Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 573270006055123861 42 vvlvvlvvl the Gusty (level 3, -3/21 HPs) Began as an Octopode Air Elementalist on Feb 2, 2025. Slain by a gnoll ... wielding a +2 whip of electrocution (6 damage) ... on level 1 of the Dungeon. The game lasted 00:01:46 (1429 turns). vvlvvlvvl the Gusty (Octopode Air Elementalist) Turns: 1429, Time: 00:01:48 Health: -3/21 AC: 1 Str: 7 XL: 3 Next: 56% Magic: 2/6 EV: 12 Int: 19 God: Gold: 63 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Scrolls c - 4 scrolls of identify {unknown} d - a scroll of enchant weapon {unknown} Potions a - a potion of magic b - a potion of degeneration {unknown} Skills: - Level 2.0 Dodging - Level 3.0 Stealth + Level 2.5 Spellcasting + Level 2.0 Conjurations + Level 3.4 Air Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 24% 3-4/arc 8% 2 Swiftness Air 15% N/A 12% 3 Airstrike Air 7% 2d(2-18) 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are out of magic! You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You start waiting. Done waiting. You start waiting. Done waiting. You climb downwards. A gnoll comes into view. It is wielding a +0 flail. The gnoll misses you. The gnoll hits you with a +2 whip of electrocution. The gnoll moves out of view. There is a stone staircase leading up here. The zap misses the gnoll. The zap hits the quokka. The quokka is heavily wounded. The gnoll shouts! The gnoll barely misses you. The zap hits the gnoll. The gnoll is moderately wounded. The zap misses the quokka. The gnoll shouts! The gnoll hits you with a +2 whip of electrocution. The gnoll barely misses you. You climb upwards. There is a stone staircase leading down here. The zap misses the gnoll. The gnoll hits you with a +2 whip of electrocution! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 whip of electrocution (moderately wounded, 72% to hit) The zap hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +2 whip of electrocution. You die... ≈≈≈...## #.#.##.#.# #≈≈≈≈..## #.#.##.#.# ###≈≈≈..# #.#.##.#.# #.#≈≈≈≈.## #.#.##.#.# ..#≈≈≈≈..# ##########.#.##.#.# #.#≈≈≈≈≈.# #............##.#.# #.######.###............##.#.# #.........##............##.#.# #.######...'....@.......##.#.# #.#≈≈≈≈≈.###....g.......##.#.# ..#≈≈≈≈..# #..).........##.#.# #.#≈≈≈≈.## #............##...# ###≈≈≈..####............###### ≈≈≈≈≈..###..............# ≈≈≈...####..............# ....##...÷..........###.# ...+................'...# You could see a gnoll. Vanquished Creatures A gnoll (D:2) An adder (D:2) 3 ball pythons (D:1) 3 bats 5 hobgoblins 4 jackals (D:1) A quokka (D:1) A frilled lizard (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vvlvvlvvl the Octopode Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 239 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 1099 | D:2 | Reached XP level 3. HP: 17/21 MP: 0/6 1429 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_d, layout_basic, hangedman_abyss_or_decor_lesser_grid, chequers_big_river, hangedman_decor_points, grunt_decor_junction, chequers_serial_rivers_small_3, minmay_liquid_box, grunt_decor_arrowhead D:2: layout_rooms, basic_altar, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Conjurations | 2 | 2.0 Dodging | | 2.0 Spellcasting | | 2.5 Air Magic | | 3.4 Action || total ---------------------------++------- Melee: Unarmed || 14 Constrict || 6 Tentacles || 3 Cast: Shock || 40 Stab: Sleeping || 1 Armour: Skin || 11 Dodge: Dodged || 11