Dungeon Crawl Stone Soup version 0.33-a0-1020-g79d371098c (webtiles) character file. Game seed: 10634033387005977787 82 weirdcore the Tinkerer (level 4, 32/36 HPs) Began as a Mountain Dwarf Forgewright on Feb 28, 2025. Quit the game on level 4 of the Dungeon. The game lasted 00:05:30 (1994 turns). weirdcore the Tinkerer (Mountain Dwarf Forgewright) Turns: 1994, Time: 00:05:31 Health: 32/36 AC: 3 Str: 13 XL: 4 Next: 21% Magic: 3/7 EV: 10 Int: 17 God: Gold: 86 SH: 0 Dex: 8 Spells: 4/7 levels left rFire . . . a - +0 hammer rCold . . . (no offhand) rNeg + . . b - +0 robe rPois . (no helmet) rElec . h - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of positive energy {rN+} HPRegen 0.26/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) Missiles k - a throwing net {=f, !d} Armour b - a +0 robe (worn) h - a +0 cloak (worn) (You found it on level 2 of the Dungeon) Magical Staves d - a staff of earth (You found it on level 1 of the Dungeon) Jewellery e - a ring of positive energy (worn) {rN+} (You found it on level 2 of the Dungeon) Scrolls j - a scroll of noise {unknown} l - a scroll of revelation {unknown} m - a scroll of torment {unknown} n - a scroll of identify {@r1} Potions c - a potion of magic f - a potion of might g - 2 potions of curing {@q1, !d} i - a potion of brilliance {unknown} Skills: - Level 2.0 Fighting + Level 0.1 Armour - Level 1.3 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 6.0 Forgecraft You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 88% 1d7 1% 1 b - Construct Spike Laun Frge 44% 2d4 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 22% N/A 4% 3 Volatile Blastmotes Fire/Tloc 2% 2d10 50% 3 Forge Blazeheart Golem Fire/Frge 11% N/A 50% 4 Forge Lightning Spire Air/Frge 11% 3d4 50% 4 Fulminant Prism Conj/Alch 0% 3d5 88% 4 Iskenderun's Mystic Bla Conj/Tloc 1% 2d3 (+2d1 88% 4 Forge Monarch Bomb Fire/Frge 5% 4d6 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: The Shining One Annotations: D:1 exclusion: 2 doors Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History g - 2 potions of curing {@q1, !d} (gained 1) A ribbon worm comes into view. A ribbon worm is nearby! Casting: Kinetic Grapnel (safe; 1% risk of failure) You miscast Construct Spike Launcher. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 5/7 mp. Casting: Construct Spike Launcher (safe; 2% risk of failure) You shape a spike launcher from a nearby wall. You now have 3/7 mp. The kinetic grapnel hits the ribbon worm. The rocky spike skewers the ribbon worm. You now have 2/7 mp. The kinetic grapnel hits the ribbon worm. The rocky spike skewers the ribbon worm. You kill the ribbon worm! You now have 1/7 mp. Your magical contamination has completely faded away. You see here a ribbon worm corpse. A goblin comes into view. It is wielding a +0 club. MP restored: 7 A goblin is nearby! The goblin shouts! You can't see any susceptible monsters within range! (Use Z to cast anyway.) The kinetic grapnel hits the goblin! You kill the goblin! You now have 6/7 mp. Found a glowing golden altar of the Shining One. MP restored: 7 Found a stone staircase leading down. You now have 86 gold pieces (gained 13). A ball python and a frilled lizard come into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin comes into view. The hobgoblin shouts! A kobold comes into view. It is wielding a +0 short sword. The kinetic grapnel hits the kobold. You kill the kobold! Health restored: 36 You now have 6/7 mp. The kinetic grapnel misses the frilled lizard. You now have 5/7 mp. The kinetic grapnel misses the frilled lizard. The ball python hisses angrily. A quokka comes into view. You now have 4/7 mp. Casting: Kinetic Grapnel (safe; 1% risk of failure) You shape a spike launcher from a nearby wall. You now have 2/7 mp. The kinetic grapnel hits the frilled lizard! You kill the frilled lizard! The rocky spike skewers the hobgoblin. The hobgoblin hits you. You take 2 damage, and have 34/36 hp. You now have 1/7 mp. The rocky spike skewers the hobgoblin. You kill the hobgoblin! The kinetic grapnel hits the ball python. You kill the ball python! You now have 0/7 mp. You barely miss the quokka. The rocky spike skewers the quokka. x2 You kill the quokka! k - a throwing net {=f, !d} l - a scroll labelled IFFURI BUDGHIPP Health restored: 36; MP restored: 7 m - a scroll labelled XOKHUL NANUBB You see here a +0 dagger. n - a scroll of identify {@r1} There is a stone staircase leading down here. There is a stone staircase leading down here. A bat comes into view. Search for what [Enter for "."]? . The kinetic grapnel hits the bat. You kill the bat! You now have 6/7 mp. You see here a bat corpse. A malevolent force fills the Dungeon... You fall into a shaft and drop 2 floors! The shaft crumbles and collapses. MP restored: 7 A ribbon worm comes into view. Found a stone staircase leading down. The kinetic grapnel hits the ribbon worm. You now have 6/7 mp. Casting: Kinetic Grapnel (safe; 1% risk of failure) You shape a spike launcher from a nearby wall. You now have 4/7 mp. The grapnel comes loose from the ribbon worm. The kinetic grapnel hits the ribbon worm. The rocky spike skewers the ribbon worm! The ribbon worm bites you. You take 5 damage, and have 31/36 hp. You now have 3/7 mp. The grapnel guides your strike. You thump the ribbon worm! You kill the ribbon worm! Training target 2.0 for Fighting reached! Your Fighting skill increases to level 2! You need to enable at least one skill for training. Options error: Missing colour in message_colour setting: 'before it is too late' Options error: Missing colour in message_colour setting: 'Shift\-Dir \- straight line' Options error: Missing colour in message_colour setting: 'f \- you' Welcome back, weirdcore the Mountain Dwarf Forgewright. .#.# >.. ..... .... ..... ... #...## ... . ..... ##.##^. ... ....... #.#....... #..†.$.... . ##@####### ....##..##### #.........###.### #######.......... #######.######.. ...(........... #######.####### #.# #.. There were no monsters in sight! Vanquished Creatures 4 adders (D:2) A dart slug (D:1) 2 ribbon worms (D:2 D:4) 5 ball pythons (D:1 D:2) 3 bats (D:1 D:2) 4 endoplasms (D:1 D:2) 5 goblins (D:1 D:2) 2 hobgoblins (D:2) 3 jackals (D:1) A quokka (D:2) 2 frilled lizards (D:1 D:2) 4 kobolds (D:1 D:2) 4 rats (D:1 D:2) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | weirdcore the Mountain Dwarf Forgewright began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 209 | D:1 | Reached skill level 5 in Forgecraft 280 | D:1 | Reached skill level 1 in Fighting 280 | D:1 | Reached XP level 2. HP: 23/23 MP: 1/5 588 | D:1 | Found a faded altar of an unknown god. 1027 | D:2 | Learned a level 2 spell: Construct Spike Launcher 1080 | D:2 | Reached XP level 3. HP: 28/28 MP: 4/6 1312 | D:2 | Reached skill level 6 in Forgecraft 1315 | D:2 | Reached XP level 4. HP: 35/35 MP: 1/7 1586 | D:2 | Found a glowing golden altar of the Shining One. 1977 | D:2 | You fall into a shaft and drop 2 floors! 1994 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_basic, hellmonk_ecumenical_altar_leap_of_faith, st_stairs_14, minmay_strange_pillars D:2: layout_loops_ring, basic_altar, minmay_increasing_density D:4: layout_rooms, serial_shops, nicolae_shop_rolling_square, minmay_misc_feat_plants, uniq_eustachio, uniq_natasha, uniq_duvessa, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Forgecraft | 5 6 | 6.0 Spellcasting | 2 | 2.0 Fighting | 1 2 | 2.0 Stealth | 2 | 2.0 Armour | | 0.1 Dodging | | 1.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 21 | 2 || 23 Cast: Kinetic Grapnel | 39 | 13 || 52 Construct Spike L | 4 | 3 || 7 Use: Scroll | 2 | || 2 Armour: Robe | 6 | 3 || 9 Dodge: Dodged | 9 | || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2001 | 1960 | 41 | 21 | 1703 | 3 | 667.0 | Dungeon | 2001 | 1960 | 41 | 21 | 1703 | 3 | 667.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1024 daAuts D:1: 959 daAuts D:4: 17 daAuts Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_basic, hellmonk_ecumenical_altar_leap_of_faith, st_stairs_14, minmay_strange_pillars D:2: layout_loops_ring, basic_altar, minmay_increasing_density D:4: layout_rooms, serial_shops, nicolae_shop_rolling_square, minmay_misc_feat_plants, uniq_eustachio, uniq_natasha, uniq_duvessa, uniq_grinder Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2001 | 1960 | 41 | 21 | 1703 | 3 | 667.0 | Dungeon | 2001 | 1960 | 41 | 21 | 1703 | 3 | 667.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1024 daAuts D:1: 959 daAuts D:4: 17 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 39.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 39.3 +-------+-------+-------+-------+-------+----------------------