Dungeon Crawl Stone Soup version 0.27-a0-1200-g94dc6ad4cf (webtiles) character file. Game seed: 10067835171231763392 124 waddelsworth the Conjurer (level 5, -6/37 HPs) Began as a Gnoll Conjurer on May 31, 2021. Mangled by Edmund ... wielding a +2 dire flail of protection (11 damage) ... on level 3 of the Dungeon. The game lasted 00:07:40 (2530 turns). waddelsworth the Conjurer (Gnoll Conjurer) Turns: 2530, Time: 00:07:41 Health: -6/37 AC: 4 Str: 6 XL: 5 Next: 8% Magic: 12/12 EV: 12 Int: 18 God: Gold: 181 SH: 0 Dex: 11 Spells: 11/14 levels left rFire . . . SeeInvis . i - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . f - +0 pair of gloves Will ..... (no boots) Stlth ++........ b - amulet of magic regeneration HPRegen 0.12/turn (no ring) MPRegen 0.38/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 181 gold pieces. Inventory: Hand Weapons d - a +0 club i - a +0 dagger (weapon) Armour e - a +0 leather armour (worn) f - a +0 pair of gloves (worn) k - a +0 kite shield of reflection Jewellery b - an amulet of magic regeneration (around neck) l - an amulet of reflection Scrolls a - 4 scrolls of identify {unknown} c - 3 scrolls of brand weapon {unknown} j - a scroll of teleportation {unknown} n - a scroll of summoning {unknown} p - a scroll of fog {unknown} Potions g - a potion of magic {unknown} h - 2 potions of haste {unknown} m - a potion of brilliance {unknown} o - a potion of heal wounds {unknown} Skills: + Level 1.3 Fighting + Level 1.3 Short Blades + Level 1.3 Long Blades + Level 1.3 Axes + Level 1.3 Maces & Flails + Level 1.3 Polearms + Level 1.3 Staves + Level 1.3 Slings + Level 1.3 Bows + Level 1.3 Crossbows + Level 1.3 Throwing + Level 1.3 Armour + Level 4.7 Dodging + Level 4.3 Stealth + Level 1.3 Shields + Level 1.3 Unarmed Combat + Level 5.1 Spellcasting + Level 7.1 Conjurations + Level 1.1 Hexes + Level 1.1 Summonings + Level 1.1 Necromancy + Level 1.1 Translocations + Level 1.1 Transmutations + Level 1.1 Fire Magic + Level 1.1 Ice Magic + Level 1.1 Air Magic + Level 1.1 Earth Magic + Level 1.1 Poison Magic + Level 1.5 Invocations + Level 1.3 Evocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 3d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 76% 2x1d7 3% 1 Conjure Flame Conj/Fire 19% 6-21 11% 3 Dazzling Flash Conj/Hex 38% N/A 11% 3 Inner Flame Hex/Fire 8% N/A 36% 3 Fulminant Prism Conj/Hex 9% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 36% 4 Sticky Flame Conj/Fire 19% 2d4 36% 4 Fireball Conj/Fire 9% 3d6 71% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:3 Edmund, Sigmund Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Edmund is lightly wounded. Edmund closely misses you. The searing ray hits Edmund! Edmund is moderately wounded. Edmund misses you. The searing ray hits Edmund. Edmund is moderately wounded. You finish channeling your searing ray. Edmund hits you with a +2 dire flail of protection. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 dire flail of protection and wearing a +0 ring mail (moderately wounded, 82% to hit) The searing ray hits Edmund. Edmund is moderately wounded. (Press . to maintain the ray.) Edmund hits you with a +2 dire flail of protection! The searing ray hits Edmund but does no damage. Edmund is moderately wounded. Edmund closely misses you. The searing ray hits Edmund. Edmund is heavily wounded. Edmund hits you with a +2 dire flail of protection! * * * LOW HITPOINT WARNING * * * The searing ray hits Edmund. Edmund is heavily wounded. You finish channeling your searing ray. Edmund closely misses you. You hit Edmund. Edmund is heavily wounded. Edmund hits you with a +2 dire flail of protection! * * * LOW HITPOINT WARNING * * * Edmund says, "I'm quite good with sums, too." There is an open door here. Edmund barely misses you. Edmund says, "Everyone always remembers my brother. 'Who's Edmund?' they ask!" Edmund says, "I'm quite good with sums, too." There is an escape hatch in the ceiling here. Edmund hits you with a +2 dire flail of protection! You die... #................. ########...........#..... #.........#####'####..... #.###.....# #.#........ #.# #.....# #.#.#...... #.# #.....# #.#.#...... #.###.....# #.#........ #.#.+...@.# #.#.##..... #.#.#...@## #.#.####+## #.#......######.....##+# #.#......'.............. #.#.[....#########...... #.'.........# ...... ###....####.# #.....@ #....# #.#####....... #...## #.#..........# #...# #.#.###.###### You could see Edmund. Vanquished Creatures A gnoll (D:1) 6 adders A worm (D:3) 2 dart slugs 7 ball pythons 4 endoplasms 2 giant cockroaches (D:1) 3 goblins 4 hobgoblins 3 jackals (D:1) 5 quokkas 5 bats 5 frilled lizards 5 kobolds 3 rats (D:3) 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | waddelsworth the Gnoll Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 180 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/7 202 | D:1 | Learned a level 2 spell: Searing Ray 469 | D:1 | Reached XP level 3. HP: 25/25 MP: 7/9 539 | D:1 | Reached skill level 5 in Spellcasting 597 | D:1 | Reached skill level 1 in Invocations 1153 | D:2 | Found a faded altar of an unknown god. 1328 | D:2 | Reached skill level 1 in Fighting 1328 | D:2 | Reached skill level 1 in Short Blades 1328 | D:2 | Reached skill level 1 in Long Blades 1328 | D:2 | Reached skill level 1 in Axes 1328 | D:2 | Reached skill level 1 in Maces & Flails 1328 | D:2 | Reached skill level 1 in Polearms 1328 | D:2 | Reached skill level 1 in Staves 1328 | D:2 | Reached skill level 1 in Slings 1328 | D:2 | Reached skill level 1 in Bows 1328 | D:2 | Reached skill level 1 in Crossbows 1328 | D:2 | Reached skill level 1 in Throwing 1328 | D:2 | Reached skill level 1 in Armour 1328 | D:2 | Reached skill level 1 in Shields 1328 | D:2 | Reached skill level 1 in Unarmed Combat 1328 | D:2 | Reached skill level 1 in Evocations 1328 | D:2 | Reached XP level 4. HP: 32/32 MP: 7/11 1748 | D:3 | Noticed Sigmund 1997 | D:3 | Reached skill level 1 in Hexes 1997 | D:3 | Reached skill level 1 in Summonings 1997 | D:3 | Reached skill level 1 in Necromancy 1997 | D:3 | Reached skill level 1 in Translocations 1997 | D:3 | Reached skill level 1 in Transmutations 1997 | D:3 | Reached skill level 1 in Fire Magic 1997 | D:3 | Reached skill level 1 in Ice Magic 1997 | D:3 | Reached skill level 1 in Air Magic 1997 | D:3 | Reached skill level 1 in Earth Magic 1997 | D:3 | Reached skill level 1 in Poison Magic 2480 | D:4 | Reached XP level 5. HP: 37/37 MP: 8/12 2480 | D:4 | Noticed an ogre 2483 | D:4 | Noticed Edmund 2498 | D:3 | HP: 1/37 [Edmund/+2 dire flail of protection (9)] 2530 | D:3 | Mangled by Edmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_k, layout_basic, chequers_serial_rivers_micro_e D:2: layout_loops_cross, hellmonk_ecumenical_altar_pennies_from_heaven, hangedman_decor_push, wad_floor_pattern_untrapped, grunt_decor_clamped, minmay_misc_feat_iff D:3: layout_basic, uniq_sigmund D:4: layout_basic, minmay_three_crescents, uniq_edmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 5 | 5.1 Invocations | 1 | 1.5 Fighting | 1 | 1.3 Short Blades | 1 | 1.3 Long Blades | 1 | 1.3 Axes | 1 | 1.3 Maces & Flails | 1 | 1.3 Polearms | 1 | 1.3 Staves | 1 | 1.3 Slings | 1 | 1.3 Bows | 1 | 1.3 Crossbows | 1 | 1.3 Throwing | 1 | 1.3 Armour | 1 | 1.3 Shields | 1 | 1.3 Unarmed Combat | 1 | 1.3 Evocations | 1 | 1.3 Hexes | 1 | 1.1 Summonings | 1 | 1.1 Necromancy | 1 | 1.1 Translocations | 1 | 1.1 Transmutations | 1 | 1.1 Fire Magic | 1 | 1.1 Ice Magic | 1 | 1.1 Air Magic | 1 | 1.1 Earth Magic | 1 | 1.1 Poison Magic | 1 | 1.1 Dodging | | 4.7 Stealth | | 4.3 Conjurations | | 7.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | | 1 || 1 Cast: Magic Dart | 47 | 29 || 76 Searing Ray | 7 | 10 || 17 Dodge: Dodged | 2 | 7 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2533 | 2420 | 113 | 9 | 2000 | 4 | 633.2 | Dungeon | 2533 | 2420 | 113 | 9 | 2000 | 4 | 633.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 996 daAuts D:2: 781 daAuts D:3: 735 daAuts D:4: 19 daAuts