Dungeon Crawl Stone Soup version 0.30.0-10-gfe55d96785 (webtiles) character file. Game seed: 6227535529319893164 3033 waddelsworth the Destroyer (level 9, -2/71 HPs) Began as a Demigod Conjurer on May 16, 2023. Slain by Joseph ... wielding a +1 spectral quarterstaff (17 damage) ... on level 7 of the Dungeon. The game lasted 00:25:51 (9376 turns). waddelsworth the Destroyer (Demigod Conjurer) Turns: 9376, Time: 00:25:52 Health: -2/71 AC: 7 Str: 8 XL: 9 Next: 30% Magic: 15/18 EV: 12 Int: 34 God: Gold: 571 SH: 0 Dex: 12 Spells: 9/16 levels left rFire + . . I - staff of air "Bifat" {rElec rF+ rCorr Int-4 Stlth+} rCold . . . (no shield) rNeg . . . B - +2 robe {Will+} rPois . (no helmet) rElec + D - +0 cloak rCorr + F - +0 pair of gloves SInv + r - +0 pair of boots Will +.... (no amulet) Stlth +++ y - ring of see invisible HPRegen 0.31/turn v - +6 ring of intelligence MPRegen 0.16/turn %: no passive effects @: invisible A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 8 of its levels. You also visited: Ossuary. You collected 613 gold pieces. You spent 42 gold pieces at shops. Inventory: Hand Weapons n - a +6 flail of freezing o - the +1 sling "Wexeutaw" {speed, rF- Will+ Str+2} (You found it on level 2 of the Dungeon) Str: It affects your strength (+2). rF: It makes you vulnerable to fire. Will: It increases your willpower. A - a +1 short sword of draining G - a +0 dagger of pain K - a +2 morningstar L - a +0 short sword of venom Missiles d - a throwing net J - 11 poisoned darts Armour r - a +0 pair of boots (worn) B - a +2 robe of willpower (worn) D - a +0 cloak (worn) F - a +0 pair of gloves (worn) H - a +1 ring mail of positive energy Magical Staves q - a staff of earth I - the staff of air "Bifat" (weapon) {rElec rF+ rCorr Int-4 Stlth+} (You took it off an orc on level 6 of the Dungeon) [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (-4). rF: It protects you from fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-handed weapon. Jewellery l - a ring of protection from fire v - a +6 ring of intelligence (right hand) y - a ring of see invisible (left hand) Scrolls a - a scroll of butterflies {unknown} c - a scroll of amnesia {unknown} j - a scroll of poison k - a scroll of enchant armour {unknown} s - 2 scrolls of teleportation {unknown} x - a scroll of fog {unknown} C - a scroll of immolation E - a scroll of fear {unknown} Potions b - a potion of magic f - 3 potions of haste g - 2 potions of berserk rage h - 2 potions of lignification i - 2 potions of cancellation m - a potion of brilliance p - a potion of degeneration {unknown} t - a potion of flight {unknown} u - 3 potions of curing w - 2 potions of attraction z - 4 potions of heal wounds Skills: - Level 4.0 Fighting - Level 2.0 Dodging - Level 3.0 Stealth - Level 4.0 Spellcasting - Level 10.0 Conjurations * Level 4.9 Translocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 55% 2d12 2% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 80% N/A 1% 2 Dazzling Flash Conj/Hex 80% N/A 1% 3 Gell's Gravitas Tloc 40% N/A 1% 3 Hailstorm Conj/Ice 40% 3d10 1% 3 Stone Arrow Conj/Erth 80% 3d12 1% 3 Teleport Other Tloc 40% N/A 1% 3 Sandblast Erth 12% 2d6 4% 1 Fulminant Prism Conj/Hex 20% 3d12 6% 4 Ensorcelled Hibernation Hex/Ice 12% N/A 8% 2 Passwall Tmut/Erth 5% N/A 8% 2 Sublimation of Blood Necr 6% N/A 8% 2 Wereblood Tmut 6% N/A 8% 2 Swiftness Air 10% N/A 14% 3 Ice Form Ice/Tmut 6% N/A 43% 4 Dispersal Tloc 20% N/A 69% 6 Simulacrum Ice/Necr 3% N/A 100% 6 Summon Hydra Summ 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (0/1) D:7 Ossuary (visited) Lair: D:8-11 Shops: D:3 [ D:4 ! Annotations: D:7 Joseph Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Where to? (Enter - D:7, ? - help) There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading up. There is a stone staircase leading up here. Joseph is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Joseph Aim: Joseph, wielding a +1 spectral quarterstaff and wearing a +0 ring mail (asleep, 100% to hit) The searing ray hits Joseph! Joseph is moderately wounded. Joseph shouts! (Press . to maintain the ray.) Joseph hits you with a +1 spectral quarterstaff. The +1 spectral quarterstaff hits you. A +1 spectral quarterstaff comes into view. The searing ray hits Joseph! Joseph is moderately wounded. The +1 spectral quarterstaff hits you! Joseph hits you with a +1 spectral quarterstaff! The +1 spectral quarterstaff barely misses you. The searing ray hits Joseph. Joseph is moderately wounded. The +1 spectral quarterstaff hits you. Joseph hits you with a +1 spectral quarterstaff! The +1 spectral quarterstaff misses you. The +1 spectral quarterstaff barely misses you. The +1 spectral quarterstaff completely misses you. Joseph hits you with a +1 spectral quarterstaff! * * * LOW HITPOINT WARNING * * * The +1 spectral quarterstaff hits you. * * * LOW HITPOINT WARNING * * * You climb upwards. The +1 spectral quarterstaff disappears. There is a stone staircase leading down here. You fade into invisibility! Joseph hits you with a +1 spectral quarterstaff! You die... ...#..⌠...⌠..#.....# #.#...## #..#.........##.##.###......## ##..)...>.......##.........<.### ####.........#..####...........# ###..⌠...⌠..##.# #.#.......#.# #..............# #.#......##.# #.#.........#..# #.#.#...###.# #.##.##.##.##.#####(#.##.####.## #..#.##.##..#.@@....#........... ###...##.##..############.####.## ....>........# #.# #.# #########.##.## #.# #.# # #.#...###########.####.# # #............<.........# # #..)..###########.###### # #..#.## #.# # #..#.# #.# You could see Joseph (unable to see you). Vanquished Creatures A hornet (D:7) A wyvern (D:4) An orc warrior (D:6) 2 sky beasts 2 ogres (D:6) The ghost of Atelerd the Digger, an amateur OpEE (D:3) 2 phantoms Blork the orc (D:4) 2 kobold brigands An elf zombie (Ossuary) 3 bullfrogs 4 scorpions 5 wights (D:7) A howler monkey (D:5) 5 jellies 3 orc priests 2 centaur zombies (Ossuary) 3 hounds Crazy Yiuf (D:4) 4 iguanas 7 orc wizards 2 mummies (Ossuary) 5 gnolls 12 adders A shadow imp (D:7) 2 white imps An ufetubus (D:6) A worm (D:5) 3 dart slugs 18 orcs 5 ball pythons 5 bats 4 endoplasms 2 giant cockroaches 5 gnoll zombies (Ossuary) 3 goblins 4 hobgoblins 15 jackals 3 quokkas 3 frilled lizards A goblin zombie (Ossuary) 3 hobgoblin zombies (Ossuary) 12 kobolds 2 orc zombies (Ossuary) 5 rats 169 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | waddelsworth the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 28 | D:1 | You fall into a shaft and drop 1 floor! 184 | D:2 | Reached XP level 2. HP: 19/20 MP: 4/7 777 | D:1 | Learned a level 2 spell: Searing Ray 1144 | D:1 | Reached skill level 4 in Conjurations 1144 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/8 1820 | D:2 | Identified the +1 sling "Wexeutaw" {speed, rF- Will+ Str+2} 2625 | D:3 | Reached XP level 4. HP: 29/33 MP: 4/9 2686 | D:3 | Found a runed translucent door. 3050 | D:3 | Reached skill level 5 in Conjurations 3164 | D:3 | Noticed Atelerd's ghost (amateur OpEE) 3273 | D:3 | Found Sostreav's Armour Shop. 3441 | D:3 | Killed Atelerd's ghost 3442 | D:3 | Reached XP level 5. HP: 6/38 MP: 0/10 3738 | D:4 | Reached skill level 6 in Conjurations 3831 | D:4 | Reached XP level 6. HP: 34/45 MP: 1/13 4388 | D:4 | Noticed Blork the orc 4395 | D:4 | Killed Blork the orc 4509 | D:4 | Found a runed translucent door. 4510 | D:4 | Noticed Crazy Yiuf 4797 | D:4 | Found Okkail's Distillery. 4852 | D:4 | Bought a potion of curing for 42 gold pieces 4866 | D:4 | Noticed a wyvern 4871 | D:4 | Killed a wyvern 4872 | D:4 | Reached XP level 7. HP: 53/56 MP: 11/16 5124 | D:4 | Killed Crazy Yiuf 5196 | D:5 | Entered Level 5 of the Dungeon 6280 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 6376 | D:6 | Reached skill level 7 in Conjurations 6415 | D:6 | Reached XP level 8. HP: 66/66 MP: 8/17 6491 | D:6 | Reached skill level 8 in Conjurations 6501 | D:6 | Found a sand-covered staircase. 6510 | Ossuary | Entered an ossuary 6587 | Ossuary | Reached skill level 1 in Translocations 7529 | D:6 | Identified the staff of air "Bifat" {rElec rF+ rCorr Int-4 | Stlth+} 8055 | D:7 | Reached skill level 9 in Conjurations 8072 | D:7 | Reached XP level 9. HP: 71/71 MP: 9/18 8248 | D:7 | Found a staircase to the Ecumenical Temple. 9093 | D:7 | Reached skill level 10 in Conjurations 9370 | D:8 | Noticed Joseph 9376 | D:7 | Slain by Joseph Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_basic, chequers_serial_rivers_room_a D:2: layout_basic, minmay_stone_trees_large, serial_bayou_pond_b D:3: layout_loops_cross, ebering_ghost_sewer_d, ebering_ecumenical_altar_rust, serial_shops, shop D:4: layout_loops_ring, mainiacjoe_overflow_divided_tiny, serial_shops, nicolae_shop_industrial_runoff, uniq_crazy_yiuf_cottage, uniq_blork_the_orc D:5: layout_basic, mainiacjoe_overflow_24_doors D:6: layout_rooms, nicolae_hepliaklqana_hazy_memory, nicolae_ossuary_entry_ruins D:7: layout_loops_ring, kennysheep_little_box, minmay_temple_entry_large_hall D:8: layout_gridville, general_overflow_altar, uniq_joseph Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Dodging | 2 | 2.0 Stealth | 2 3 | 3.0 Conjurations | 4 5 6 7 9 10 | 10.0 Spellcasting | 2 4 | 4.0 Fighting | 2 4 | 4.0 Translocations | 4 | 4.9 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 2 | | || 2 Flail | 5 | 9 | 9 || 23 Cast: Magic Dart | 83 | 28 | 123 || 234 Searing Ray | 8 | 23 | 61 || 92 Iskenderun's Myst | | | 1 || 1 Use: Scroll | | 7 | 7 || 14 Potion | | | 1 || 1 Stab: Sleeping | 1 | | || 1 Armour: Robe | 8 | 6 | 16 || 30 Dodge: Dodged | 14 | 18 | 44 || 76