darts (1, -8, D:2) the +0 scale mail "Belisch" {Slay+3 SInv} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. (2, 34, D:2) a +0 leather armour (3, 30, D:2) an adder corpse (skeletalised by now) (3, 32, D:2) a +0 club a +0 ring mail a +0 whip (4, -8, D:2) a ribbon worm corpse (4, 31, D:2) a +0 short sword 2 stones (10, 10, D:2) a +0 dagger 5 stones (15, -5, D:2) a +0 short sword (17, -3, D:2) 7 stones (17, 12, D:2) a +0 club (22, 11, D:2) a quokka corpse (skeletalised by now) (23, -7, D:2) a ball python corpse (26, 13, D:2) 6 stones (27, 27, D:2) 4 stones (28, 7, D:2) a +0 dagger of venom a kobold skeleton (32, 30, D:2) a +0 dagger (33, 30, D:2) a bat corpse (skeletalised by now) (36, -3, D:2) a quokka skeleton (36, -2, D:2) a +0 club a goblin skeleton (37, 33, D:2) a +0 short sword (43, -5, D:2) 4 atropa-tipped darts (44, 28, D:2) 3 stones