Dungeon Crawl Stone Soup version 0.34-a0-708-gca918cc23e (webtiles) character file. Game seed: 7401230591900118991 0 waddelsworth the Sneak (level 1, 13/13 HPs) Began as an Octopode Wanderer on Aug 28, 2025. Got out of the dungeon alive. The game lasted 00:00:08 (1 turns). waddelsworth the Sneak (Octopode Wanderer) Turns: 1, Time: 00:00:08 Health: 13/13 AC: 1 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 11 Spells: 1/2 levels left rFire . . . (100%) a - +2 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) Missiles b - 8 boomerangs (quivered) Potions w - a potion of heal wounds h - a potion of haste Skills: + Level 1.0 Fighting + Level 2.0 Throwing + Level 2.0 Dodging + Level 2.6 Stealth + Level 1.0 Spellcasting + Level 2.0 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 20% 1d4 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 3% 3d5 52% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, waddelsworth the Octopode Wanderer. The astounding Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a golden potion. Found a staircase leading out of the dungeon. You begin with the following items: a +2 dagger, 8 boomerangs, a potion of heal wounds, a potion of haste; and the following spell memorised: Freeze; and the following spells available to memorise: Hailstorm. You have escaped! ##### #ß@ß# #.........# #ß........!ß# #...ß...ß...# #ß.........ß# ##.........## ........... .##.##..##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | waddelsworth the Octopode Wanderer began the quest for the | Orb. 0 | D:1 | waddelsworth set off with the following items: a +2 dagger, | 8 boomerangs, a potion of heal wounds, a potion of haste; | and the following spell memorised: Freeze; and the | following spells available to memorise: Hailstorm. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_loops_corners, dk_noncrumbling_3, minmay_misc_feat_rows Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts