waddelsworth Level 1 of the Dungeon (0, 0, D:1) a jackal skeleton (0, 26, D:1) a hobgoblin corpse (skeletalised by now) (4, -3, D:1) a +0 flail a +0 chain mail a +0 dagger a +0 leather armour a +0 hand axe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (4, -2, D:1) a +0 whip an orc corpse (skeletalised by now) (7, -9, D:1) a +0 ring mail (7, 11, D:1) a +0 sling (9, 20, D:1) a +0 ring mail (10, -7, D:1) a kobold skeleton (18, 21, D:1) a +0 long sword (32, 27, D:1) a +0 dagger (38, -4, D:1) a jackal skeleton (38, -3, D:1) a jackal skeleton (38, 2, D:1) a bat skeleton (39, -4, D:1) a +0 short sword 2 stones (57, 3, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (4, 23, D:2) a bat corpse (skeletalised by now) (9, 5, D:2) a +1 dagger of venom 6 stones (10, -5, D:2) a frilled lizard skeleton (11, 17, D:2) a +1 dagger of venom a goblin corpse (skeletalised by now) (17, -1, D:2) a +0 chain mail (19, 20, D:2) a bat corpse (skeletalised by now) (20, 12, D:2) a ball python skeleton (21, 8, D:2) a staff of cold (25, 0, D:2) a +0 quarterstaff (26, -3, D:2) an adder skeleton (27, -8, D:2) a +0 whip 5 stones a kobold skeleton (29, -14, D:2) a +0 robe (29, 29, D:2) a +0 dagger (31, -6, D:2) a +0 ring mail (34, 3, D:2) a bat skeleton (37, 2, D:2) a hobgoblin skeleton (37, 7, D:2) a +0 short sword (39, -4, D:2) a rat corpse (skeletalised by now) (39, 12, D:2) a ball python skeleton (39, 13, D:2) a +0 club (40, 14, D:2) a +0 hand axe a goblin skeleton (41, 13, D:2) a hobgoblin skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (3, -6, D:3) a +0 club a kobold corpse (skeletalised by now) (4, -9, D:3) 6 stones (10, 4, D:3) a frilled lizard corpse (skeletalised by now) (14, -17, D:3) a rat skeleton (19, 18, D:3) a +0 mace (33, -9, D:3) a potion of haste (34, -15, D:3) a rat skeleton (34, -11, D:3) a scroll of enchant weapon (35, -10, D:3) a hive talisman (35, -9, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (36, -11, D:3) a potion of resistance (37, -9, D:3) a scroll of identify (41, 11, D:3) a ball python corpse (skeletalised by now) (45, 14, D:3) a hobgoblin corpse (skeletalised by now) (49, -20, D:3) a jackal corpse (skeletalised by now) (50, -21, D:3) a jackal corpse (skeletalised by now) (54, -14, D:3) a jackal corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a quokka skeleton (0, 2, D:4) a quokka corpse (skeletalised by now) (1, 2, D:4) an iguana corpse (skeletalised by now) (13, 33, D:4) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (17, 43, D:4) a +0 dagger (19, 35, D:4) a +0 club a kobold skeleton (22, 33, D:4) a +0 spear (30, 31, D:4) a stone (32, 6, D:4) a hobgoblin skeleton (40, 13, D:4) a +0 quarterstaff (43, 23, D:4) 4 stones a +1 short sword of draining (48, 26, D:4) 8 stones (49, 22, D:4) a quokka corpse (skeletalised by now) (51, 19, D:4) a +0 rapier of protection (52, -5, D:4) a +0 short sword (54, 7, D:4) a hobgoblin corpse (skeletalised by now) (59, 5, D:4) a +0 club a goblin corpse (skeletalised by now) Level 5 of the Dungeon (2, 11, D:5) 6 stones (2, 20, D:5) a +0 leather armour (4, -4, D:5) 16 gold pieces (10, 0, D:5) 3 darts of disjunction (19, -7, D:5) an adder corpse (skeletalised by now) (36, 9, D:5) a hound skeleton (37, 25, D:5) an adder corpse (38, 14, D:5) a +0 ring mail (42, 23, D:5) 12 gold pieces (42, 24, D:5) 4 poisoned darts the Ecumenical Temple