Dungeon Sprint DCSS version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 13394689735669231356 0 weresquid the Cudgeller (level 1, -3/12 HPs) Began as a Gargoyle Gladiator on July 31, 2021. Slain by a scorpion (7 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:20 (14 turns). weresquid the Cudgeller (Gargoyle Gladiator) Turns: 14, Time: 00:00:21 Health: -3/12 AC: 6 Str: 17 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 8 God: Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 flail rCold . . . Faith . (no shield) rNeg + . . Spirit . b - +0 leather armour rPois ∞ Reflect . c - +0 helmet rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 flail (weapon) Missiles d - 3 throwing nets (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Skills: + Level 2.1 Fighting + Level 3.0 Maces & Flails + Level 1.7 Throwing + Level 2.4 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Welcome, weresquid the Gargoyle Gladiator. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. You open the door. There is an open door to the Entrance Hall (Safe) here. You open the door. A scorpion comes into view. The scorpion barely misses you. There is an open door to the Storerooms (Easy) here. You barely miss the scorpion. The scorpion barely misses you. The scorpion closely misses you. You barely miss the scorpion. The scorpion misses you. The scorpion stings you but does no damage. You hit the scorpion. The scorpion is lightly wounded. The scorpion stings you but does no damage. You closely miss the scorpion. The scorpion is lightly wounded. The scorpion stings you! Ouch! That really hurt! The scorpion stings you! Ouch! That really hurt! You die... ##########++ #........... + #......#..#. #####.##........... ......s@........... ##+#####......#..#. #........... ####'#####++ #.......# #.......# #.......# #...<...# #.......# You could see a scorpion. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | weresquid the Gargoyle Gladiator began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 12/12 MP: 1/1 9 | D | Noticed a scorpion 14 | D | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_5, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_5, golden_pit, hallway_of_sentries, crystal_vault_3, iron_vault_4, final_vault] Action || total -------------------------++------- Melee: Flail || 4 Armor: Leather armour || 2 Dodge: Dodged || 4