warden91 Level 1 of the Dungeon (0, 0, D:1) 6 poisoned darts (2, -27, D:1) 2 stones (2, -6, D:1) a goblin corpse (skeletalised by now) (4, -5, D:1) a hobgoblin corpse (skeletalised by now) (7, 2, D:1) a bat corpse (skeletalised by now) (11, 3, D:1) a bat skeleton (22, -14, D:1) 2 stones (24, 4, D:1) a +0 leather armour (29, 11, D:1) a +0 cloak (33, -30, D:1) a +0 dagger (33, 3, D:1) 3 stones (35, -13, D:1) a +0 dagger a goblin skeleton a ball python skeleton (37, -30, D:1) a bat skeleton (39, 1, D:1) a beast talisman (42, 15, D:1) a bat skeleton (45, 1, D:1) a rat skeleton Level 2 of the Dungeon [Shop] Semunuas's Armour Emporium a +0 ring mail (44 gold) the +6 plate armour of the Fife {Dex+3} (729 gold) Dex+3: It affects your dexterity (+3). the +0 leather armour of Hubris {rElec rC+} (253 gold) rC+: It protects you from cold. rElec: It insulates you from electricity. a +0 chain mail (49 gold) a +0 robe (7 gold) a +3 chain mail of poison resistance (258 gold) a +2 cloak of poison resistance (203 gold) the +10 plate armour of Irksome Leaves {rCorr Dex+2 Stlth+} (1018 gold) Dex+2: It affects your dexterity (+2). rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. a +2 plate armour of cold resistance (440 gold) [Shop] Zec Jabixe's Antique Weapon Emporium a +1 dagger of distortion (288 gold) a +0 hand axe (72 gold) a +1 short sword of venom (254 gold) a +0 mace (72 gold) a +4 orcbow of freezing (679 gold) a +0 orcbow (84 gold) a +0 hand axe (72 gold) a +1 flail of distortion (376 gold) (0, 0, D:2) 5 stones (2, -1, D:2) a jackal corpse (skeletalised by now) (9, -10, D:2) a +0 dagger (16, 16, D:2) a +0 whip (21, 18, D:2) a +0 whip (23, 2, D:2) a +0 short sword 5 stones (23, 3, D:2) a rat skeleton (26, -12, D:2) a +0 flail (27, 2, D:2) 4 poisoned darts (27, 26, D:2) a +0 cloak (28, 7, D:2) an adder skeleton (32, 3, D:2) a +0 club (36, -13, D:2) a +0 ring mail (36, 18, D:2) a +0 dagger 3 stones a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 3 large rocks (4, -10, D:3) a +0 robe (4, -9, D:3) a +0 club 7 stones (5, -11, D:3) a +0 leather armour (6, -27, D:3) a blade talisman (15, -34, D:3) a rat corpse (skeletalised by now) (18, -32, D:3) a bat corpse (skeletalised by now) (22, -24, D:3) 5 boomerangs (35, -22, D:3) 4 stones a +0 short sword a kobold skeleton (42, -6, D:3) a frilled lizard skeleton (43, -27, D:3) a frilled lizard skeleton a ball python skeleton (44, -28, D:3) an adder skeleton (44, -6, D:3) a +0 short sword (51, -19, D:3) an adder skeleton (52, -12, D:3) a quokka corpse (skeletalised by now) (56, -44, D:3) a hobgoblin corpse (skeletalised by now) (63, -33, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Deniac's Antique Weapon Shoppe a +0 mace (93 gold) a +0 spear of freezing (229 gold) a +0 trident (108 gold) the +9 flail of the Forest {flame, Fly} (1872 gold) Fly: It grants you flight. a +0 falchion (93 gold) a +0 falchion (93 gold) a +0 broad axe (124 gold) the +1 trident of Dried Tears {heavy, rF+ rN+} (914 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. a +0 club (31 gold) a +0 long sword (108 gold) [Shop] Pod Roipide's Distillery a potion of mutation (112 gold) a potion of haste (140 gold) a potion of brilliance (56 gold) a potion of haste (140 gold) a potion of heal wounds (70 gold) 2 potions of curing (84 gold) a potion of degeneration (14 gold) a potion of brilliance (56 gold) a potion of attraction (42 gold) (0, 0, D:4) an adder corpse (skeletalised by now) (1, -4, D:4) 3 stones (6, -13, D:4) a +0 trident (11, -7, D:4) 4 javelins (12, 12, D:4) a +0 club (23, 5, D:4) a hobgoblin corpse (31, -6, D:4) a +0 club a gnoll corpse (38, -11, D:4) a +0 dagger a stone (39, -16, D:4) a hound corpse (skeletalised by now) (48, 4, D:4) 10 gold pieces