waddelsworth Level 1 of the Dungeon (5, 24, D:1) a hobgoblin corpse (skeletalised by now) (6, 26, D:1) a +0 club (9, 1, D:1) a kobold corpse (skeletalised by now) (14, 3, D:1) 4 stones (16, 30, D:1) a +0 leather armour (17, 33, D:1) a quokka corpse (skeletalised by now) (26, 34, D:1) a quill talisman (27, 20, D:1) a rat corpse (skeletalised by now) (30, 4, D:1) a +1 pair of gloves (30, 19, D:1) a ball python corpse (skeletalised by now) (32, 20, D:1) a +0 hand axe (32, 32, D:1) a +0 whip a kobold corpse (skeletalised by now) (36, 11, D:1) a frilled lizard corpse (skeletalised by now) (37, 37, D:1) a +0 club (43, 11, D:1) a quokka corpse (skeletalised by now) (43, 24, D:1) a +0 dagger a goblin corpse (skeletalised by now) (44, 26, D:1) a bat corpse (skeletalised by now) (51, 3, D:1) 6 stones Level 2 of the Dungeon (7, 37, D:2) a +0 war axe (9, 9, D:2) a rat skeleton (10, 20, D:2) a quokka skeleton (11, 20, D:2) a +0 club (15, 23, D:2) an adder skeleton (15, 24, D:2) a frilled lizard skeleton (19, 30, D:2) a hobgoblin corpse (skeletalised by now) (27, 18, D:2) an inkwell talisman (28, 0, D:2) a rat skeleton (31, 0, D:2) a +0 dagger (33, 18, D:2) 5 stones (34, 26, D:2) a +0 flail (37, 18, D:2) a +0 dagger a goblin skeleton (38, -3, D:2) a +0 plate armour (40, -3, D:2) a +0 barding (44, -4, D:2) a rat corpse (skeletalised by now) (44, 29, D:2) a rat skeleton (47, 8, D:2) a +0 long sword (54, 11, D:2) a +0 dagger a kobold corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Cagudu's Distillery a potion of attraction (39 gold) a potion of curing (39 gold) a potion of invisibility (unknown) (104 gold) a potion of magic (104 gold) a potion of lignification (39 gold) a potion of brilliance (unknown) (52 gold) a potion of moonshine (13 gold) a potion of curing (39 gold) (0, 0, D:3) a rat corpse (skeletalised by now) (0, 8, D:3) a +2 vampiric dagger (18, -12, D:3) a +0 whip a +0 hand axe a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (19, -12, D:3) a +0 club an orc corpse (skeletalised by now) (19, -11, D:3) a +0 flail (27, -4, D:3) a +0 flail (28, -5, D:3) a +0 halberd (29, -4, D:3) a +0 dagger (30, -26, D:3) a rat skeleton (31, -29, D:3) a +0 quarterstaff (32, -11, D:3) a +1 pair of boots (35, -11, D:3) 3 stones a +0 club a kobold skeleton (37, -7, D:3) a +0 quarterstaff (38, -14, D:3) a +2 hand axe of electrocution a +0 dagger a +0 robe a +0 dagger an orc skeleton (38, 6, D:3) a +0 dagger (40, -7, D:3) a +0 dagger (46, -8, D:3) the +7 quarterstaff "Veorhool" {flame, rF+} rF+: It protects you from fire. (49, 4, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Moki's Self-Published Books the Incunable of Crowd Control (616 gold) Spells Type Level a - Arcjolt Conjuration/Air 5 b - Gell's Gavotte Translocation 6 c - Ignition Fire 8 the Spellbook of Multidimensional Combat (784 gold) Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Volatile Blastmotes Fire/Translocation 3 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Dimensional Bullseye Hexes/Translocation 4 e - Vhi's Electric Charge Translocation/Air 4 f - Summon Forest Summoning/Translocation 5 the Handbook of the Vowels, Vol. 1 (756 gold) Spells Type Level a - Construct Spike Launcher Forgecraft 2 b - Summon Ice Beast Ice/Summoning 3 c - Leda's Liquefaction Alchemy/Earth 4 d - Brom's Barrelling Boulder Conjuration/Earth 4 e - Eringya's Surprising Crocodile Summoning 4 f - Summon Seismosaurus Egg Summoning/Earth 4 Terpsichore's Omnibus of the Dance (308 gold) Spells Type Level a - Blink Translocation 2 b - Swiftness Air 3 c - Tukima's Dance Hexes 3 the Incunabulum of the Vowels, Vol. 2 (1260 gold) Spells Type Level a - Dimensional Bullseye Hexes/Translocation 4 b - Cigotuvi's Putrefaction Necromancy/Air 4 c - Lee's Rapid Deconstruction Earth 5 d - Summon Mana Viper Hexes/Summoning 5 e - Conjure Ball Lightning Conjuration/Air 6 f - Permafrost Eruption Ice/Earth 6 g - Fulsome Fusillade Conjuration/Alchemy 8 the Incunable of the Unknown Variable (1092 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Olgreb's Toxic Radiance Alchemy 4 c - Alistair's Intoxication Alchemy 5 d - Eringya's Noxious Bog Alchemy 6 e - Maxwell's Capacitive Coupling Air 8 f - Polar Vortex Ice 9 Okawaru's Volume of Honourable Companions (756 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Fulminant Prism Conjuration/Alchemy 4 c - Iskenderun's Battlesphere Conjuration/Forgecraft 4 d - Conjure Ball Lightning Conjuration/Air 6 e - Orb of Destruction Conjuration 7 the Almanac of Curse Words (840 gold) Spells Type Level a - Slow Hexes 1 b - Anguish Hexes/Necromancy 4 c - Silence Hexes/Air 5 d - Enfeeble Hexes 7 e - Discord Hexes 8 the Book of Modern Magic, Vol. 32b (1120 gold) Spells Type Level a - Permafrost Eruption Ice/Earth 6 b - Magnavolt Earth/Air 7 c - Hellfire Mortar Fire/Earth/Forgecraft 7 d - Rimeblight Ice/Necromancy 7 e - Fulsome Fusillade Conjuration/Alchemy 8 Moros's Folio of the Lead Coin (924 gold) Spells Type Level a - Soul Splinter Necromancy 1 b - Passwall Earth 3 c - Leda's Liquefaction Alchemy/Earth 4 d - Sculpt Simulacrum Ice/Alchemy 6 e - Death Channel Necromancy 6 f - Haunt Necromancy/Summoning 7 the Tome of Modern Magic, Vol. 16 (168 gold) Spells Type Level a - Irradiate Conjuration/Alchemy 5 Sif Muna's Tome of Patience (784 gold) Spells Type Level a - Searing Ray Conjuration 2 b - Launch Clockwork Bee Forgecraft 3 c - Flame Wave Conjuration/Fire 4 d - Fortress Blast Forgecraft 6 e - Maxwell's Capacitive Coupling Air 8 (4, 2, D:4) a +0 trident a +0 ring mail (11, -35, D:4) a +0 club (13, -26, D:4) a +0 quarterstaff (44, 3, D:4) a +0 battleaxe Level 5 of the Dungeon (0, 0, D:5) a +0 flail (10, 0, D:5) a +0 whip (26, 13, D:5) a +0 chain mail a +0 dagger (28, 15, D:5) a +0 ring mail a +0 dagger (28, 16, D:5) a +0 war axe (29, 15, D:5) a +2 robe of cold resistance a +0 dagger (30, 9, D:5) 3 stones (41, 3, D:5) 7 stones (45, -14, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) an orb of energy a +0 robe a +4 trident of draining (3, 1, D:6) a +0 chain mail (5, -15, D:6) a +0 flail (6, -10, D:6) a +1 short sword of venom (7, 10, D:6) 4 large rocks (14, -10, D:6) a +0 chain mail (15, -4, D:6) a +0 short sword (16, -11, D:6) 5 stones (16, -6, D:6) 6 stones (17, 3, D:6) a +0 war axe (17, 33, D:6) a +0 scimitar a +0 plate armour (20, 5, D:6) a +0 leather armour (27, 15, D:6) a +0 dagger a +0 robe (27, 16, D:6) a +0 dagger a +0 robe (27, 22, D:6) 3 stones (29, 16, D:6) a +0 club (29, 17, D:6) a +0 dagger a +0 robe Level 7 of the Dungeon [Shop] Zin's Purification Station a potion of curing (135 gold) (0, 0, D:7) a +0 quarterstaff (4, 24, D:7) a +0 falchion a +0 robe a +2 mace a +0 robe (10, 28, D:7) a +1 war axe a +0 robe a +0 battleaxe a +0 robe a +0 spear a +0 robe (11, -6, D:7) 2 potions of moonshine (18, 18, D:7) a +0 great mace (22, 34, D:7) a +0 hand axe (28, 2, D:7) a +3 battleaxe a +0 robe (29, 1, D:7) a +0 short sword a +0 robe a +1 spear of venom a +0 leather armour a +2 mace a +0 robe (32, 1, D:7) a +0 long sword a +2 robe of willpower (33, 20, D:7) a +0 robe (34, 43, D:7) a +0 whip a +2 cloak a +0 short sword (41, 9, D:7) a staff of air (45, 42, D:7) a +0 flail (53, 3, D:7) a +0 flail (56, 3, D:7) a +0 dagger (57, 3, D:7) a +0 short sword a +0 ring mail a +0 club (58, 3, D:7) a +0 hand axe a +0 leather armour (60, 3, D:7) 5 darts of disjunction (65, 1, D:7) a +0 ring mail (67, 3, D:7) a +2 cloak Level 8 of the Dungeon (0, 0, D:8) a +0 pair of boots (9, -15, D:8) a +0 flail (10, 13, D:8) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} *Rats: When the wearer is hurt, rats may emerge from it to assist them. rPois: It protects you from poison. rN+: It protects you from negative energy. Str-1: It affects your strength (-1). Int-1: It affects your intelligence (-1). Dex+1: It affects your dexterity (+1). (12, -7, D:8) a +3 spear a +0 scale mail (16, -3, D:8) a +0 spear the +6 scale mail of Cionet {Rampage rF+ rC- rCorr} Rampage: It bestows one free step when moving towards enemies. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (17, -7, D:8) a +0 club a +0 mace (24, -17, D:8) a +0 flail (27, -22, D:8) a +2 heavy spear (33, 3, D:8) a +0 short sword 4 stones (34, 3, D:8) a +0 short sword a +0 short sword 3 stones (36, 3, D:8) a +0 short sword (39, 2, D:8) a +0 dagger (39, 3, D:8) 6 boomerangs (41, 3, D:8) a +0 ring mail (44, 0, D:8) a +0 short sword (47, 12, D:8) a +0 mace (47, 20, D:8) a +0 short sword (48, 21, D:8) a +0 club 2 stones (49, -1, D:8) a +0 hand axe (49, 21, D:8) a +0 dagger a +0 whip a +0 short sword (49, 22, D:8) a +0 whip 4 stones (50, 21, D:8) a +0 dagger a +0 short sword (50, 23, D:8) a +0 sling Level 9 of the Dungeon (10, 6, D:9) a +0 ring mail (10, 31, D:9) a +0 chain mail (20, 35, D:9) a +0 short sword 2 boomerangs a +0 chain mail (21, 34, D:9) a +0 whip (21, 35, D:9) a +0 dagger a +0 robe (22, -4, D:9) a +0 whip (22, 35, D:9) a +0 club a +0 leather armour (27, -1, D:9) a +0 orcbow (28, -2, D:9) a +0 shortbow (36, 26, D:9) 8 stones (40, 12, D:9) a +0 battleaxe a +0 chain mail (43, 11, D:9) a +0 hand axe a boomerang (44, 12, D:9) a +0 dagger a +0 robe (53, 9, D:9) a +0 falchion Level 10 of the Dungeon (0, 0, D:10) a +0 hand axe (7, -31, D:10) 4 stones (9, -34, D:10) a +0 giant club a +0 robe (26, -16, D:10) the +7 short sword of the Heavens {elec, Dex+2} Dex+2: It affects your dexterity (+2). the +5 long sword "Haos" {pain, Int+2} Int+2: It affects your intelligence (+2). a +2 spectral dagger (32, -32, D:10) 5 stones (37, -20, D:10) a +0 chain mail a +0 long sword (38, -20, D:10) a +0 dagger a +0 robe a +0 falchion a +0 dagger a +0 ring mail (39, -18, D:10) a +0 war axe (42, -12, D:10) a +0 ring mail (43, 1, D:10) a +0 leather armour (51, -35, D:10) a +0 plate armour Level 11 of the Dungeon (0, 0, D:11) a potion of attraction (5, -6, D:11) 17 gold pieces a +0 giant spiked club a +0 giant club (5, -4, D:11) a potion of magic (5, -1, D:11) a +0 long sword (6, -7, D:11) 15 gold pieces (6, -6, D:11) 19 gold pieces (6, 0, D:11) a scroll of identify (7, -11, D:11) a +0 giant spiked club a +0 giant spiked club (7, -6, D:11) 15 gold pieces (7, -4, D:11) 2 potions of might (7, -1, D:11) a scroll of identify (11, -19, D:11) 3 large rocks a +0 giant club a +0 giant club (12, 0, D:11) a potion of attraction (19, 9, D:11) a -1 demon whip of venom a +0 dagger a +0 robe a +0 morningstar (20, 9, D:11) a +0 dagger a +0 robe (27, -20, D:11) a rimehorn talisman (30, -20, D:11) a +0 dagger (31, 8, D:11) a +0 war axe (32, -21, D:11) a +0 scimitar a +0 chain mail a +0 dagger a +0 ring mail (32, -19, D:11) a +0 club (33, -19, D:11) a +0 short sword a +0 ring mail (38, 5, D:11) 4 large rocks a +0 partisan a +0 scale mail (43, -10, D:11) a +0 pair of gloves (52, -23, D:11) a +0 great sword (53, -9, D:11) a +0 giant club a +0 giant club (53, -3, D:11) 4 stones (54, -16, D:11) a +1 hat (56, -17, D:11) a +0 scale mail (56, -15, D:11) a +0 quarterstaff of freezing a +2 robe of cold resistance Level 12 of the Dungeon