Dungeon Crawl Stone Soup version 0.27-a0-1301-g128193abf8 (webtiles) character file. Game seed: 9614992843427122221 33 waddelsworth the Magician (level 3, 0/25 HPs) Began as a Gnoll Hedge Wizard on June 14, 2021. Slain by Terence (6 damage) ... on level 2 of the Dungeon on June 17, 2021. The game lasted 00:04:04 (1471 turns). waddelsworth the Magician (Gnoll Hedge Wizard) Turns: 1471, Time: 00:04:04 Health: 0/25 AC: 2 Str: 9 XL: 3 Next: 29% Magic: 1/11 EV: 13 Int: 14 God: Gold: 61 SH: 0 Dex: 11 Spells: 13/16 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Magical Staves d - a staff of cold Scrolls g - a scroll of teleportation {unknown} i - a scroll of identify {unknown} Potions e - a potion of attraction {unknown} f - a potion of haste {unknown} h - a potion of lignification {unknown} Skills: + Level 0.7 Fighting + Level 0.7 Short Blades + Level 0.7 Long Blades + Level 0.7 Axes + Level 0.7 Maces & Flails + Level 0.7 Polearms + Level 0.7 Staves + Level 0.7 Slings + Level 0.7 Bows + Level 0.7 Crossbows + Level 0.7 Throwing + Level 0.7 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.7 Shields + Level 0.7 Unarmed Combat + Level 7.1 Spellcasting + Level 2.1 Conjurations + Level 0.5 Hexes + Level 2.1 Summonings + Level 0.5 Necromancy + Level 2.1 Translocations + Level 0.5 Transmutations + Level 0.5 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Poison Magic + Level 0.9 Invocations + Level 0.7 Evocations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 6% 1 b - Call Imp Summ 10% N/A 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc N/A N/A 9% 2 Corona Hex 6% N/A 12% 1 Ensorcelled Hibernation Hex/Ice 12% N/A 17% 2 Slow Hex 6% N/A 17% 2 Conjure Flame Conj/Fire 8% 6-21 24% 3 Dazzling Flash Conj/Hex 16% N/A 24% 3 Mephitic Cloud Conj/Pois/Air 7% N/A 26% 3 Confusing Touch Hex 6% N/A 34% 3 Tukima's Dance Hex 6% N/A 34% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (severely wounded, ally target, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Your crimson imp hits Terence but does no damage. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (severely wounded, ally target, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence hits you but does no damage. Your crimson imp blinks! Your crimson imp hits Terence. Your crimson imp blinks! Your crimson imp hits Terence but does no damage. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (almost dead, ally target, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence hits you from afar with a +0 trident. Your crimson imp blinks! x2 Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (almost dead, ally target, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Your crimson imp disappears in a puff of smoke! Found a glowing pink potion. You swap places. Terence misses your crimson imp. Your crimson imp barely misses Terence. Terence hits you from afar with a +0 trident. You die... ... ...... ...".. ...... ∆ ......# .......#### ..........# ..........# . .........@### #.. ........5...## #.... ..>....@###..#...!.. .....##..###...# ##..# ##......#..... ...# ##..##....... ### #..###...... ##....#...... # ######............ You could see Terence (ally target) and a friendly crimson imp (summoned). Vanquished Creatures A gnoll (D:1) 3 dart slugs (D:1) 3 ball pythons (D:1) 3 endoplasms A quokka (D:1) A bat (D:1) A frilled lizard (D:2) 4 kobolds (D:1) 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | waddelsworth the Gnoll Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 8/8 264 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/10 815 | D:1 | Reached XP level 3. HP: 25/25 MP: 2/11 888 | D:1 | Upgraded the game from 0.27-a0-1281-ge233d83751 to | 0.27-a0-1301-g128193abf8 1056 | D:2 | Noticed Terence 1243 | D:1 | Learned a level 2 spell: Call Imp 1471 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_loops_cross D:2: layout_rooms, shapermc_ecumenical_altar_venn, uniq_terence Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.1 Summonings | 2 | 2.1 Translocations | 2 | 2.1 Fighting | | 0.7 Short Blades | | 0.7 Long Blades | | 0.7 Axes | | 0.7 Maces & Flails | | 0.7 Polearms | | 0.7 Staves | | 0.7 Slings | | 0.7 Bows | | 0.7 Crossbows | | 0.7 Throwing | | 0.7 Armour | | 0.7 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.7 Unarmed Combat | | 0.7 Spellcasting | | 7.1 Hexes | | 0.5 Necromancy | | 0.5 Transmutations | | 0.5 Fire Magic | | 0.5 Ice Magic | | 0.5 Air Magic | | 0.5 Earth Magic | | 0.5 Poison Magic | | 0.5 Invocations | | 0.9 Evocations | | 0.7 Action || total -------------------------++------- Cast: Magic Dart || 71 Call Imp || 5 Armor: Robe || 4 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1471 | 1440 | 31 | 173 | 1068 | 2 | 735.5 | Dungeon | 1471 | 1440 | 31 | 173 | 1068 | 2 | 735.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1261 daAuts D:2: 210 daAuts