waddelsworth Level 1 of the Dungeon (6, 4, D:1) a +4 ring mail (18, 10, D:1) a +0 robe (30, 11, D:1) a +0 club (31, 11, D:1) a +0 club (32, 11, D:1) 10 bolts (32, 25, D:1) a +0 spear (38, 22, D:1) a +0 dagger (42, 34, D:1) 12 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (24, -1, D:2) a +0 hand axe (26, 10, D:2) a +0 club (28, -17, D:2) 21 bolts (29, -7, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) 20 arrows (14, 29, D:3) a +0 short sword (26, 41, D:3) 13 arrows (28, 30, D:3) a +0 club (34, -2, D:3) a +0 whip (42, 40, D:3) a +0 hand axe (44, 40, D:3) a +0 hand axe a +0 robe (44, 43, D:3) a +0 dagger (45, 46, D:3) 14 arrows (46, 44, D:3) a +0 club (46, 45, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 scythe a +0 robe (13, 11, D:4) a +0 ring mail (20, -19, D:4) a +0 robe (21, -26, D:4) a +0 ring mail (34, -2, D:4) a +0 leather armour a +0 hand axe (35, -2, D:4) a +0 ring mail a +0 club (37, -2, D:4) a +0 chain mail a +0 mace 4 boomerangs a +0 short sword (40, 17, D:4) a +0 giant club (41, -18, D:4) a +0 dagger (41, 16, D:4) 9 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 robe (7, 21, D:5) a +0 ring mail (12, 40, D:5) a +0 dagger (31, 25, D:5) a scroll of magic mapping (31, 34, D:5) a potion of ambrosia (36, 27, D:5) a potion of brilliance (36, 28, D:5) a scroll of fear (36, 30, D:5) 15 gold pieces (47, 3, D:5) a +0 giant spiked club (55, 20, D:5) 26 bolts Level 6 of the Dungeon (0, 0, D:6) a +0 quarterstaff (2, 3, D:6) a +0 whip (3, 21, D:6) a +0 shortbow 29 arrows (3, 22, D:6) a +0 dagger a +0 ring mail (4, 4, D:6) a +0 short sword a +0 chain mail a +0 flail a +0 leather armour (4, 18, D:6) a +0 whip (4, 25, D:6) a +0 hand axe (6, 3, D:6) a +0 dagger (6, 4, D:6) a +0 dagger a +0 leather armour (11, 14, D:6) the +6 hunting sling of Kaplol {flame, Drain rF+ MP-9 Dex+10} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+10). It protects you from fire. It affects your magic capacity (-9). It drains your maximum health when unequipped. (15, 14, D:6) a +0 scale mail (16, 15, D:6) 18 bolts (19, 14, D:6) a +0 dagger a +0 robe (23, 0, D:6) a +0 war axe (29, 38, D:6) a +0 dagger of electrocution a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour a +0 pair of boots (5, -20, D:7) 14 arrows (9, -22, D:7) a +0 falchion (12, -12, D:7) 22 arrows a +0 shortbow (12, 12, D:7) a +0 robe a +0 short sword (14, -21, D:7) a +0 leather armour (17, -25, D:7) 13 sling bullets (34, -7, D:7) a +0 rapier (38, -11, D:7) a +0 hand axe a +4 scale mail (43, 24, D:7) 26 arrows (44, 2, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe a +0 chain mail (2, 19, D:8) a +0 halberd a +0 animal skin (5, 32, D:8) a +0 great sword (8, 13, D:8) a +0 dagger a +0 robe (12, 21, D:8) a +0 short sword a +0 chain mail a +0 flail a +0 ring mail a +0 dagger a +0 robe a +0 dagger a +0 robe (14, 1, D:8) a +0 flail (14, 21, D:8) a +0 dagger a +0 robe a +0 dagger a +0 robe (15, 18, D:8) a +0 dagger a +0 robe (18, 21, D:8) a +0 battleaxe a +0 plate armour (20, 7, D:8) a +0 club (28, 21, D:8) a +0 robe (31, 24, D:8) a +0 club a +0 chain mail (33, 16, D:8) a +0 dagger (33, 21, D:8) a +0 robe a +2 dagger of electrocution a +0 scale mail (33, 32, D:8) a +0 club (35, 27, D:8) a +0 falchion (35, 34, D:8) a +0 scimitar (36, 13, D:8) a +0 mace Level 9 of the Dungeon (4, 6, D:9) a +0 robe (17, -1, D:9) 22 arrows (24, -32, D:9) a +0 spear (30, -28, D:9) a +0 dagger (43, 1, D:9) 14 arrows a +0 shortbow (46, 1, D:9) a +0 rapier (47, -4, D:9) a +0 falchion (48, -15, D:9) a +0 hand axe (51, -11, D:9) a +0 dagger a +0 long sword Level 10 of the Dungeon (0, 0, D:10) a +0 short sword (11, -12, D:10) a +0 whip (12, -17, D:10) a +0 robe a +0 dagger (12, -16, D:10) a +0 plate armour 4 boomerangs a +0 hand axe (12, -11, D:10) a +0 club a +0 club a +0 robe (12, 5, D:10) a +0 flail (13, -16, D:10) a +0 leather armour a +0 flail (13, -12, D:10) a +0 dagger a +0 dagger a +0 robe a +0 hand axe a +0 leather armour (14, -11, D:10) a +0 spear a +0 halberd (20, -15, D:10) 23 arrows a +0 shortbow (36, 7, D:10) 2 potions of degeneration (37, -14, D:10) a +0 giant club a +0 giant spiked club (46, -16, D:10) 18 bolts Level 11 of the Dungeon (0, 0, D:11) a +0 spear (1, 4, D:11) a scroll of enchant weapon (14, 7, D:11) a +0 ring mail the Ecumenical Temple a Gauntlet (0, 0, Gauntlet) a potion of invisibility (0, 3, Gauntlet) a scroll of identify (0, 4, Gauntlet) the ring "Niulekk" {rElec rN+ Int+6} [ring of intelligence] It affects your intelligence (+6). It insulates you from electricity. It protects you from negative energy. (0, 11, Gauntlet) the ring "Femmoiqe" {Will+ Dex+5} [ring of willpower] It affects your dexterity (+5). It increases your willpower. (0, 13, Gauntlet) the +1 hat "Ofatam" {rF+ Str+3 Dex+3} It affects your strength (+3). It affects your dexterity (+3). It protects you from fire. (0, 14, Gauntlet) a wand of acid (7) (5, 15, Gauntlet) a hell hound corpse (13, 1, Gauntlet) a potion of heal wounds (13, 3, Gauntlet) a scroll of amnesia (15, 12, Gauntlet) a wolf corpse a moth of wrath corpse (16, 11, Gauntlet) a wolf corpse (24, 10, Gauntlet) a +0 chain mail (25, 1, Gauntlet) a scroll of fear (25, 2, Gauntlet) a +0 ring mail