weresquid Level 1 of the Dungeon [Shop] Puloaf's Assorted Antiques a wand of flame (16) (225 gold) a +1 hat (275 gold) a +0 rapier (100 gold) a scroll of identify (50 gold) a +2 arbalest of flaming (502 gold) a potion of brilliance (100 gold) a +0 ring mail (100 gold) a scroll of teleportation (75 gold) a potion of attraction (75 gold) a +0 leather armour (50 gold) a +0 pair of gloves (112 gold) (0, 0, D:1) a +0 hunting sling (10, 34, D:1) a +0 club 4 stones (11, 10, D:1) 10 stones (15, 13, D:1) a +0 dagger (19, -8, D:1) a +0 dagger (29, 0, D:1) a +0 club (32, -7, D:1) a +0 club (32, 1, D:1) a +0 dagger (33, 36, D:1) a +0 scale mail (39, 0, D:1) 8 arrows (40, -11, D:1) 25 poisoned darts (43, 15, D:1) a +0 short sword 2 stones (43, 16, D:1) a +0 short sword 4 stones (43, 17, D:1) a +0 dagger (48, 12, D:1) a +0 club (50, 2, D:1) 18 bolts Level 2 of the Dungeon (6, -7, D:2) a +0 dagger 3 stones (9, 26, D:2) a +2 dagger of holy wrath 4 stones (17, 8, D:2) a +0 flail (21, -17, D:2) a +0 spear (24, -6, D:2) a +0 mace 3 stones (25, -10, D:2) a +0 club (25, -3, D:2) a +0 mace (25, -2, D:2) a +0 short sword 5 stones (26, 0, D:2) a +0 dagger (37, 3, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 17 sling bullets (8, -5, D:3) a +0 ring mail (21, 17, D:3) a +0 mace (23, 2, D:3) a +0 club (25, -3, D:3) a +0 club (29, -18, D:3) a +0 hunting sling (34, 20, D:3) a +0 kite shield (37, -7, D:3) a +2 spear of flaming (44, 13, D:3) 16 stones Level 4 of the Dungeon (9, 21, D:4) a +0 dagger (10, -6, D:4) a +0 spear (12, -5, D:4) a +0 war axe (13, -14, D:4) a +0 spectral quarterstaff (14, -17, D:4) a +0 dagger (14, -4, D:4) 12 bolts (18, 0, D:4) a +0 falchion a +0 chain mail (29, -2, D:4) a +0 scale mail (42, 9, D:4) 13 stones (43, 32, D:4) a +0 dagger (48, -5, D:4) a +0 short sword a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a +0 long sword (10, 0, D:5) a +0 dagger (12, -11, D:5) a +0 whip a +0 robe (12, -8, D:5) a +0 whip a +0 flail a +0 club a +0 whip a +0 spear (12, 8, D:5) 18 arrows (16, 5, D:5) a +0 ring mail (20, 9, D:5) a +0 robe (25, -8, D:5) a +0 club (25, -7, D:5) a +0 spear a +0 flail a +0 leather armour a +0 club (25, -6, D:5) a +0 spear a +0 falchion (28, -10, D:5) 18 sling bullets (32, 3, D:5) a +0 short sword (48, -11, D:5) 21 stones Level 6 of the Dungeon [Shop] Ytrit's Armour Shop the +4 robe of Folly {Brilliance Will-∞ Int+8} (489 gold) It increases the power of your magical spells. It halves the magic cost of your spells (rounding up). It reduces your willpower to zero. Int: It affects your intelligence (+8). a +0 leather armour (22 gold) the +2 leather armour of Wiban {rF+ rC+ Int+4} (455 gold) Int: It affects your intelligence (+4). rF: It protects you from fire. rC: It protects you from cold. a +0 pair of gloves (49 gold) a +0 chain mail (49 gold) a +0 leather armour (22 gold) a +2 leather armour of fire resistance (209 gold) a +1 pair of gloves (126 gold) the +1 robe of Ykkichy {rPois Str+2 Int+2} (278 gold) Str: It affects your strength (+2). Int: It affects your intelligence (+2). rPois: It protects you from poison. a +0 chain mail (49 gold) a +0 robe (7 gold) a +0 scale mail (44 gold) a +0 leather armour (22 gold) (0, 0, D:6) a +0 shortbow 19 arrows (3, -13, D:6) 7 arrows (10, -23, D:6) a +0 spear of freezing (12, -10, D:6) a +0 dagger (20, -19, D:6) 13 bolts (23, -40, D:6) 5 stones (52, -8, D:6) 30 stones (60, -40, D:6) a +0 robe (60, -37, D:6) 19 sling bullets Level 7 of the Dungeon (0, 0, D:7) 16 stones (0, 12, D:7) a +0 leather armour (1, 2, D:7) 27 stones (6, 14, D:7) a +0 hand axe (7, 14, D:7) a +0 hand axe (7, 53, D:7) a +0 dagger a +0 robe (8, 0, D:7) a +0 chain mail (8, 53, D:7) a +0 flail a +0 club a +0 leather armour a +0 dagger a +0 robe a +0 dagger a +0 robe (9, 48, D:7) a +0 halberd (9, 52, D:7) a +0 trident a +0 leather armour (12, 24, D:7) a +0 dagger a +0 chain mail (13, 17, D:7) a +0 club (14, 17, D:7) a +0 club a +0 dagger a +0 robe (14, 41, D:7) a +0 dagger (25, 21, D:7) a +0 halberd 9 stones a +0 chain mail (26, 21, D:7) a +0 dagger a +0 robe a +0 mace a +0 robe a +0 short sword 2 boomerangs a +0 leather armour a +0 short sword (31, 27, D:7) a +3 battleaxe a +0 robe a +0 long sword a +0 robe (35, 15, D:7) a +0 mace (35, 29, D:7) a +0 spear (35, 30, D:7) a +0 club a +0 leather armour (35, 31, D:7) a +0 spear (36, 27, D:7) a +0 flail Level 8 of the Dungeon [Shop] Kuunih's Self-Improvement Boutique a manual of Staves (960 gold) a manual of Throwing (960 gold) a manual of Bows (960 gold) a manual of Throwing (960 gold) (0, 0, D:8) a +0 trident a +0 ring mail (1, -1, D:8) a +0 flail (2, -4, D:8) the +3 spear of Qoigropu {drain, Contam rC+ SInv} A truly terrible weapon, it drains the life of any living foe it strikes. rC: It protects you from cold. SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. The Shining One disapproves of the use of such an item. a +0 club (5, -5, D:8) a +0 club (5, -4, D:8) a +0 halberd (10, 4, D:8) 18 bolts (17, 3, D:8) 17 stones (19, -8, D:8) a +0 spear (22, -15, D:8) a +0 flail (27, -24, D:8) a +0 dagger (30, -25, D:8) a +0 flail (30, -1, D:8) a +0 rapier (31, -15, D:8) a +0 hand axe (33, 8, D:8) a +2 short sword a +0 robe a scroll of immolation a +0 mace a +0 robe a +2 great sword a +0 robe (34, -30, D:8) a scroll of noise (34, -12, D:8) a +0 mace a +0 ring mail (36, -30, D:8) a +0 falchion (36, -16, D:8) 17 bolts (38, -35, D:8) a +0 plate armour (43, 2, D:8) a +0 dire flail a +0 robe (44, 10, D:8) a +0 giant club a +0 giant club (48, -11, D:8) a +1 flail of venom (50, -5, D:8) a +0 war axe a +0 robe a +0 leather armour a +0 club (50, -4, D:8) a +0 leather armour a +0 flail (51, -5, D:8) a +0 club (52, -5, D:8) a +0 mace (60, -14, D:8) a +0 great mace Level 9 of the Dungeon (0, 0, D:9) a +0 hand axe (3, 43, D:9) a +0 leather armour (6, 38, D:9) 17 arrows (7, 22, D:9) 4 boomerangs (9, 48, D:9) a +0 war axe (13, 31, D:9) 15 bolts (22, 8, D:9) a +1 ring mail of poison resistance (23, 20, D:9) a +0 war axe (24, 20, D:9) a +0 whip a +0 scale mail a +0 dagger a +0 robe (26, 16, D:9) a +0 robe (26, 31, D:9) a +0 dagger (37, -5, D:9) 20 sling bullets (41, 7, D:9) a +0 robe (44, 15, D:9) a +0 dagger a +0 robe (44, 19, D:9) a +0 quarterstaff (45, 15, D:9) a +0 short sword a +0 hand axe a +0 chain mail 26 sling bullets (46, 15, D:9) a +0 dagger a +0 robe (46, 16, D:9) a +0 club (49, 33, D:9) a +0 mace (59, 46, D:9) a +0 long sword (64, 11, D:9) a +0 dagger (65, 9, D:9) a +0 falchion a +1 hand axe of distortion a +0 club a +0 dagger a +0 leather armour (65, 10, D:9) a +0 war axe a +0 plate armour a +2 whip of venom a +0 dagger (70, -2, D:9) a +0 club a +0 flail a +0 dire flail a +0 chain mail Level 10 of the Dungeon (0, 0, D:10) a +0 short sword (8, 7, D:10) a +0 war axe (still there?) 28 arrows (still there?) a +0 shortbow (still there?) (10, 27, D:10) a +0 whip (22, 35, D:10) 19 bolts (24, 20, D:10) a +0 ring mail (24, 27, D:10) a +0 halberd (25, 2, D:10) 15 arrows (26, 5, D:10) a +0 leather armour a +0 dagger (26, 6, D:10) a +0 ring mail a +0 whip (26, 7, D:10) a +0 robe a +0 dagger (27, 6, D:10) a +0 hand axe a +0 robe a +0 dagger (29, 6, D:10) 7 atropa-tipped darts (31, 14, D:10) the +2 barding of Sufficient Joy {rElec Will- Int+2 Slay+5} Int: It affects your intelligence (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). rElec: It insulates you from electricity. Will: It decreases your willpower. (39, 7, D:10) a +0 leather armour a +0 war axe a +0 robe a +0 hand axe (39, 11, D:10) a +0 leather armour a +0 war axe Level 11 of the Dungeon (0, 0, D:11) a +0 robe a +0 dagger (1, 0, D:11) a +0 dagger a +0 robe a +0 giant club a +0 giant spiked club a +0 plate armour a +0 short sword (2, 1, D:11) a +0 robe a +0 dagger (8, -3, D:11) 5 boomerangs (8, 25, D:11) 21 stones (9, -9, D:11) a +0 short sword a +0 scale mail (13, 15, D:11) a +0 leather armour (14, 11, D:11) a +0 mace 4 boomerangs a +0 leather armour (15, 9, D:11) 3 large rocks (17, 20, D:11) a +0 ring mail a +0 hand axe (18, 14, D:11) a +0 dagger a +0 robe (20, 10, D:11) a +0 leather armour a +0 whip (21, 27, D:11) 17 bolts (25, -13, D:11) a +0 scale mail (26, -6, D:11) the +3 flail of Lubo {freeze, Fly Will++ MP+9} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. MP: It affects your magic capacity (+9). Fly: It grants you flight. Will: It greatly increases your willpower. (31, 5, D:11) a +0 robe (40, 24, D:11) a staff of poison a +0 leather armour (45, 16, D:11) 20 stones (47, 25, D:11) a +0 dagger Level 12 of the Dungeon (0, 0, D:12) a +0 war axe (1, 26, D:12) a +0 short sword (4, 20, D:12) a +0 morningstar (9, 0, D:12) a +0 halberd (9, 1, D:12) a +0 hand axe (12, 21, D:12) 15 arrows (19, 11, D:12) a hydra corpse (skeletalised by now) (21, 24, D:12) 16 stones (32, 8, D:12) a +0 robe (32, 11, D:12) 24 sling bullets (33, 6, D:12) a +0 giant club a +0 dire flail (34, 19, D:12) a yak corpse (35, 22, D:12) a scroll of vulnerability (36, 17, D:12) a vampire mosquito corpse (38, -7, D:12) a +0 flail (38, 23, D:12) a +2 great sword of freezing (40, -10, D:12) a +0 rapier (41, 10, D:12) a +0 ring mail (45, 16, D:12) a +0 ring mail (46, -5, D:12) a +0 mace