waddelsworth Level 1 of the Dungeon (5, -12, D:1) a +0 short sword (7, -13, D:1) a +0 dagger (10, 7, D:1) 10 arrows (17, -9, D:1) a +0 leather armour (35, -14, D:1) a +0 dagger (46, -9, D:1) 29 sling bullets (57, -17, D:1) a +0 hunting sling Level 2 of the Dungeon [Shop] Xomaelai's Jewellery Shop an amulet of the acrobat (420 gold) a +4 ring of evasion (504 gold) the brooch of Shielding {Spirit SH+8} (831 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. SH: It affects your SH (+8). an amulet of reflection (420 gold) a +4 ring of protection (504 gold) an amulet of reflection (420 gold) (7, -24, D:2) 13 arrows (9, -21, D:2) a +0 mace (10, -17, D:2) a +0 dagger a +0 short sword (10, -14, D:2) a +0 hunting sling a +0 club (11, -19, D:2) a +0 dagger (31, -3, D:2) a +0 hand axe (33, 4, D:2) a +0 robe (34, 8, D:2) 11 arrows (45, -3, D:2) 17 bolts (45, 14, D:2) a +0 ring mail (46, -25, D:2) 4 boomerangs (51, 8, D:2) a +0 dagger (53, -2, D:2) a +0 short sword (61, 11, D:2) a +2 quarterstaff of chaos (62, 8, D:2) a +0 mace (68, -12, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 8, D:3) a +0 dagger (2, -2, D:3) a +0 falchion a +0 leather armour (3, -2, D:3) a +0 club a +0 robe (6, -7, D:3) a +0 chain mail (6, -4, D:3) a +0 short sword a +0 ring mail (6, -3, D:3) a +0 whip (10, 18, D:3) 16 arrows (15, -16, D:3) a +0 giant club (17, 13, D:3) a +0 club (18, 21, D:3) a +0 short sword (26, -1, D:3) 21 arrows (39, 2, D:3) 24 bolts Level 4 of the Dungeon [Shop] Keqoph's Antique Weapon Emporium a +3 flail of protection (593 gold) a +0 long sword (98 gold) a +0 broad axe (112 gold) a +4 glaive of protection (834 gold) a +0 falchion (84 gold) a +0 rapier of holy wrath (257 gold) a +0 hunting sling (42 gold) a +0 long sword (98 gold) the +5 great sword of Nuaril {spect, rC- rN++ Dex+3 SInv} (1741 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+3). rC: It makes you vulnerable to cold. rN: It greatly protects you from negative energy. SInv: It lets you see invisible. (0, 0, D:4) a poisoned dart (1, 1, D:4) a poisoned dart (1, 2, D:4) 16 stones (2, 0, D:4) a poisoned dart (3, 0, D:4) a poisoned dart (3, 1, D:4) a +0 hand axe a +0 robe a wand of digging (5) the orc corpse of Blork the orc (4, 1, D:4) a poisoned dart (8, 2, D:4) a +0 club a goblin corpse (10, -6, D:4) 12 gold pieces (21, 16, D:4) a +0 club a +0 flail (23, 17, D:4) a +0 whip a gnoll corpse (skeletalised by now) (26, 13, D:4) a +0 club (29, 10, D:4) a +0 club (40, 10, D:4) 15 bolts Level 5 of the Dungeon (4, -3, D:5) a +0 short sword (14, 11, D:5) a +0 long sword