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Level 1 of the Dungeon
(0, 0, D:1)
  a rat skeleton
(1, 23, D:1)
  a +0 leather armour
(9, 27, D:1)
  a goblin skeleton
(16, -11, D:1)
  a +0 short sword
  a quokka skeleton
  a goblin skeleton
  a kobold skeleton
(31, 5, D:1)
  a beast talisman
(31, 24, D:1)
  a +0 club
(33, -7, D:1)
  a staff of conjuration
(33, 26, D:1)
  a +0 whip
  5 stones
(39, 3, D:1)
  a rat skeleton
(40, 3, D:1)
  a hobgoblin skeleton
(41, 3, D:1)
  a +0 club
(41, 5, D:1)
  a +0 club
(42, 2, D:1)
  7 stones
(46, 18, D:1)
  a ball python skeleton
(48, 18, D:1)
  a +0 dagger
(49, 17, D:1)
  a +0 club
  4 stones
  a kobold skeleton
(52, 10, D:1)
  5 stones
(52, 12, D:1)
  a bat skeleton
(52, 29, D:1)
  a hobgoblin corpse
(62, 21, D:1)
  a +0 short sword
  3 stones
  a +0 robe
  a kobold corpse (skeletalised by now)

Level 2 of the Dungeon
(0, 0, D:2)
  3 scrolls of teleportation
(3, -1, D:2)
  a rat corpse
(6, -6, D:2)
  a ribbon worm corpse
(6, -1, D:2)
  the +1 leather armour "Coar" {Dex+3 Slay+3}
    Dex+3:      It affects your dexterity (+3).
    Slay+3:     It affects your accuracy & damage with ranged weapons and melee
    (+3).
(7, -6, D:2)
  a ball python corpse
(7, 2, D:2)
  a scroll of torment
(8, -3, D:2)
  a +0 short sword
(12, -5, D:2)
  4 stones
(14, -3, D:2)
  a +1 pair of boots
  (unseen)