Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 13292521904329714718 59 waddelsworth the Conjurer (level 4, -3/27 HPs) Began as an Octopode Conjurer on Dec 31, 2023. Slain by Crazy Yiuf ... wielding a +3 quarterstaff of chaos (14 damage) ... on level 2 of the Dungeon. The game lasted 00:02:22 (2069 turns). waddelsworth the Conjurer (Octopode Conjurer) Turns: 2069, Time: 00:02:22 Health: -3/27 AC: 1 Str: 6 XL: 4 Next: 3% Magic: 0/7 EV: 13 Int: 22 God: Gold: 116 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . b - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles e - 6 poisoned darts Scrolls c - 3 scrolls of identify {unknown} f - a scroll of fear {unknown} g - a scroll of poison {unknown} h - a scroll of teleportation {unknown} Potions a - a potion of magic d - a potion of might {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 5.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +1 cloak (wandering, hasn't noticed you, 82% to hit) The searing ray hits Crazy Yiuf but does no damage. (Press . to maintain the ray.) The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. Crazy Yiuf screams, "Race!" Crazy Yiuf closely misses you. The searing ray hits Crazy Yiuf! Crazy Yiuf is severely wounded. You finish channelling your searing ray. Crazy Yiuf barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Crazy Yiuf Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +1 cloak (severely wounded, 82% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Crazy Yiuf waves his quarterstaff at you. Crazy Yiuf completely misses you. You closely miss Crazy Yiuf. You grab Crazy Yiuf. You squeeze Crazy Yiuf. Crazy Yiuf is severely wounded. You constrict Crazy Yiuf, but do no damage. Crazy Yiuf hits you with a +3 quarterstaff of chaos! Crazy Yiuf freezes you. Unknown command. You hit Crazy Yiuf but do no damage. You tentacle-slap Crazy Yiuf, but do no damage. Crazy Yiuf is severely wounded. You constrict Crazy Yiuf, but do no damage. Crazy Yiuf completely misses you. You hit Crazy Yiuf but do no damage. Crazy Yiuf is severely wounded. You constrict Crazy Yiuf. Crazy Yiuf hits you with a +3 quarterstaff of chaos! Ouch! That really hurt! You die... #..# #.## #..####### #.....# ###.### ##### ## #.# #)..# .# #.## #...# .# #..# ... .# ##.# #g# .# #.# ♣@♣♣ .# #.# ♣♣.♣ .# #.## ♣.♣♣ .## #..# ♣♣.♣ ..### ##.# ♣♣.♣♣ ....# #.# ♣♣...♣ ###.# #.# ♣....♣ #!#.# #.# #....# ###.# #.####....# You could see Crazy Yiuf. Vanquished Creatures 2 adders (D:2) 2 ball pythons 2 endoplasms 3 giant cockroaches 4 goblins 4 hobgoblins 7 kobolds 2 quokkas (D:1) 4 bats 3 frilled lizards 5 rats (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | waddelsworth the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 233 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 339 | D:1 | Learned a level 2 spell: Searing Ray 651 | D:1 | Reached XP level 3. HP: 21/21 MP: 0/6 1000 | D:1 | Reached skill level 5 in Conjurations 1594 | D:2 | Found a runed translucent door. 1595 | D:2 | Noticed Crazy Yiuf 1750 | D:2 | Reached XP level 4. HP: 27/27 MP: 2/7 2069 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_loops_ring, minmay_misc_feat_tower, minmay_tromino_v4_b D:2: layout_loops_ring, serial_glass, glass_columns_a, glass_columns_c, glass_columns_c, glass_columns_a, item_on_display_a, feat_on_display, feat_on_display, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Tentacles | 2 | 1 || 3 Constrict | 1 | 1 || 2 Dagger | | 3 || 3 Punch | | 1 || 1 Cast: Magic Dart | 54 | || 54 Searing Ray | 4 | 2 || 6 Dodge: Dodged | 3 | 4 || 7