waddelsworth Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, -12, D:1) a +0 mace (9, -3, D:1) a +0 robe (11, -4, D:1) a +0 club (11, -2, D:1) a +0 mace (11, 12, D:1) a +0 animal skin (18, 2, D:1) a +0 leather armour (21, -1, D:1) a +0 ring mail (22, 20, D:1) a +0 leather armour (27, -8, D:1) 24 stones (46, 11, D:1) a book of Blood (47, 2, D:1) a +0 dagger (47, 4, D:1) a +0 club 15 stones (49, 2, D:1) a +0 short sword 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (7, 3, D:2) a +0 club (22, 2, D:2) a +0 short sword (44, 21, D:2) 29 arrows (45, 8, D:2) a stone a +0 short sword (52, 3, D:2) a +0 dagger Level 3 of the Dungeon (1, -1, D:3) a +0 whip (8, 48, D:3) a +0 spear (8, 50, D:3) a +0 spear (9, 50, D:3) a +0 whip a +0 club (11, 33, D:3) a +0 dagger (13, 4, D:3) a +0 dagger (13, 38, D:3) 21 stones (18, 14, D:3) a +0 scale mail (19, 17, D:3) 12 arrows (20, 10, D:3) 16 arrows (31, 4, D:3) a +0 mace (31, 46, D:3) a +0 leather armour a +0 dagger a +0 leather armour a +0 trident a +0 club a +0 flail a +0 dagger (33, 47, D:3) a +0 whip (35, 15, D:3) 26 stones (37, 1, D:3) a +0 scythe a +0 robe (41, 21, D:3) 17 stones Level 4 of the Dungeon [Shop] Tarchap's Jewellery Emporium the amulet "Cikaud" {Reflect Str+2 SH+5} (494 gold) [amulet of reflection] It reflects blocked missile attacks. Str: It affects your strength (+2). SH: It affects your SH (+5). an amulet of reflection (360 gold) the ring "Joboucoro" {Ice Str+4 Slay+2} (585 gold) [ring of ice] It enhances your ice magic. Str: It affects your strength (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It makes you vulnerable to fire. rC: It protects you from cold. a +4 ring of evasion (432 gold) a ring of magical power (240 gold) a ring of fire (300 gold) the necklace of Bloodlust {*Rage +Rage Will++ Int-3 Slay+6} (518 gold) [amulet of nothing] It extends the wearer's berserk rage when killing foes. Int: It affects your intelligence (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). +Rage: It lets you go berserk. *Rage: It may make you go berserk in combat. Will: It greatly increases your willpower. a ring of willpower (300 gold) an amulet of regeneration (360 gold) a ring of wizardry (360 gold) an amulet of magic regeneration (360 gold) (0, 0, D:4) a +0 club (0, 4, D:4) a +0 falchion a +0 dagger a +0 hand axe (0, 5, D:4) a +0 hand axe (0, 7, D:4) a +0 scale mail a +0 whip (1, 8, D:4) 4 stones a +0 club a +0 whip (2, 3, D:4) 22 arrows (2, 8, D:4) a +0 club a +0 giant club a +0 spear a +0 whip (3, 9, D:4) a +0 ring mail a +0 hand axe a +0 whip (4, 4, D:4) a book of the Hunter (4, 7, D:4) a +0 great sword (6, -17, D:4) 17 arrows (6, -14, D:4) a +0 whip (6, 7, D:4) a +0 chain mail 13 stones a +0 flail (8, 4, D:4) a +0 flail (11, 36, D:4) a +0 dagger (13, -3, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 whip (14, -1, D:5) a +0 giant spiked club (17, -2, D:5) 4 curare-tipped darts (18, 15, D:5) a book of Changes (27, 11, D:5) a +0 leather armour a +2 dagger of freezing (27, 12, D:5) a +0 trident a +0 flail (27, 13, D:5) a +0 robe a +0 dagger (28, 13, D:5) a +0 falchion a +0 flail (36, 26, D:5) 29 stones (47, 38, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) 5 gold pieces (3, -4, D:6) a +0 dagger a +0 robe (4, -5, D:6) a hound corpse (4, -4, D:6) a +0 dagger (still there?) a +0 robe (still there?) a +0 club (still there?) an orc corpse (still there?) (5, -6, D:6) a +0 dagger a +0 robe an orc corpse (5, -2, D:6) 6 gold pieces (6, -5, D:6) a +1 vorpal trident (8, -4, D:6) the +5 short sword of Broken Luck {vamp, +Rage rPois rC- SInv} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rC: It makes you vulnerable to cold. rPois: It protects you from poison. SInv: It lets you see invisible. +Rage: It lets you go berserk. (12, -8, D:6) a scroll of blinking