Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 9548235411553495301 651 waddelsworth the Sneak (level 7, -3/41 HPs) Began as an Octopode Conjurer on Dec 21, 2023. Succumbed to a water moccasin's poison ... on level 6 of the Dungeon. The game lasted 00:12:32 (4459 turns). waddelsworth the Sneak (Octopode Conjurer) Turns: 4459, Time: 00:12:32 Health: -3/41 AC: 3 Str: 6 XL: 7 Next: 53% Magic: 13/22 EV: 14 Int: 23 God: Gold: 136 SH: 4 Dex: 10 Spells: 11/14 levels left rFire . . . u - +7 whip of Eternal Night {elec, rElec rC+} rCold + + . (no shield) rNeg . . . e - +2 hat rPois . (no amulet) rElec + h - ring of willpower rCorr . o - ring of magical power SInv . y - ring of protection from cold Will +.... (no ring) Stlth ++++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.18/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-3 -> -34) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, large bone plates 1, teleportitis 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 136 gold pieces. Inventory: Hand Weapons d - a +0 dagger u - the +7 whip of Eternal Night (weapon) {elec, rElec rC+} (You found it on level 3 of the Dungeon) rC: It protects you from cold. rElec: It insulates you from electricity. Missiles m - 4 poisoned darts (quivered) Armour e - a +2 hat (worn) Jewellery h - a ring of willpower (left tentacle) o - a ring of magical power (right tentacle) y - a ring of protection from cold (on tentacle) Scrolls c - a scroll of torment {unknown} g - a scroll of enchant weapon {unknown} j - 3 scrolls of identify {unknown} k - a scroll of fear {unknown} l - a scroll of teleportation {unknown} n - 2 scrolls of vulnerability {unknown} p - a scroll of fog {unknown} t - a scroll of poison {unknown} w - a scroll of amnesia {unknown} x - a scroll of enchant armour {unknown} A - a scroll of noise {unknown} Potions a - 3 potions of magic b - a potion of curing {unknown} f - 2 potions of mutation i - a potion of heal wounds {unknown} q - 2 potions of might {unknown} r - a potion of flight {unknown} s - 2 potions of berserk rage {unknown} v - a potion of lignification {unknown} z - a potion of resistance {unknown} Skills: + Level 4.4 Dodging - Level 6.0 Stealth + Level 4.1 Spellcasting + Level 5.7 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Hepliaklqana Ru Shops: D:2 ( Annotations: D:4 Natasha D:7 Joseph Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You are partially covered in large bone plates. (SH +4) You are occasionally teleported next to monsters. Message History The searing ray misses the water moccasin. The water moccasin closely misses you. The searing ray hits the water moccasin! The water moccasin is moderately wounded. The water moccasin completely misses you. The water moccasin bites you! The searing ray misses the water moccasin. You finish channelling your searing ray. The water moccasin misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 66% to hit) The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) The water moccasin bites you! The water moccasin bites you. You are poisoned. The water moccasin poisons you! The searing ray hits the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin bites you but does no damage. The searing ray hits the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin closely misses you. The searing ray misses the water moccasin. You finish channelling your searing ray. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! It was a potion of mutation. You feel extremely strange. You feel weirdly uncertain. Large bone plates grow over parts of your tentacles. You die... ..... . #....#####..#.# .# #S..♣......[#.##.## !#.~~~...#...#..... ..~~~~~..#...... .# ..♣~~~~♣.#.#..###.## ...~.§§§........... .....♣§.##.#..##.######### .....§.§......(S@........# .###.#.#.#.#..#.########.# ..........#....# #.# ....##........### #.# ............>.# #.# ....######.#### #.# ### #.....# #.# #.....# #.# #.....# #.# You could see a water moccasin. Vanquished Creatures Sigmund (D:3) A scorpion (D:6) 3 jellies A gnoll bouda (D:7) A hound (D:7) An orc priest (D:3) A sleepcap (D:7) An orc wizard (D:7) 5 gnolls (D:7) 2 adders 2 shadow imps (D:6) 4 ufetubi (D:6) A worm (D:2) 5 dart slugs 8 orcs 2 ball pythons 9 bats 5 endoplasms 4 giant cockroaches 4 goblins 7 hobgoblins 4 jackals (D:1) 5 kobolds 4 quokkas 3 frilled lizards 6 rats 90 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | waddelsworth the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 245 | D:1 | Reached skill level 3 in Stealth 245 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 248 | D:1 | Learned a level 2 spell: Searing Ray 688 | D:1 | Reached XP level 3. HP: 21/21 MP: 1/6 1783 | D:2 | Found a faded altar of an unknown god. 1914 | D:2 | Found Wuaxeros's Weapon Shop. 1987 | D:2 | Reached XP level 4. HP: 27/27 MP: 7/7 2254 | D:2 | Reached skill level 4 in Stealth 2659 | D:3 | Identified the +7 whip of Eternal Night {elec, rElec rC+} 2792 | D:3 | Found a hazy altar of Hepliaklqana. 2860 | D:3 | Noticed Sigmund 3178 | D:3 | Found a sacrificial altar of Ru. 3304 | D:3 | Reached XP level 5. HP: 30/31 MP: 9/9 3541 | D:3 | Killed Sigmund 3542 | D:3 | Reached skill level 5 in Stealth 3542 | D:3 | Reached skill level 5 in Conjurations 3542 | D:3 | Reached XP level 6. HP: 36/36 MP: 11/11 3598 | D:4 | Noticed Natasha 3598 | D:4 | You fall into a shaft and drop 3 floors! 3641 | D:7 | Noticed Joseph 3800 | D:6 | Noticed a sky beast 3916 | D:7 | Reached XP level 7. HP: 41/41 MP: 12/12 3982 | D:7 | HP: 2/41 [gnoll bouda/+0 club (6)] 4201 | D:6 | Reached skill level 6 in Stealth 4459 | D:6 | Gained mutation: You are occasionally teleported next to | monsters. [potion of mutation] 4459 | D:6 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 4459 | D:6 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_loops_corners, minivault_24 D:2: layout_basic, ebering_ecumenical_altar_mist, serial_shops, nicolae_shop_tiny_real_fake_doors, chequers_big_river D:3: layout_loops_ring, mainiacjoe_overflow_catwalk, nicolae_ru_the_path_less_chosen, grunt_ministairs_11, kennysheep_generic_room_4, uniq_sigmund D:4: layout_rooms, serial_park_tiny_pond, corexii_checkpoint_a, uniq_natasha, uniq_menkaure D:6: cheibrodos_iron_armory, layout_basic, grunt_temple_overflow_open, serial_demonic, serial_demonic_f, serial_demonic_g, serial_demonic_f, serial_demonic_e D:7: layout_loops_ring, minmay_temple_entry_enclosed_plants, serial_shops, shop, hangedman_glass_teeth, minmay_misc_feat_five, uniq_joseph Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 5 6 | 6.0 Dodging | 3 4 | 4.4 Spellcasting | 3 4 | 4.1 Conjurations | 5 | 5.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 1 | | || 1 Dagger | 8 | | || 8 Tentacles | 2 | 1 | 1 || 4 Constrict | 2 | 1 | 1 || 4 Whip | | 11 | 1 || 12 Cast: Magic Dart | 45 | 30 | 11 || 86 Searing Ray | 12 | 15 | 13 || 40 Use: Potion | | | 1 || 1 Stab: Sleeping | | 1 | || 1 Armour: Skin | 1 | 9 | 3 || 13 Dodge: Dodged | 9 | 17 | 14 || 40