Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 7289467882004594525 41 weed420 the Apothecary (level 3, 0/21 HPs) Began as an Octopode Alchemist on June 8, 2025. Slain by a jackal (1 damage) ... on level 2 of the Dungeon. The game lasted 00:03:30 (1036 turns). weed420 the Apothecary (Octopode Alchemist) Turns: 1036, Time: 00:03:31 Health: 0/21 AC: 1 Str: 7 XL: 3 Next: 52% Magic: 3/6 EV: 12 Int: 19 God: Gold: 55 SH: 0 Dex: 12 Spells: 2/6 levels left rFire . . . c - +0 whip rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons c - a +0 whip (weapon) Scrolls b - a scroll of vulnerability {unknown} d - a scroll of teleportation {unknown} e - a scroll of blinking {unknown} f - a scroll of identify {unknown} Potions a - a potion of magic g - a potion of invisibility {unknown} Skills: + Level 2.4 Dodging - Level 3.0 Stealth + Level 2.3 Spellcasting + Level 1.5 Conjurations * Level 3.9 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 36% 1d2 8% 1 b - Mephitic Cloud Conj/Alch/Air 9% N/A 24% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 24% 2d7 9% 2 Construct Spike Launche Frge 4% 2d3 26% 2 Olgreb's Toxic Radiance Alch 17% N/A 32% 4 Launch Clockwork Bee Frge 2% N/A 45% 3 Sticky Flame Fire/Alch 9% 2d5 58% 4 Forge Blazeheart Golem Fire/Frge 2% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History A hobgoblin and a jackal come into view. Found a stone staircase leading up. An endoplasm comes into view. The hobgoblin hits you. You hit the hobgoblin but do no damage. Your grab misses the hobgoblin. You squeeze the hobgoblin. The hobgoblin is almost dead. The jackal barks! You hear a bark! The endoplasm quivers. The hobgoblin barely misses you. You closely miss the hobgoblin. You grab the hobgoblin. The hobgoblin is almost dead. You constrict the hobgoblin. You kill the hobgoblin! You miss the jackal. Your grab misses the jackal. A jackal comes into view. The jackal barely misses you. The jackal closely misses you. You hit the jackal. Your grab misses the jackal. The jackal is severely wounded. The endoplasm freezes you. You are frozen. You closely miss the jackal. You grab the jackal. You constrict the jackal. The endoplasm freezes you. You are frozen. The jackal bites you but does no damage. The jackal closely misses you. Casting: Poisonous Vapours (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (extremely dangerous; 24% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Mephitic Cloud. You are very lightly contaminated with residual magic. A wave of violent energy washes through your body! * * * LOW HITPOINT WARNING * * * You constrict the jackal. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you. You die... #.# ### #.# #.#### ## #..<.. .. #....# . #...#.# #####..#.# #......J.# #.###.@#.# #hh#.# #..# # .... .#... ..###.# .# .. #. .# You could see an endoplasm and 2 jackals. Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 endoplasms A giant cockroach (D:1) 6 hobgoblins 3 quokkas 2 ball pythons (D:1) 4 bats (D:1) A frilled lizard (D:2) 6 goblins 3 kobolds (D:1) 3 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | weed420 the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 269 | D:1 | Reached XP level 2. HP: 8/17 MP: 0/5 799 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 885 | D:2 | Learned a level 3 spell: Mephitic Cloud 1036 | D:2 | HP: 1/21 [frozen (4)] 1036 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_loops_cross, minivault_26 D:2: layout_loops_ring, ebering_ecumenical_altar_abandoned Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.4 Spellcasting | | 2.3 Conjurations | | 1.5 Alchemy | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 4 Whip || 47 Constrict || 15 Tentacles || 9 Cast: Poisonous Vapours || 27 Stab: Sleeping || 6 Armour: Skin || 29 Dodge: Dodged || 27