walterwhite Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (8, 26, D:1) a +0 dagger (11, -1, D:1) a +0 whip (11, 15, D:1) a +0 helmet (16, 13, D:1) a +0 short sword (17, 13, D:1) a stone (18, 12, D:1) a +0 dagger (19, 34, D:1) a +0 short sword (20, 11, D:1) a cursed -3 whip a +0 club (23, 7, D:1) a +0 dagger (30, 21, D:1) a +0 short sword (32, 28, D:1) a +0 dagger (40, 20, D:1) a cursed -2 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, -17, D:2) a +0 dagger (3, -18, D:2) a +0 club (11, -21, D:2) a +0 helmet (15, 6, D:2) a +0 short sword (16, -25, D:2) a +0 war axe (26, -4, D:2) a +0 club (37, 4, D:2) a cursed +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a stone (2, -17, D:3) a +0 whip (2, -3, D:3) a stone (3, -2, D:3) a +0 dagger a +0 ring mail (3, -1, D:3) 2 stones (9, 8, D:3) a potion of resistance (11, 4, D:3) a poisoned dart (12, -13, D:3) a +0 club a +0 dagger (12, -1, D:3) a +0 scale mail a +0 club (18, 0, D:3) a +0 club (19, -35, D:3) 14 sling bullets (19, 20, D:3) 27 stones (26, -30, D:3) a +0 ring mail (27, -16, D:3) 18 stones (44, -19, D:3) a +0 club (46, -18, D:3) a +0 chain mail a +0 mace Level 4 of the Dungeon [Shop] Wuhemytz's General Store the +2 demon whip of Koxzost {elec, +Inv rElec MR+} (1037 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. a +0 war axe (49 gold) a scroll of amnesia (49 gold) a scroll of amnesia (49 gold) a scroll of immolation (49 gold) a cursed ring of teleportation (63 gold) a +0 ring mail (56 gold) a +0 ring mail (56 gold) (0, 0, D:4) 18 stones (5, 0, D:4) a +0 dagger a +0 robe (13, 39, D:4) a +0 giant club (17, 14, D:4) a +0 dagger (19, 7, D:4) a +0 hand axe (22, 13, D:4) an uncursed staff of fire {!a} (22, 21, D:4) a +0 longbow (24, 33, D:4) 23 stones (25, 17, D:4) a +0 dagger a +0 robe (36, 40, D:4) a +0 club (43, 25, D:4) a +0 ring mail (45, 32, D:4) a +0 robe a +0 dagger (49, 19, D:4) a +0 club (49, 40, D:4) the +8 flail of the Other Side {flame, Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). (51, 41, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 whip a +0 club (0, 1, D:5) a +0 leather armour a +0 whip (2, 0, D:5) a cursed +0 mace a +0 robe (10, -7, D:5) a +0 shortbow (11, 10, D:5) a +0 chain mail (12, 6, D:5) a +0 whip (14, 9, D:5) a cursed -2 dagger a +0 scale mail (15, 9, D:5) a +1 dagger of speed a +0 robe (16, 9, D:5) a +0 chain mail (17, 17, D:5) cursed +0 acid dragon scales (29, 14, D:5) a +1 leather armour of fire resistance a +0 ring mail a +0 dagger a +0 dagger (30, 14, D:5) 3 boomerangs a +0 short sword a +0 dagger of draining (30, 15, D:5) a +0 hand axe (32, 15, D:5) a +0 flail (42, -8, D:5) a +2 falchion of electrocution a +1 robe of fire resistance Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (8, -16, D:6) a +0 spear (9, 11, D:6) a +0 pair of gloves (14, -22, D:6) a +0 spear (26, 5, D:6) a +0 short sword a +0 chain mail (26, 6, D:6) a +0 dagger a +0 robe (38, -4, D:6) a +0 hand axe (47, 1, D:6) a +0 dagger a +0 robe (48, 7, D:6) a +0 club (50, -24, D:6) a +0 pair of boots (51, -1, D:6) a +0 dire flail of protection a +0 scale mail of magic resistance (54, -10, D:6) a +0 robe a cursed -3 dagger (60, -39, D:6) a +2 helmet (60, -20, D:6) a +0 hand axe (60, -19, D:6) a potion of degeneration (62, -14, D:6) a +0 ring mail (63, -41, D:6) a +0 giant club (65, -18, D:6) a +0 ring mail a +0 rapier (66, -37, D:6) a cursed +0 scimitar a +0 robe (68, 7, D:6) 10 stones Level 7 of the Dungeon (0, 0, D:7) a +0 whip (9, 10, D:7) a +0 dagger a +0 robe (10, 10, D:7) a +0 short sword (13, -26, D:7) a +0 giant club (13, -5, D:7) a +0 long sword (20, -29, D:7) a +0 trident (22, -19, D:7) a +0 rapier (22, -15, D:7) a +2 whip of draining (27, -4, D:7) a +0 ring mail a +0 trident (28, -19, D:7) 15 stones (29, -4, D:7) a +2 dire flail of protection (32, -13, D:7) a +0 ring mail (34, -8, D:7) 16 stones (35, -9, D:7) an adder skeleton (36, -11, D:7) a quokka corpse (39, -11, D:7) a +0 dagger (41, 3, D:7) a scroll of identify (43, -17, D:7) 16 stones (44, 8, D:7) a scroll of remove curse (46, 9, D:7) a +0 scimitar (50, 2, D:7) a potion of flight (51, -12, D:7) a +0 spear (52, 14, D:7) a scroll of blinking (53, 3, D:7) 8 gold pieces Level 8 of the Dungeon (0, 0, D:8) an uncursed staff of earth (6, 7, D:8) an arrow (7, 0, D:8) a scroll of immolation (7, 4, D:8) an arrow (7, 5, D:8) an arrow (7, 6, D:8) an arrow (7, 8, D:8) an arrow (8, 3, D:8) an arrow (8, 5, D:8) an arrow (13, -3, D:8) 9 bolts the Ecumenical Temple (3, 23, Temple) a scroll of noise