Dungeon Crawl Stone Soup version 0.27-a0-1048-g7ee7857c10 (webtiles) character file. Game seed: 3363421217621166849 30 waddelsworth the Conjurer (level 3, 27/27 HPs) Began as a Ghoul Conjurer on Apr 20, 2021. Safely got out of the dungeon. The game lasted 00:03:22 (1195 turns). waddelsworth the Conjurer (Ghoul Conjurer) Turns: 1195, Time: 00:03:23 Health: 27/27 AC: 6 Str: 10 XL: 3 Next: 18% Magic: 5/5 EV: 11 Int: 14 God: Gold: 26 SH: 0 Dex: 7 Spells: 5/6 levels left rFire . . . SeeInvis . a - +0 dagger rCold + . . Faith . (no shield) rNeg + + + Spirit . c - +0 leather armour rPois ∞ Reflect . f - +2 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, unbreathing 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 leather armour (worn) e - a +0 buckler f - a +2 helmet (worn) Scrolls b - a scroll of teleportation {unknown} Potions d - a potion of might {unknown} Skills: + Level 0.3 Fighting + Level 1.9 Dodging + Level 2.2 Stealth + Level 2.0 Spellcasting + Level 3.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 24% 3d4 10% 2 Dazzling Flash Conj/Hex 12% N/A 41% 3 Fulminant Prism Conj/Hex 3% 3d6 82% 4 Iskenderun's Mystic Bla Conj/Tloc 6% 2d4 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You thrive by killing the living. You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You can survive without breathing. Message History The magic dart hits the hobgoblin but does no damage. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is severely wounded. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You see here a hobgoblin corpse. You see here a +0 hunting sling. Found a runed helmet. You see here a +2 helmet. f - a +2 helmet You start putting on your armour. You continue putting on your +2 helmet. x4 You finish putting on your +2 helmet. Okay, then. Unknown command. (D) Dungeon Where to? (? - help) Okay, then. Unknown command. You open the door. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ....##............# #.# #.... ....##............#####.# #.... ....#####...............# ....# #..#####'#####..# ....# #..#PPP#.#PPP#..# ....# #..#P⌠P#.#P⌠P#..# #### ##### #..#PPP#.#PPP#..# # #... # #..#####[#####..# #.#.# # #..+....@....'..# #.#.## #########..#####.#####..# #..... ........#..#PPP#.#PPP#..# ###.#. ........#..#P⌠P#.#P⌠P#..######.#. ........#..#PPP#.#PPP#.........# ........#..#####+#####...####### ..†.....#......................# ........#...............[.####.# ........####..............#..#.## There were no monsters in sight! Vanquished Creatures 3 endoplasms (D:1) A giant cockroach (D:1) 4 goblins (D:1) 4 hobgoblins (D:1) 2 quokkas (D:1) 6 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 3 rats (D:1) 26 creatures vanquished. Vanquished Creatures (others) A plant (D:1) 1 creature vanquished. Grand Total: 27 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | waddelsworth the Ghoul Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 219 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/3 813 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/5 1195 | D:$ | Safely got out of the dungeon. Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_basic, serial_bayou_lagoon_a, item_on_display_a Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.0 Fighting | | 0.3 Dodging | | 1.9 Stealth | | 2.2 Conjurations | | 3.9 Action || total -------------------------++------- Melee: Dagger || 25 Unarmed || 1 Cast: Magic Dart || 43 Armor: Leather armour || 8 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1198 | 1178 | 20 | 54 | 943 | 1 | 1198.0 | Dungeon | 1198 | 1178 | 20 | 54 | 943 | 1 | 1198.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1198 daAuts