vvl Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 30, D:1) a +0 dagger (17, -16, D:1) a +0 club (30, -8, D:1) a +0 short sword (37, 28, D:1) a +0 dagger (53, 2, D:1) a stone a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (8, -4, D:2) 3 atropa-tipped darts (8, 4, D:2) a +0 leather armour (13, 7, D:2) a +0 leather armour (14, -22, D:2) a +0 club (15, -17, D:2) a +0 dagger (30, -5, D:2) a +0 dagger (38, -36, D:2) 6 javelins (38, -26, D:2) a +0 robe (44, -40, D:2) 7 stones (47, -11, D:2) a +0 dagger (52, 19, D:2) a +0 ring mail (60, 17, D:2) a +0 dagger (63, -26, D:2) a +0 sling Level 3 of the Dungeon (0, 0, D:3) a +0 robe (22, 2, D:3) a +0 club 8 poisoned darts (31, 25, D:3) 5 stones (32, 4, D:3) a +0 helmet (37, 6, D:3) a +0 dagger (41, -1, D:3) a +0 falchion (50, -5, D:3) a +0 giant club (51, 25, D:3) a +0 dagger of protection a scroll of noise (52, 25, D:3) a +0 club (60, 34, D:3) a +0 short sword (62, 31, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a staff of air (7, -22, D:4) 3 stones (10, -9, D:4) a +0 sling (10, -2, D:4) an amulet of magic regeneration (15, -10, D:4) a +0 whip 7 poisoned darts (20, -16, D:4) 8 stones (23, -10, D:4) a +0 club (24, -21, D:4) a +0 hand axe (26, 3, D:4) a +0 scythe a +0 robe (26, 17, D:4) 9 stones (28, 19, D:4) a +6 dagger of speed (29, 18, D:4) a +0 dagger (30, -11, D:4) a +0 falchion a +0 hand axe a +0 leather armour a +0 mace (31, 19, D:4) 6 poisoned darts (34, 16, D:4) a +0 chain mail (36, 19, D:4) a +0 leather armour (46, -2, D:4) a +0 club (50, -4, D:4) a +0 club (59, 5, D:4) a +1 robe of positive energy Level 5 of the Dungeon (0, 0, D:5) a +0 whip (4, -20, D:5) 4 boomerangs (10, -10, D:5) an orb of guile (23, -31, D:5) a +0 leather armour (28, -19, D:5) a +0 spear (30, 0, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (2, -21, D:6) 5 stones (5, -18, D:6) a +0 ring mail a +0 flail (6, 25, D:6) 4 stones (19, -29, D:6) a +0 hand axe (19, -27, D:6) a +0 plate armour a +0 hand axe a +0 club (19, -26, D:6) a +0 flail a +0 ring mail (20, -28, D:6) a +0 whip (20, -25, D:6) a +0 club (21, -25, D:6) a +0 club a +0 falchion (22, -29, D:6) a +0 club (23, 15, D:6) a +0 chain mail (26, -27, D:6) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (34, -23, D:6) a +0 whip a +0 leather armour (42, -4, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 great mace (1, 0, D:7) a +0 short sword (4, -12, D:7) a +0 chain mail (9, -4, D:7) a +0 robe (18, -12, D:7) a +0 shortbow (18, -1, D:7) a +0 ring mail (21, -8, D:7) a scroll of noise (26, -5, D:7) a +0 club a +0 leather armour (29, -12, D:7) 6 stones (30, -10, D:7) 5 poisoned darts (31, -9, D:7) a +2 trident of venom (still there?) a +0 scale mail (still there?) (33, -19, D:7) a +0 whip Level 8 of the Dungeon [Shop] Peoxipn's Weapon Shop the +8 rapier "Umumpafo" {pain, rElec Dex+7} (865 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+7). rElec: It insulates you from electricity. the +6 whip "Dazxi Meuk" {venom, *Corrode Will+ Dex+2 Stlth+} (517 gold) It poisons the flesh of those it strikes. Dex: It affects your dexterity (+2). *Corrode: It may corrode you when you take damage. Will: It increases your willpower. Stlth: It makes you more stealthy. a +0 war axe (38 gold) a +2 long sword of protection (178 gold) a +0 halberd (44 gold) 3 datura-tipped darts (13 gold) a +1 sling of flaming (106 gold) a +0 great mace (71 gold) (0, 0, D:8) a +0 helmet (5, -49, D:8) a +0 dagger a +0 robe (5, -44, D:8) a +0 falchion a +0 dagger a +0 robe (5, -43, D:8) a +0 hand axe (5, -31, D:8) a +0 club (5, -30, D:8) a +0 shortbow (22, 1, D:8) a +0 falchion (23, -48, D:8) 7 stones (27, -50, D:8) a +0 dagger a +0 robe a +0 short sword (27, -39, D:8) a +0 morningstar (28, -50, D:8) a +0 dagger (29, -51, D:8) a +0 hand axe a +0 leather armour (34, -26, D:8) a +1 vorpal falchion a +0 short sword a +0 club a +0 chain mail a +0 dagger a +0 robe a +0 dagger a +0 scale mail (36, -24, D:8) 5 stones (45, -48, D:8) a +0 ring mail (57, -9, D:8) an amulet of faith (70, -14, D:8) a +0 robe (72, 0, D:8) a +0 leather armour Level 9 of the Dungeon [Shop] Tugyc's CLEARANCE SALE! the +9 hand axe "Miq Zalefuv" {flame, rN+} (246 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rN: It protects you from negative energy. a +0 short sword (12 gold) (0, 0, D:9) a +0 rapier (10, 16, D:9) a +0 rapier (12, 2, D:9) a +0 chain mail (22, 9, D:9) a +0 hand axe a +0 shortbow 4 stones (25, -6, D:9) a +0 falchion (28, 6, D:9) a +0 flail (29, 3, D:9) a +0 robe a +0 dire flail (30, 11, D:9) a +0 hand axe (30, 13, D:9) a +0 hand axe (31, 12, D:9) a +0 hand axe (35, 8, D:9) a +0 robe a +0 dagger (36, -6, D:9) 2 stones (36, 5, D:9) a +0 robe a +0 flail (36, 8, D:9) a +0 robe a +0 dire flail (37, 5, D:9) a +0 robe a +0 flail a +0 robe a +3 great sword (51, 19, D:9) a +0 hand axe (51, 20, D:9) a +0 scale mail a +0 flail (51, 21, D:9) a +0 hand axe (51, 22, D:9) a +0 mace a +0 robe a +0 dagger (51, 25, D:9) a +0 dire flail a +0 giant club (53, 1, D:9) a +0 shortbow (64, -15, D:9) a +0 club a +0 flail (65, -15, D:9) a +0 spear (66, -15, D:9) a +0 club a +0 ring mail a +0 buckler Level 10 of the Dungeon (0, 0, D:10) a +0 shortbow (5, 8, D:10) a +0 giant club a +0 giant club (12, 31, D:10) 17 gold pieces (14, 54, D:10) a +0 short sword (still there?) 4 poisoned darts (still there?) a +0 short sword (still there?) (15, 54, D:10) a +0 dagger 5 stones (17, 54, D:10) a +0 short sword (19, 56, D:10) 18 gold pieces (32, 58, D:10) a scroll of amnesia the Ecumenical Temple