Dungeon Crawl Stone Soup version 0.27.1-33-g824d729ab1 (webtiles) character file. Game seed: 14817218909673045286 39 waddelsworth the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on Dec 30, 2021. Succumbed to an adder's poison ... on level 1 of the Dungeon. The game lasted 00:04:42 (1742 turns). waddelsworth the Conjurer (Draconian Conjurer) Turns: 1742, Time: 00:04:43 Health: 0/26 AC: 5 Str: 9 XL: 3 Next: 28% Magic: 2/6 EV: 12 Int: 19 God: Gold: 60 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . SeeInvis . a - +2 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (0 -> -4) A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons a - a +2 dagger of venom (weapon) Scrolls d - 3 scrolls of identify {unknown} Potions b - a potion of flight {unknown} c - a potion of haste {unknown} e - a potion of resistance {unknown} Skills: + Level 2.4 Dodging - Level 2.0 Stealth + Level 2.5 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Passwall Tmut/Erth 1% N/A 24% 2 Slow Hex 2% N/A 24% 2 Confusing Touch Hex 2% N/A 43% 3 Swiftness Air 2% N/A 43% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Yara's Violent Unravell Hex/Tmut 1% 3d3 99% 5 Invisibility Hex 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Natasha Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The adder poisons you! You feel yourself speed up. You feel sick. Natasha casts a spell at you. The magic dart hits you! The white imp sputters. The adder bites you but does no damage. There is a stone staircase leading up here. You feel sick. Natasha completely misses you. The adder bites you but does no damage. You climb upwards. The white imp disappears in a puff of smoke! You feel sick. There is a stone staircase leading down here. You feel sick. You are no longer poisoned. The adder closely misses you. Natasha misses you. The adder closely misses you. The adder barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (63% to hit) The searing ray hits the adder! The adder is severely wounded. The searing ray hits Natasha. Natasha is heavily wounded. (Press . to maintain the ray.) The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! Natasha claws you but does no damage. Unknown command. The searing ray misses the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder misses you. Natasha closely misses you. The searing ray hits the adder! You kill the adder! You die... #....##...###.#.............. #....##...# #.#.............. ##....##...# #.#.............. #.......#.## #.#.............. #.......#.####.#.>............ #.......#......#.............. #.......######.#.............. ################.............. #.....@†............... #......h............... ########...................... #........#######.....#####.... #........#......##.#.#####.... #........#.........#.......... #..................#..###..... #........#......##.#..# #..... #........#.........#..###...). You could see Natasha. Vanquished Creatures An adder (D:1) A worm (D:1) 2 dart slugs (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:2) 5 hobgoblins 5 kobolds A quokka (D:1) 3 ball pythons (D:1) 4 bats (D:1) 2 frilled lizards (D:1) 4 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | waddelsworth the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 235 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 817 | D:1 | Found a faded altar of an unknown god. 870 | D:1 | Learned a level 2 spell: Searing Ray 1226 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/6 1716 | D:2 | Noticed Natasha 1741 | D:1 | HP: 1/26 [poisoned by an adder] 1742 | D:1 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_basic, shapermc_ecumenical_altar_mp_vishouse D:2: layout_rooms, basic_altar, kennysheep_doodads, uniq_crazy_yiuf_cottage, uniq_natasha Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | 2 | 2.4 Spellcasting | | 2.5 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 62 Searing Ray || 4 Armor: Skin || 4 Dodge: Dodged || 15