Dungeon Crawl Stone Soup version 0.27-a0-695-gb4952372f7 (webtiles) character file. Game seed: 13189369464626391075 115 waddelsworth the Conjurer (level 5, 0/43 HPs) Began as a Gnoll Wanderer on Mar 22, 2021. Succumbed to a water moccasin's poison ... in a sewer. The game lasted 00:13:33 (2791 turns). waddelsworth the Conjurer (Gnoll Wanderer) Turns: 2791, Time: 00:13:35 Health: 0/43 AC: 2 Str: 9 XL: 5 Next: 0% Magic: 4/9 EV: 12 Int: 14 God: Gold: 64 SH: 0 Dex: 12 Spells: 9/10 levels left rFire . . . SeeInvis . a - +2 spear rCold + . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.14/turn h - ring of protection from cold MPRegen 0.11/turn (no ring) @: mighty, lethally poisoned (0 -> -29), very slightly contaminated A: fangs 1, strong nose, distributed training a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 64 gold pieces. Inventory: Hand Weapons a - a +2 spear (weapon) Armour d - a +0 robe (worn) g - a +1 leather armour Jewellery h - a ring of protection from cold (right hand) Scrolls b - 2 scrolls of teleportation c - 2 scrolls of identify Potions e - a potion of cancellation Skills: + Level 4.7 Fighting + Level 1.3 Short Blades + Level 1.3 Long Blades + Level 1.3 Axes + Level 1.3 Maces & Flails + Level 1.3 Polearms + Level 1.3 Staves + Level 1.3 Slings + Level 1.3 Bows + Level 1.3 Crossbows + Level 2.8 Throwing + Level 1.3 Armour + Level 2.8 Dodging + Level 1.3 Stealth + Level 2.8 Shields + Level 1.3 Unarmed Combat + Level 3.1 Spellcasting + Level 5.5 Conjurations + Level 1.0 Hexes + Level 1.0 Summonings + Level 1.0 Necromancy + Level 1.0 Translocations + Level 1.0 Transmutations + Level 2.3 Fire Magic + Level 1.0 Ice Magic + Level 1.0 Air Magic + Level 1.0 Earth Magic + Level 1.0 Poison Magic + Level 1.4 Invocations + Level 1.3 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 44% 1d5 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 11% N/A 17% 3 Confusing Touch Hex 5% N/A 38% 3 Gell's Gravitas Tloc 2% N/A 38% 3 Petrify Tmut/Erth 5% N/A 80% 4 Metabolic Englaciation Hex/Ice 2% N/A 98% 5 Yara's Violent Unravell Hex/Tmut 2% 3d3 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Qazlal Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You feel very mighty all of a sudden. You feel sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the water moccasin. The water moccasin is moderately wounded. The zap hits the water moccasin. The water moccasin is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin closely misses you. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the water moccasin. The water moccasin is heavily wounded. The zap hits the water moccasin. The water moccasin is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin closely misses you. The water moccasin bites you but does no damage. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the water moccasin. The water moccasin is severely wounded. The zap hits the water moccasin. The water moccasin is almost dead. You die... # #### ##≈# ##≈# ##≈# ######## ##≈## ###.≈....### #.≈.# ###...≈≈@S≈..### ∆∆ ..≈.# ###..≈≈.####.....# ∆ ..≈.###.≈.≈≈### ###...≈≈# #.≈..≈.≈.≈.## #.≈.... ..≈≈###.≈..≈# ≈.≈≈## ..≈.# ###..≈..# .##.( #.≈.# ###..≈.≈≈ ## ∆$ ##≈## ##.≈.. ##≈# #### You could see a water moccasin. Vanquished Creatures 3 adders A worm (D:2) 7 dart slugs 4 leopard geckos 2 giant cockroaches (D:2) 5 goblins 6 hobgoblins (D:1) 2 jackals (Sewer) 12 kobolds 2 quokkas (D:1) A ball python (D:2) 5 bats 6 frilled lizards A jackal skeleton (D:2) 13 rats 70 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | waddelsworth the Gnoll Wanderer began the quest for the | Orb. 0 | D:1 | waddelsworth set off with the following items: a +2 spear, | a scroll of teleportation, a +0 robe; and the following | spell memorised: Shock; and the following spells available | to memorise: Static Discharge 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 4/4 59 | D:1 | Reached XP level 2. HP: 24/26 MP: 0/5 219 | D:1 | You fall into a shaft and drop 1 floor! 497 | D:1 | Reached XP level 3. HP: 30/31 MP: 2/7 764 | D:1 | Reached skill level 1 in Invocations 1280 | D:1 | Reached skill level 1 in Short Blades 1280 | D:1 | Reached skill level 1 in Long Blades 1280 | D:1 | Reached skill level 1 in Axes 1280 | D:1 | Reached skill level 1 in Maces & Flails 1280 | D:1 | Reached skill level 1 in Polearms 1280 | D:1 | Reached skill level 1 in Staves 1280 | D:1 | Reached skill level 1 in Slings 1280 | D:1 | Reached skill level 1 in Bows 1280 | D:1 | Reached skill level 1 in Crossbows 1280 | D:1 | Reached skill level 1 in Armour 1280 | D:1 | Reached skill level 1 in Stealth 1280 | D:1 | Reached skill level 1 in Unarmed Combat 1280 | D:1 | Reached skill level 1 in Evocations 1315 | D:2 | Reached XP level 4. HP: 16/38 MP: 2/8 1910 | D:2 | Reached skill level 1 in Hexes 1910 | D:2 | Reached skill level 1 in Summonings 1910 | D:2 | Reached skill level 1 in Necromancy 1910 | D:2 | Reached skill level 1 in Translocations 1910 | D:2 | Reached skill level 1 in Transmutations 1910 | D:2 | Reached skill level 1 in Ice Magic 1910 | D:2 | Reached skill level 1 in Air Magic 1910 | D:2 | Reached skill level 1 in Earth Magic 1910 | D:2 | Reached skill level 1 in Poison Magic 2402 | D:3 | Found a stormy altar of Qazlal. 2447 | D:3 | Found a glowing drain. 2464 | Sewer | Entered a sewer 2590 | Sewer | Reached XP level 5. HP: 25/43 MP: 1/9 2780 | Sewer | Noticed a water moccasin 2790 | Sewer | HP: 2/43 [poisoned by a water moccasin] 2791 | Sewer | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_i, layout_rooms D:2: layout_rooms, minmay_tetromino_s2 D:3: layout_loops_ring, portal_sewer_entry_d, grunt_qazlal_sundering Sewer: sewer_the_moccasin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fire Magic | 2 | 2.3 Invocations | 1 | 1.4 Short Blades | 1 | 1.3 Long Blades | 1 | 1.3 Axes | 1 | 1.3 Maces & Flails | 1 | 1.3 Polearms | 1 | 1.3 Staves | 1 | 1.3 Slings | 1 | 1.3 Bows | 1 | 1.3 Crossbows | 1 | 1.3 Armour | 1 | 1.3 Stealth | 1 | 1.3 Unarmed Combat | 1 | 1.3 Evocations | 1 | 1.3 Spellcasting | 3 | 3.1 Hexes | 1 | 1.0 Summonings | 1 | 1.0 Necromancy | 1 | 1.0 Translocations | 1 | 1.0 Transmutations | 1 | 1.0 Ice Magic | 1 | 1.0 Air Magic | 1 | 1.0 Earth Magic | 1 | 1.0 Poison Magic | 1 | 1.0 Fighting | | 4.7 Throwing | | 2.8 Dodging | | 2.8 Shields | | 2.8 Conjurations | | 5.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Spear | 44 | 13 || 57 Bite | 2 | || 2 Cast: Shock | 58 | 64 || 122 Use: Scroll | | 5 || 5 Potion | | 1 || 1 Armor: Robe | 11 | 7 || 18 Dodge: Dodged | 40 | 28 || 68 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2809 | 2742 | 67 | 1249 | 896 | 4 | 702.2 | Dungeon | 2473 | 2406 | 67 | 1022 | 853 | 3 | 824.3 | Sewer | 336 | 336 | 0 | 227 | 43 | 1 | 336.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1541 daAuts D:2: 841 daAuts Sewer: 336 daAuts D:3: 90 daAuts