Dungeon Crawl Stone Soup version 0.14-a0-3350-g14ab857 (webtiles) character file. 0 wanderscummer the Skirmisher (level 1, 12/12 HPs) Began as a Vine Stalker Wanderer on Mar 18, 2014. Got out of the dungeon alive. The game lasted 00:00:02 (1 turns). wanderscummer the Skirmisher (Vine Stalker Wanderer) Turns: 1, Time: 00:00:02 HP 12/12 AC 5 Str 14 XL: 1 Next: 0% MP 2/2 EV 9 Int 13 God: Gold 0 SH 0 Dex 12 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . c - +0 club rCold . . . Clarity . b - +0 ring mail rNeg . . . Conserve . (no shield) rPois . rCorr . (no helmet) rElec . rRot + (no cloak) SustAb . . Spirit + (no gloves) rMut . Warding . (no boots) Saprov . . . Stasis . (no amulet) MR ..... (no ring) (no ring) @: not resistant to hostile enchantments, extremely unstealthy A: fangs 2, regeneration 1, magic shield, antimagic bite, no device heal a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions and wands cannot restore your HP. Skills: + Level 3.6 Fighting + Level 1.0 Throwing + Level 1.0 Armour Level 1.0 Hexes Level 2.0 Summonings Level 1.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Inventory: Hand weapons c - a +0,+0 club (weapon) Armour b - a +0 ring mail (worn) Comestibles d - a bread ration Books a - a book of Callings Spells Type Level Summon Small Mammal Summoning 1 Call Imp Summoning 2 Call Canine Familiar Summoning 3 Summon Guardian Golem Hexes/Summoning 4 Summon Lightning Spire Summoning/Air 4 Summon Ice Beast Ice/Summoning 4 ## .##.## ##....<# #@# ### There were no monsters in sight! Message History Welcome, wanderscummer the Vine Stalker Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Found two staircases leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! Vault maps used: D:1: dpeg_arrival_round_a, dk_noncrumbling_4 Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | wanderscummer, the Vine Stalker Wanderer, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 1 | D:$ | Got out of the dungeon alive.