Dungeon Crawl Stone Soup version 0.33-a0-303-g0d2c7b62eb (webtiles) character file. Game seed: 1683628022259859409 114 vurker the Magician (level 5, 38/38 HPs) Began as a Djinni Air Elementalist on Nov 9, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:31 (1985 turns). vurker the Magician (Djinni Air Elementalist) Turns: 1985, Time: 00:01:32 Health: 38/38 AC: 7 Str: 7 XL: 5 Next: 19% Gold: 112 EV: 11 Int: 19 God: SH: 0 Dex: 13 rFire + + . i - staff of death rCold x . . (no shield) rNeg + . . a - +0 robe rPois ∞ n - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ d - +4 ring of protection HPRegen 0.26/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 112 gold pieces. Inventory: Armour a - a +0 robe (worn) n - a +0 helmet (worn) Magical Staves i - a staff of death (weapon) Jewellery d - a +4 ring of protection (left hand) Scrolls b - 2 scrolls of teleportation {unknown} c - a scroll of identify {unknown} j - a scroll of fog {unknown} o - a scroll of blinking {unknown} Potions e - 3 potions of curing {unknown} f - a potion of magic {unknown} g - 2 potions of enlightenment {unknown} h - 2 potions of lignification {unknown} k - a potion of heal wounds {unknown} m - a potion of mutation {unknown} Skills: + Level 2.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 80% 1d8 2% 1 b - Static Discharge Conj/Air 40% 3-5/arc 3% 2 c - Airstrike Air 10% 2d(2-18) 22% 4 d - Swiftness Air 20% N/A 7% 3 e - Summon Small Mammal Summ 80% N/A 2% 1 f - Grave Claw Necr 60% 2d11 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10016 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A kobold comes into view. It is wielding a +0 dagger. Health restored: 38 A kobold is nearby! Casting: Shock (safe; 2% risk of failure) Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit) The zap hits the kobold. The kobold shouts! You take 1 damage, and have 37/38 hp. A kobold is nearby! Casting: Shock (safe; 2% risk of failure) Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger and quivering stones (severely wounded, 64% to hit) The zap misses the kobold. The kobold throws a stone. The stone completely misses you. You take 1 damage, and have 36/38 hp. A kobold is nearby! Casting: Shock (safe; 2% risk of failure) Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger and quivering stones (severely wounded, 64% to hit) The zap hits the kobold. You kill the kobold! Done exploring. Health restored: 38 Casting: Shock (safe; 2% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Casting: Shock (safe; 2% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Casting: Shock (safe; 2% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Casting: Shock (safe; 2% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. There is a stone staircase leading down here. #.##.###.......## #.##.###.#####<.## #.##..##.....##.)# #.###......#...#.. #.# ######...#..## #.# ###...... #.# ###.... #(# #...### #@# ####.##### #.# #....# ##. #.## #.######.. #..# ###.# ##...# ##.## #...# #..### #..###.#####.###. ##.....###....... #..####...####.# #..# ##.### #.. There were no monsters in sight! Vanquished Creatures A hound (D:2) An adder (D:2) A dart slug (D:2) 2 ribbon worms (D:2) A bat skeleton (D:2) A bat zombie (D:2) 5 endoplasms 2 giant cockroaches (D:1) 3 goblins A hobgoblin (D:2) 12 jackals (D:1) 10 kobolds 4 quokkas 4 ball pythons A ball python skeleton (D:2) 7 bats 4 frilled lizards 3 rats (D:2) 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vurker the Djinni Air Elementalist began the quest for the | Orb. 0 | D:1 | vurker set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 53 | D:1 | Reached XP level 2. HP: 15/22 MP: 0/0 167 | D:1 | Reached skill level 1 in Fighting 269 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 269 | D:1 | Learned a level 1 spell: Summon Small Mammal 320 | D:1 | Found a faded altar of an unknown god. 1282 | D:2 | Identified the +0 scale mail "Belisch" {Slay+3 SInv} 1366 | D:2 | Reached XP level 4. HP: 31/32 MP: 0/0 1637 | D:2 | Reached XP level 5. HP: 32/38 MP: 0/0 1637 | D:2 | Learned a level 2 spell: Grave Claw 1985 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_basic, shapermc_ecumenical_altar_gd D:2: minmay_skewed_foursquare, layout_rooms, serial_undead, serial_undead_c, serial_undead_e, serial_undead_d, serial_undead_a, minmay_tall_x Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.2 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Shock | 86 | 56 || 142 Armour: Robe | 21 | 15 || 36 Dodge: Dodged | 20 | 14 || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1983 | 1894 | 89 | 0 | 1636 | 2 | 991.5 | Dungeon | 1983 | 1894 | 89 | 0 | 1636 | 2 | 991.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1197 daAuts D:2: 786 daAuts