Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 8246279185691652415 30 waddelsworth the Conjurer (level 3, -4/21 HPs) Began as an Octopode Conjurer on Jan 3, 2024. Slain by an orc wizard ... wielding a +0 dagger (5 damage) ... on level 3 of the Dungeon. The game lasted 00:02:40 (1703 turns). waddelsworth the Conjurer (Octopode Conjurer) Turns: 1703, Time: 00:02:41 Health: -4/21 AC: 1 Str: 6 XL: 3 Next: 18% Magic: 1/6 EV: 13 Int: 22 God: Gold: 64 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . f - +0 hand axe rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: confused A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons f - a +0 hand axe (weapon) Magical Staves g - a staff of poison Scrolls b - a scroll of fog {unknown} e - a scroll of enchant armour {unknown} i - a scroll of torment {unknown} j - a scroll of brand weapon {unknown} k - a scroll of teleportation {unknown} Potions a - a potion of magic c - 3 potions of curing d - a potion of flight l - a potion of haste {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 8% N/A 14% 1 Dazzling Flash Conj/Hex 26% N/A 14% 3 Call Canine Familiar Summ 2% N/A 38% 3 Summon Guardian Golem Hex/Summ 2% N/A 38% 3 Fulminant Prism Conj/Hex 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 100% to hit) The magic dart hits the orc wizard but does no damage. The orc wizard is moderately wounded. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits something. Something hits you. You closely miss something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame misses you. You hear some strange, mumbled words. Something tries to affect you, but you resist. You closely miss something. Something hits you. You miss something. Something hits you. You miss something. Your squeeze misses something. Something hits you. x2 You barely miss something. You squeeze something. Something hits you. You closely miss something. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! * * * LOW HITPOINT WARNING * * * You miss something. Something barely misses you. You hit something. You hear some strange, mumbled words. You are confused. Something hits you. You die... ### #.. ################.. #@{.............). #.################ ####### #.# #####.....####.# #...#.#.#.##...##### #....................# #.......#.##.........# #..>.................# ##..)########.........# There were no monsters in sight! Vanquished Creatures An adder (D:2) An orc (D:3) An endoplasm (D:1) 2 goblins A hobgoblin (D:2) A jackal (D:3) 2 kobolds (D:3) 2 quokkas 4 bats A frilled lizard (D:2) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | waddelsworth the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 819 | D:2 | Reached XP level 2. HP: 17/17 MP: 1/5 883 | D:2 | Learned a level 2 spell: Searing Ray 1535 | D:3 | Reached XP level 3. HP: 21/21 MP: 3/6 1658 | D:3 | Reached skill level 5 in Conjurations 1701 | D:3 | HP: 1/21 [something/magic dart (7)] 1703 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_cross, layout_loops_ring, serial_bayou_pond_a D:2: layout_loops_ring D:3: layout_basic, hellmonk_ecumenical_altar_blasted Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Hand axe || 9 Tentacles || 2 Constrict || 1 Punch || 1 Cast: Magic Dart || 37 Searing Ray || 2 Use: Scroll || 3 Armour: Skin || 4 Dodge: Dodged || 6