weresquid the Dungeon (0, 34, D) a +2 pair of boots of rampaging (0, 50, D) a staff of cold (0, 51, D) a +2 quarterstaff of speed (1, 32, D) a +0 dagger (1, 33, D) a staff of conjuration (1, 34, D) a +4 ring of protection an amulet of magic regeneration a +4 ring of slaying the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. SH: It affects your SH (+8). the ring "Xefuoc" {rC+ Str+3} [ring of protection from cold] Str: It affects your strength (+3). rC: It protects you from cold. the ring of Mistrust {Fire Str+4 Dex+3} [ring of fire] It enhances your fire magic. Str: It affects your strength (+4). Dex: It affects your dexterity (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. a +6 ring of intelligence a ring of willpower a ring of flight (1, 50, D) an amulet of regeneration (1, 52, D) a +0 long sword of protection (2, 14, D) a +1 long sword of protection (2, 15, D) a staff of air (2, 16, D) a +2 robe (2, 32, D) a staff of death (2, 34, D) a piece from Xom's chessboard (15/15) (2, 51, D) a +5 whip of electrocution (2, 52, D) a +2 cloak of stealth the +6 great sword "Giantbane" {venom, *Corrode rElec rF+++ Stlth+} It poisons the flesh of those it strikes. rF: It renders you almost immune to fire. rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. Stlth: It makes you more stealthy. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a +0 scale mail of poison resistance (3, 15, D) a +1 spear (still there?) a +0 robe (still there?) a ring of flight (still there?) (3, 16, D) a ring of see invisible (3, 33, D) a staff of death (3, 34, D) an amulet of reflection (3, 36, D) a +1 vorpal quarterstaff (still there?) a +0 robe (still there?) (3, 52, D) a staff of air (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 vorpal longbow (4, 15, D) the +7 chain mail "Jogurph" {rElec} rElec: It insulates you from electricity. (4, 32, D) a ring of flight (4, 34, D) a +2 hand axe of flaming (4, 50, D) a box of beasts (4, 51, D) a +1 morningstar of protection (4, 52, D) a +2 scale mail of positive energy (5, 15, D) an amulet of faith (5, 16, D) a +1 chain mail of cold resistance (5, 32, D) a +2 halberd of venom (5, 33, D) the +5 ring mail of Reason {MP+9} MP: It affects your magic capacity (+9). (5, 34, D) the +7 lajatang of Order {silver, rMut} It inflicts extra damage upon those it strikes, and deals substantially increased damage to chaotic, mutated and magically transformed beings. rMut: It protects you from mutation. (5, 50, D) a +1 scimitar of pain (5, 51, D) a phial of floods (5, 52, D) a piece from Xom's chessboard (15/15) (6, 14, D) a +0 scimitar of distortion (6, 15, D) a +0 hand crossbow of flaming (6, 16, D) the +3 glaive "Erishrituo" {vorpal, Int+7 Dex-5} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+7). Dex: It affects your dexterity (-5). (6, 17, D) a +0 long sword (still there?) a +3 plate armour of cold resistance (still there?) (6, 33, D) a staff of earth (6, 34, D) a +1 shortbow of flaming (6, 53, D) a ghoul corpse (skeletalised by now) (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of berserk rage (7, 15, D) a ring of positive energy (7, 16, D) a +4 flail of venom (7, 18, D) a +0 trident (still there?) a ring of magical power (still there?) (7, 32, D) a staff of death (7, 33, D) a +0 vampiric trident (7, 34, D) a book of the Sky (7, 51, D) a ring of poison resistance (7, 53, D) +0 shadow dragon scales (still there?) a shadow dragon corpse (skeletalised by now) (still there?) (8, 14, D) a +0 flail of draining (8, 15, D) a +2 scale mail of cold resistance (8, 16, D) a +4 hunting sling of flaming (8, 18, D) a +0 battleaxe (8, 32, D) the +5 fire dragon scales of Fun {-Tele rF++ rC- Int+2 Dex+4 Slay+5} Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. -Tele: It prevents most forms of teleportation. (8, 33, D) a staff of poison (8, 50, D) a piece from Xom's chessboard (15/15) (8, 52, D) a staff of earth (8, 53, D) a ghoul corpse (skeletalised by now) (8, 54, D) a +0 scythe of freezing (still there?) a shadow dragon corpse (skeletalised by now) (still there?) (9, 14, D) a ring of ice (9, 15, D) the +9 broad axe "Zasuddema" {flame, rN+++ Int-3} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (-3). rN: It renders you almost immune to negative energy. (9, 32, D) +2 shadow dragon scales (9, 51, D) a staff of earth (9, 52, D) the +0 scale mail of Marbles {rElec rF- rC+++ Str+2} Str: It affects your strength (+2). rF: It makes you vulnerable to fire. rC: It renders you almost immune to cold. rElec: It insulates you from electricity. (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (10, 14, D) a +2 hand axe of holy wrath (10, 15, D) a staff of air (10, 16, D) a staff of death (10, 32, D) a ring of positive energy (10, 33, D) Nauchaku's Disquisition on Air and Shape Shifting Spells Type Level Known a - Passwall Transmutation/Earth 2 yes b - Mephitic Cloud Conjuration/Poison/Air 3 yes c - Ignite Poison Fire/Transmutation/Poison 3 yes d - Blade Hands Transmutation 5 no (10, 34, D) a +2 robe of willpower (10, 50, D) a lightning rod (4/4) (10, 52, D) a +2 chain mail of poison resistance (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a phantom mirror (11, 16, D) a +6 hunting sling of freezing (11, 32, D) a +2 scimitar of protection (11, 33, D) a +0 great sword a +0 robe of willpower (11, 34, D) a +2 trident of venom (11, 50, D) +2 ice dragon scales (11, 51, D) a staff of air (11, 52, D) a box of beasts (12, 15, D) a +2 scimitar of freezing (12, 16, D) a +5 short sword of venom (12, 32, D) a +0 mace of holy wrath (12, 34, D) a phial of floods (12, 50, D) a +1 morningstar of protection (12, 51, D) a +2 flail of protection (12, 52, D) the +8 spear "Otur" {flame, rElec} It burns those it strikes, dealing additional fire damage. rElec: It insulates you from electricity. (13, 32, D) a staff of death (13, 33, D) a staff of earth (13, 50, D) a tin of tremorstones (2/2) (13, 51, D) a +4 great sword of holy wrath (13, 52, D) a +4 hunting sling (14, 50, D) Ozocubu's Autobiography (14, 51, D) a +5 falchion of pain (19, 1, D) the +8 glaive of Annihilation {venom, Will++ rCorr Str-5} It poisons the flesh of those it strikes. Str: It affects your strength (-5). rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. (19, 16, D) a +0 short sword (19, 17, D) a staff of conjuration (19, 32, D) a book of Changes (19, 48, D) a +2 ring mail of cold resistance (19, 49, D) a lightning rod (4/4) (19, 50, D) a lightning rod (4/4) (19, 51, D) a +0 fustibalus (still there?) the +8 quick blade of the Final Decision {vorpal, Str+4} (still there?) It inflicts extra damage upon your enemies. Str: It affects your strength (+4). 21 stones (still there?) a +0 robe (still there?) a +0 buckler (still there?) (20, 16, D) a +2 arbalest of flaming (20, 17, D) a box of beasts (20, 32, D) the +0 leather armour of the Slightly Bent {Int+5} Int: It affects your intelligence (+5). (20, 33, D) a +0 mace (20, 48, D) a piece from Xom's chessboard (15/15) (20, 49, D) a +4 eudemon blade of holy wrath a +0 tower shield an apis corpse (skeletalised by now) (20, 50, D) a +2 whip of holy wrath (still there?) a +0 robe (still there?) 4 scrolls of enchant weapon (still there?) a phial of floods (still there?) (20, 51, D) a +3 whip of holy wrath (still there?) a +0 robe (still there?) (20, 52, D) a +4 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (20, 53, D) a +2 long sword of holy wrath (still there?) a +3 ring mail of poison resistance (still there?) a +2 tower shield (still there?) (21, 1, D) a +1 spear of pain (21, 5, D) a +0 fustibalus (still there?) a +0 club (still there?) 16 sling bullets (still there?) (21, 16, D) the +2 chain mail of a Gauntlet {rN++} rN: It greatly protects you from negative energy. (21, 21, D) a +3 vorpal broad axe (still there?) a +0 ring mail (still there?) (21, 32, D) a +0 war axe (21, 33, D) a +1 plate armour of fire resistance (21, 34, D) a staff of conjuration (21, 48, D) a ring of protection from fire (21, 49, D) a +1 vampiric war axe (21, 50, D) a +0 longbow (still there?) a +4 falchion of flaming (still there?) 22 arrows (still there?) a +0 robe (still there?) 4 scrolls of enchant weapon (still there?) (21, 53, D) a +3 scimitar of holy wrath (still there?) a +3 hand crossbow of flaming (still there?) a +0 tower shield (still there?) (22, 0, D) a book of the Senses (22, 1, D) a phial of floods (22, 7, D) a +0 trident (still there?) a throwing net (still there?) (22, 16, D) a +0 dagger (22, 17, D) a +0 ring mail (22, 21, D) a +0 longbow (still there?) 19 arrows (still there?) a +0 leather armour (still there?) (22, 23, D) a +0 short sword (still there?) a +0 longbow (still there?) 21 arrows (still there?) a +0 leather armour (still there?) (22, 33, D) a +1 hand crossbow of flaming (22, 34, D) a +0 long sword (still there?) a +0 cloak (still there?) a +0 rapier (still there?) (22, 35, D) the +4 spear "Afos" {vamp, Dex+3} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+3). (unseen) (22, 48, D) a +6 ring of dexterity a ring of magical power a +6 ring of dexterity a ring of see invisible (22, 49, D) a +4 scimitar of holy wrath a +0 tower shield a staff of death (22, 50, D) a +1 long sword of flaming (22, 51, D) an apis corpse (skeletalised by now) (22, 52, D) a +3 long sword of holy wrath (still there?) a +0 tower shield (still there?) a +3 whip of holy wrath (still there?) a +0 robe (still there?) a pearl dragon corpse (skeletalised by now) (still there?) (22, 53, D) a +3 whip of holy wrath a +0 robe a +6 ring of dexterity a +3 whip of holy wrath a +0 robe +0 pearl dragon scales a +2 long sword of flaming a +0 shortbow 7 arrows a +0 robe a pearl dragon corpse (skeletalised by now) (23, 0, D) the +2 longbow "Spiderslayer" {venom, rPois Stlth+} Any ammunition fired from it poisons the flesh of those it strikes. rPois: It protects you from poison. Stlth: It makes you more stealthy. (23, 1, D) a staff of fire (23, 5, D) a +2 falchion of electrocution (still there?) 11 javelins (still there?) a +0 leather armour (still there?) (23, 16, D) a +0 long sword (23, 17, D) a +0 short sword a +0 spear of venom a +2 robe of resistance a staff of earth (23, 18, D) a staff of fire (23, 19, D) a +0 long sword (23, 21, D) a +0 vorpal glaive (23, 22, D) a +0 longbow (still there?) 21 arrows (still there?) a +0 leather armour (still there?) a +6 ring of strength (still there?) (23, 23, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (23, 32, D) a +0 pair of gloves of dexterity (23, 33, D) a +0 halberd (still there?) a +1 dagger of draining (still there?) (23, 34, D) a +0 hand axe (still there?) a staff of fire (still there?) (23, 36, D) a +0 war axe (still there?) a +0 scimitar (still there?) a +0 dire flail (still there?) (23, 49, D) a +2 eudemon blade of holy wrath (still there?) a +0 tower shield (still there?) the amulet of the Four Winds {rN+ Will+++ Clar} (still there?) [amulet of nothing] rN: It protects you from negative energy. Clar: It protects you against confusion. Will: It greatly increases your willpower. a ring of fire (still there?) (23, 50, D) an amulet of faith (still there?) an apis corpse (skeletalised by now) (still there?) (23, 51, D) a +2 scimitar of flaming (still there?) a +0 shortbow (still there?) 22 arrows (still there?) a +4 chain mail of willpower (still there?) (23, 54, D) a +3 whip of holy wrath a +0 robe a ring of see invisible (24, 4, D) a +0 spear of venom (still there?) the +8 longbow "Zephyr" {speed, Dex+3 SInv} (still there?) Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). SInv: It lets you see invisible. 11 javelins (still there?) a +0 leather armour (still there?) (24, 6, D) a +0 trident (unseen) (24, 18, D) a piece from Xom's chessboard (15/15) (24, 20, D) a +1 spear of flaming the +5 falchion "Earthworm" {vorpal, Will+ Int+3 Dex+2} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+2). Will: It increases your willpower. (24, 21, D) a +0 short sword (24, 22, D) a +0 short sword a +0 short sword a +0 leather armour a +0 rapier a +0 short sword a +0 shortbow 18 arrows (24, 24, D) a +0 rapier of freezing (still there?) a +0 rapier of freezing (still there?) a +0 leather armour (still there?) (24, 32, D) a +0 trident a lightning rod (4/4) (24, 34, D) a +0 halberd (still there?) the +3 scimitar of the Modern Shrikes {pain, *Corrode Fly rN+ Str+3 Dex+4} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+3). Dex: It affects your dexterity (+4). rN: It protects you from negative energy. Fly: It grants you flight. *Corrode: It may corrode you when you take damage. a +0 cloak (still there?) a +0 hand axe (still there?) a +1 falchion of electrocution (still there?) (24, 35, D) a +0 cloak (unseen) (24, 37, D) a +0 glaive (unseen) (24, 48, D) a +2 dagger of venom (24, 49, D) a staff of air (24, 50, D) a staff of cold (24, 51, D) a +3 whip of holy wrath (still there?) a +0 robe (still there?) an amulet of reflection (still there?) an apis corpse (skeletalised by now) (still there?) (24, 52, D) a pearl dragon corpse (skeletalised by now) (25, 1, D) a +2 robe of positive energy (25, 3, D) a +0 club (still there?) a +0 hunting sling (still there?) 24 stones (still there?) (25, 6, D) a +2 spear of flaming (still there?) 10 silver javelins (still there?) a +0 leather armour (still there?) (25, 17, D) a book of the Hunter (25, 18, D) the Incunabulum of Evil Rites Spells Type Level Known a - Pain Necromancy 1 yes b - Agony Necromancy 5 yes c - Borgnjor's Revivification Necromancy 8 no (25, 20, D) a +0 dagger (unseen) (25, 22, D) a +0 longbow (still there?) 19 arrows (still there?) a +2 leather armour of fire resistance (still there?) (25, 23, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (25, 32, D) a phial of floods (25, 33, D) a +2 halberd of protection (25, 34, D) a +0 glaive (still there?) the amulet of Pixzizix {RegenMP Harm rC- Int+3} (still there?) [amulet of magic regeneration] It increases your rate of magic regeneration. Int: It affects your intelligence (+3). rC: It makes you vulnerable to cold. Harm: It increases damage dealt and taken. a phantom mirror (still there?) (25, 35, D) a +0 scimitar (still there?) a +0 morningstar (still there?) (25, 36, D) a +0 dagger (still there?) a +0 cloak (still there?) a +4 falchion of freezing (still there?) a +0 long sword (still there?) (25, 37, D) a +0 halberd (unseen) (25, 48, D) an amulet of guardian spirit (25, 49, D) a +1 long sword of flaming a +0 hunting sling 10 stones a +0 robe a +0 buckler a +0 falchion of flaming a +0 shortbow 19 arrows a +0 robe a staff of fire (25, 50, D) a +3 sacred scourge of holy wrath (still there?) a +0 robe (still there?) a manual of Long Blades (still there?) (25, 51, D) an apis corpse (skeletalised by now) (26, 1, D) a +0 spear (26, 7, D) a +2 vampiric spear (still there?) 6 javelins (still there?) a +0 leather armour (still there?) (26, 8, D) a +2 trident of protection a +0 robe (26, 16, D) a +0 short sword (26, 17, D) a +0 long sword (26, 18, D) a +0 long sword (still there?) a +0 shortbow (still there?) 24 arrows (still there?) (26, 22, D) a +0 longbow (still there?) 16 arrows (still there?) a +0 leather armour (still there?) an amulet of faith (still there?) (26, 23, D) a +1 vampiric trident (unseen) (26, 32, D) a phial of floods (26, 33, D) a staff of poison (26, 34, D) a +0 trident a +0 whip a +0 cloak a staff of fire (26, 35, D) a +0 cloak (still there?) the ring of the Mutiny {MP+9 SInv} (still there?) [ring of see invisible] MP: It affects your magic capacity (+9). SInv: It lets you see invisible. a +0 mace (still there?) (26, 36, D) a +0 flail (26, 48, D) a +3 flail of flaming a +0 hunting sling 15 stones a +0 robe a +0 buckler a +0 vorpal falchion (26, 49, D) a staff of fire (26, 50, D) a staff of earth (27, 0, D) a staff of earth (27, 1, D) a phial of floods (27, 4, D) a +0 club (still there?) a +0 fustibalus (still there?) 20 sling bullets (still there?) (27, 17, D) a +0 long sword (27, 20, D) a +0 longbow (still there?) 28 arrows (still there?) a +0 leather armour (still there?) (27, 32, D) a +0 halberd (still there?) a staff of poison (still there?) (27, 33, D) a book of Necromancy (27, 48, D) a +4 vampiric long sword (27, 49, D) a +6 glaive of protection (still there?) a +0 fustibalus (still there?) 21 stones (still there?) a +0 robe (still there?) an Inescapable Atlas (still there?) (27, 50, D) a +1 cloak of willpower (27, 53, D) a +3 scimitar of flaming a +2 hunting sling of freezing 23 stones a +0 robe a +0 buckler (28, 0, D) a +4 war axe of venom (28, 1, D) the +0 ring mail "Nilinuj" {Drain +Blink Dex-3 Stlth+} Dex: It affects your dexterity (-3). +Blink: It lets you blink. Drain: It drains your maximum health when unequipped. Stlth: It makes you more stealthy. (28, 16, D) a +1 ring mail of willpower (28, 32, D) the +8 hunting sling "Jellyslayer" {flame, Int+8} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+8). (28, 33, D) a +0 dagger (still there?) a +2 cloak (still there?) a book of Air (still there?) (28, 47, D) a +0 hunting sling (still there?) a +6 spear (still there?) 10 stones (still there?) a +0 robe (still there?) a +0 buckler (still there?) (28, 48, D) the ring "Moomn" {rN+ rCorr Dex+3 Stlth+} [ring of resist corrosion] Dex: It affects your dexterity (+3). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (28, 49, D) a staff of fire (29, 0, D) a +0 dagger of electrocution (29, 1, D) a +1 scale mail of fire resistance (29, 16, D) a +0 leather armour (29, 17, D) a +5 short sword of speed (29, 19, D) a +0 dagger (unseen) (29, 33, D) a +1 robe of the Archmagi (29, 35, D) a +0 long sword (still there?) a +0 cloak (still there?) a +0 hand axe (still there?) (29, 49, D) an Everburning Encyclopedia (29, 50, D) a +2 scale mail of cold resistance (30, 49, D) a +0 rapier of speed (30, 50, D) a staff of death (31, 20, D) a +0 long sword (still there?) the +1 leather armour "Lyemoim" {*Corrode rF++} (still there?) rF: It greatly protects you from fire. *Corrode: It may corrode you when you take damage. (31, 50, D) a +2 pair of boots of rampaging (32, 48, D) a +3 falchion of flaming (32, 49, D) a staff of cold (33, 18, D) the +5 scythe "Finisher" {speed, eviscerate} (still there?) Attacks with this weapon are significantly faster. It may eviscerate those it strikes, slaying them instantly, with a decreasing chance against stronger foes. a +0 scale mail (still there?) (33, 48, D) a +0 robe (33, 49, D) a +0 buckler (still there?) a +3 scimitar of flaming (still there?) (33, 50, D) a book of the Sky (34, 49, D) a lightning rod (4/4) (34, 50, D) a phantom mirror (35, 14, D) a staff of air (35, 28, D) a +3 vorpal trident (35, 29, D) a lightning rod (4/4) (36, 1, D) a staff of cold (36, 15, D) a +6 ring of dexterity (36, 18, D) a +0 rapier (still there?) a +0 ring mail (still there?) a +0 scimitar (still there?) (36, 28, D) a +0 spear of venom (36, 29, D) the +8 trident of the Octopus King {venom, rElec rPois Will+} It poisons the flesh of those it strikes. rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It increases your willpower. (37, 1, D) a +0 rapier (37, 15, D) a +3 scimitar of holy wrath (37, 29, D) a +0 short sword of holy wrath (38, 0, D) a +0 leather armour (38, 1, D) a +0 vorpal falchion (38, 2, D) a +0 trident of venom (still there?) a +1 vorpal fustibalus (still there?) a +0 robe (still there?) (38, 3, D) a +1 rapier of draining (still there?) a +0 robe (still there?) (38, 5, D) a +0 trident (still there?) 5 boomerangs (still there?) (38, 14, D) a staff of air a +0 long sword (38, 15, D) a +2 vorpal hunting sling (38, 19, D) a +0 long sword (still there?) a +0 ring mail (still there?) (38, 20, D) a +0 short sword (38, 29, D) a +1 leather armour of fire resistance (38, 48, D) the +5 flail "Ugam" {drain, Drain Fly rPois rF-} A truly terrible weapon, it drains the life of any living foe it strikes. rF: It makes you vulnerable to fire. rPois: It protects you from poison. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (38, 49, D) a ring of ice the ring of Paranoia {Contam rElec rC+ rN++ MP+9} [ring of magical power] rC: It protects you from cold. rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. MP: It affects your magic capacity (+9). Contam: It causes magical contamination when unequipped. the amulet of Satyriasis {-Tele rN+++ Regen+ Str+3} [amulet of regeneration] Str: It affects your strength (+3). rN: It renders you almost immune to negative energy. -Tele: It prevents most forms of teleportation. Regen: It increases your rate of health regeneration. the ring "Joerour" {rCorr Stlth+} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. a +6 ring of dexterity a ring of magical power a +4 ring of evasion the amulet "Siffod" {Spirit -Tele rElec rCorr Int+5} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Int: It affects your intelligence (+5). rElec: It insulates you from electricity. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the ring "Aqiruyz" {rN+ EV+4 Dex+3} [ring of evasion] EV: It affects your evasion (+4). Dex: It affects your dexterity (+3). rN: It protects you from negative energy. the ring of Wipn {rC- AC+4 Dex+5} [ring of protection] AC: It affects your AC (+4). Dex: It affects your dexterity (+5). rC: It makes you vulnerable to cold. (38, 50, D) a staff of fire (39, 0, D) a +0 trident a +0 rapier of electrocution (39, 1, D) a +6 ring of intelligence (39, 3, D) a +0 spear 12 javelins a +0 leather armour (39, 4, D) a +0 demon trident of freezing a +2 robe of positive energy (39, 5, D) a +0 trident (39, 14, D) a +1 vorpal great sword (39, 15, D) a +6 vorpal hunting sling (39, 16, D) a +0 short sword (39, 20, D) a +4 hand axe of flaming (39, 28, D) a box of beasts (39, 31, D) the +9 hunting sling of Defilement {flame, rF- Will++ Dex+4} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+4). rF: It makes you vulnerable to fire. Will: It greatly increases your willpower. (39, 48, D) a +5 dagger of venom (39, 49, D) a +0 war axe of electrocution (39, 50, D) a staff of fire (40, 0, D) a staff of cold (40, 1, D) a +0 ring mail of poison resistance (40, 6, D) the +7 battleaxe "Utremud" {spect, rC++ rN+ Dex+3} (still there?) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+3). rC: It greatly protects you from cold. rN: It protects you from negative energy. a +0 robe (still there?) (40, 14, D) a +0 ring mail (40, 15, D) a staff of air (40, 16, D) a +0 short sword (40, 18, D) a +0 short sword (40, 20, D) a +4 flail of protection (still there?) a +0 short sword of venom (still there?) a +1 battleaxe of pain (still there?) (40, 28, D) a condenser vane (40, 29, D) a tin of tremorstones (2/2) (40, 32, D) a +2 arbalest of freezing (40, 34, D) a +0 battleaxe (still there?) a +0 chain mail (still there?) 2 potions of heal wounds (still there?) (40, 48, D) a +1 flail of draining (40, 49, D) a staff of air (40, 50, D) a +4 hand axe of freezing (41, 0, D) a condenser vane (41, 1, D) the +1 robe "Qeop" {rC+ MP+9 Archmagi} rC: It protects you from cold. MP: It affects your magic capacity (+9). Archmagi: It increases the power of your magical spells. (unseen) (41, 4, D) a +1 eveningstar of protection (still there?) a +0 robe (still there?) (41, 5, D) a +2 rapier of protection (still there?) a +0 robe (still there?) a +2 rapier of protection (still there?) a +0 robe (still there?) (41, 15, D) a staff of earth (41, 28, D) a +2 shortbow of flaming (41, 29, D) a +4 glaive of distortion (41, 48, D) the ring of Otemior {Str-3 Int+5 SInv} [ring of see invisible] Str: It affects your strength (-3). Int: It affects your intelligence (+5). SInv: It lets you see invisible. (41, 49, D) a +4 plate armour of fire resistance (41, 50, D) a +2 giant club (42, 1, D) a phantom mirror (42, 4, D) a +0 spear (still there?) 9 silver javelins (still there?) a +0 leather armour (still there?) (42, 15, D) a +0 long sword (still there?) the +7 Kryia's mail coat {PotionHeal*2 rC+} (still there?) Potions are twice as effective at healing its wearer. rC: It protects you from cold. a book of Geomancy (still there?) (42, 16, D) a +0 shortbow (still there?) a +0 long sword (still there?) 15 arrows (still there?) a +0 ring mail (still there?) the ring of the Tortoise {AC+8} (still there?) [ring of protection] AC: It affects your AC (+8). (42, 28, D) the +4 scale mail of Xul Lapp {rF++ rC+++ Str-2 Dex-5} Str: It affects your strength (-2). Dex: It affects your dexterity (-5). rF: It greatly protects you from fire. rC: It renders you almost immune to cold. (42, 29, D) a +1 long sword of holy wrath (42, 48, D) a +4 glaive of protection (42, 49, D) Xilen's Catalogue of Glacial Transformation Spells Type Level Known a - Spider Form Transmutation/Poison 3 yes b - Ice Form Ice/Transmutation 4 no c - Metabolic Englaciation Hexes/Ice 5 yes d - Eringya's Noxious Bog Transmutation/Poison 6 yes (43, 15, D) the +0 staff of Battle It enhances your conjuration magic. It summons a battlesphere in combat, with strength depending on Conjurations skill. (43, 16, D) a +0 short sword (still there?) a scroll of acquirement (still there?) (43, 28, D) a phantom mirror (43, 29, D) a +1 chain mail of positive energy (43, 50, D) the +8 great mace "Jareydea" {vamp, rF++ rN+ rCorr} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rF: It greatly protects you from fire. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (44, 48, D) a +2 robe of cold resistance (44, 49, D) a +0 mace of protection (44, 50, D) a phantom mirror (44, 51, D) a +4 hand crossbow of freezing (45, 48, D) a +3 glaive of pain (45, 49, D) a +1 pair of gloves of stealth (45, 50, D) a +0 mace of protection (45, 51, D) the +0 leather armour of the Stars {rPois} rPois: It protects you from poison. (46, 49, D) a +2 spectral quarterstaff (46, 50, D) a piece from Xom's chessboard (15/15) (47, 49, D) a book of Air (47, 50, D) a staff of poison (47, 51, D) a condenser vane (48, 48, D) a box of beasts (48, 49, D) a +4 chain mail of fire resistance (48, 50, D) a book of Changes (48, 51, D) a book of Weapons (49, 1, D) a +2 trident of venom (49, 48, D) a staff of air (49, 49, D) a staff of fire (49, 50, D) a +2 plate armour of willpower (50, 0, D) a potion of might (50, 1, D) the +7 quarterstaff "Odesil" {flame, rPois MP+9} It burns those it strikes, dealing additional fire damage. rPois: It protects you from poison. MP: It affects your magic capacity (+9). (50, 12, D) a staff of air (50, 24, D) a +2 eveningstar of protection (50, 25, D) a box of beasts (50, 27, D) a +4 ring of evasion a +6 ring of intelligence a ring of wizardry a ring of ice the +2 robe of the Undertaker {rC++ rCorr} rC: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. an amulet of guardian spirit the +1 robe of Duty {+Blink Str+7 Dex+2} Str: It affects your strength (+7). Dex: It affects your dexterity (+2). +Blink: It lets you blink. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the ring "Goek" {Fly rN+ Will+++ Str-3 Dex-4} [ring of flight] Str: It affects your strength (-3). Dex: It affects your dexterity (-4). rN: It protects you from negative energy. Fly: It grants you flight. Will: It greatly increases your willpower. a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight a +2 robe of resistance (50, 36, D) a staff of air (50, 37, D) a +2 vorpal battleaxe (50, 48, D) a +0 hunting sling of flaming (50, 49, D) a +0 kite shield of cold resistance (50, 50, D) the +2 robe "Fagopeff" {Rampage rCorr Int-2 Slay-5} Int: It affects your intelligence (-2). Slay: It affects your accuracy & damage with ranged weapons and melee (-5). rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. (51, 0, D) a +2 short sword of protection (51, 1, D) a +3 scale mail of cold resistance (51, 12, D) a +3 scimitar of protection (51, 24, D) a +8 fustibalus (51, 37, D) a staff of death (51, 48, D) a +3 vorpal hand crossbow (51, 49, D) Great Wizards, Vol. II (51, 50, D) a ring of positive energy (52, 0, D) a ring of see invisible (52, 1, D) a staff of fire (52, 5, D) +0 shadow dragon scales (52, 13, D) a phantom mirror (52, 16, D) a +2 great sword of flaming (still there?) a scroll of acquirement (still there?) (52, 17, D) a +2 great sword of flaming (52, 27, D) 3 large rocks (52, 36, D) a staff of air (52, 37, D) a +0 flail of holy wrath (52, 48, D) a +2 chain mail of cold resistance (52, 49, D) a piece from Xom's chessboard (15/15) a piece from Xom's chessboard (15/15) a +4 ring of slaying a piece from Xom's chessboard (15/15) a piece from Xom's chessboard (15/15) (52, 50, D) the +1 shortbow of the Hall of Blades {speed, rPois rC+ Will+ Dex-3} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (-3). rC: It protects you from cold. rPois: It protects you from poison. Will: It increases your willpower. (53, 0, D) a +4 long sword of electrocution (53, 1, D) a staff of death (53, 13, D) the +0 longbow of the Pharaoh's Fist {venom, rPois rF++ rCorr Dex-4} Any ammunition fired from it poisons the flesh of those it strikes. Dex: It affects your dexterity (-4). rF: It greatly protects you from fire. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (53, 17, D) +0 fire dragon scales (53, 24, D) a staff of fire (53, 25, D) a +4 chain mail of poison resistance (53, 27, D) 4 large rocks (unseen) (53, 29, D) 3 large rocks (unseen) (53, 37, D) a +0 spectral quarterstaff (53, 48, D) a staff of earth (53, 50, D) a staff of air (54, 0, D) a ring of willpower (54, 1, D) a staff of air (54, 13, D) a box of beasts (54, 16, D) a +4 scimitar of flaming (54, 24, D) a staff of conjuration (54, 29, D) 5 large rocks (54, 48, D) a staff of air (54, 50, D) a staff of conjuration (55, 0, D) a ring of poison resistance (55, 1, D) a +3 leather armour of fire resistance (55, 12, D) a +2 morningstar of draining (55, 29, D) 10 large rocks (56, 29, D) a +0 giant club (56, 30, D) a +3 dire flail a +0 giant spiked club (56, 32, D) 4 large rocks (unseen) (57, 30, D) 5 large rocks (unseen) (59, 36, D) a staff of earth (59, 37, D) a book of Spectacle (59, 40, D) a +0 dagger (still there?) a +0 robe (still there?) (60, 36, D) a staff of poison (60, 37, D) a +0 dagger (60, 40, D) a +0 flail (still there?) a +0 robe (still there?) (61, 8, D) +0 fire dragon scales (61, 16, D) a +0 trident (61, 26, D) a condenser vane (61, 36, D) a tin of tremorstones (2/2) (61, 37, D) the +6 short sword of the Ten Nights {elec, *Noise rCorr Str+7 Stlth+} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+7). *Noise: It may make noises in combat. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (61, 41, D) a +0 long sword a +4 mace of protection (62, 0, D) a phantom mirror (62, 8, D) a +5 vorpal bardiche (62, 16, D) a staff of conjuration (62, 18, D) 6 large rocks (62, 37, D) a phial of floods (62, 40, D) a +0 spear a +0 robe (62, 41, D) a staff of conjuration a +0 robe (63, 0, D) the +2 glaive "Laripept" {flame, Fly rC+ SInv} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rC: It protects you from cold. SInv: It lets you see invisible. Fly: It grants you flight. (63, 8, D) a condenser vane (63, 16, D) a +0 shortbow 17 arrows (63, 17, D) a staff of conjuration (63, 19, D) a +0 trident 2 throwing nets (63, 22, D) a +2 vorpal spear (still there?) 6 boomerangs (still there?) (63, 27, D) a staff of death (63, 36, D) a staff of air (63, 51, D) a +3 quarterstaff of chaos (still there?) a +0 cloak (still there?) (64, 16, D) a staff of earth (64, 17, D) a +0 glaive of venom (64, 19, D) a +0 trident (unseen) (64, 20, D) a +0 trident (unseen) (64, 27, D) the +8 Vampire's Tooth {vamp} It occasionally heals its wielder for the full amount of damage dealt when it wounds a living foe. (65, 19, D) a +1 trident of venom (still there?) a ring of resist corrosion (still there?) (65, 26, D) a staff of earth (65, 59, D) a +0 giant spiked club (still there?) a +0 robe (still there?) a ring of ice (still there?) 3 potions of haste (still there?) the ogre corpse of Erolcha (still there?) (66, 51, D) a book of Unlife (66, 53, D) a +0 dagger (still there?) a +0 robe (still there?) (68, 52, D) a +0 war axe (still there?) a +0 robe (still there?) the ring of the Hare {EV+8} (still there?) [ring of evasion] EV: It affects your evasion (+8). the orc corpse of Blork the orc (still there?) (69, 0, D) a +0 leather armour a +0 long sword (69, 36, D) a staff of cold (70, 8, D) a staff of poison (70, 11, D) a +0 club (still there?) a scroll of brand weapon (still there?) (71, 10, D) a +0 dagger (still there?) a +0 robe (still there?) (71, 16, D) a box of beasts (71, 30, D) a +0 short sword (still there?) a +0 shortbow (still there?) 16 arrows (still there?) a +0 leather armour (still there?) a potion of might (still there?) (71, 36, D) the +7 rapier "Onugaud" {chaos, rF+ Str+4} Each time it hits an enemy it has a different, random effect. Str: It affects your strength (+4). rF: It protects you from fire. (72, 8, D) the +9 battleaxe of Earthquakes {drain, rPois MP+9} A truly terrible weapon, it drains the life of any living foe it strikes. rPois: It protects you from poison. MP: It affects your magic capacity (+9). (72, 9, D) a +0 vampiric glaive (72, 10, D) a +0 whip (72, 11, D) a +0 dagger a +0 robe a +0 club (72, 16, D) Piyzef's Tome of Shape Shifting Spells Type Level Known a - Wereblood Transmutation 2 no b - Petrify Transmutation/Earth 4 yes (72, 26, D) a +3 buckler a +0 long sword a +0 leather armour a ring of flight (72, 29, D) a +0 short sword (unseen) (72, 32, D) a +0 scimitar (72, 36, D) a +2 troll leather armour (73, 1, D) the +10 spear of Arbitration {vorpal, rElec Stlth+} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (73, 17, D) a lightning rod (4/4) (73, 19, D) a +0 short sword (still there?) a +0 robe (still there?) (73, 20, D) a +0 rapier a +0 robe (73, 26, D) a staff of death (73, 36, D) a staff of earth (73, 37, D) a +0 flail of holy wrath (75, 1, D) a staff of air