weresquid the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) Sif Muna's Guide on Noxious Transmigration Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Olgreb's Toxic Radiance Poison 4 no c - Yara's Violent Unravelling Hexes/Transmutation 5 yes d - Statue Form Transmutation/Earth 6 no (49, 37, D) a +2 vorpal spear (50, 36, D) a +0 short sword (50, 37, D) a box of beasts (50, 38, D) the +6 war axe "Qisabusie" {pain, rElec rN+} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rElec: It insulates you from electricity. rN: It protects you from negative energy. The Shining One disapproves of the use of such an item. a +0 leather armour (still there?) an elf corpse (still there?) (50, 40, D) a +0 rapier (still there?) an elf corpse (still there?) (50, 41, D) a +0 long sword (still there?) a +0 chain mail (still there?) an elf corpse (still there?) (50, 42, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (51, 36, D) a staff of poison (51, 37, D) a staff of death (51, 41, D) a +0 dagger (52, 36, D) a +0 long sword (52, 37, D) an amulet of the acrobat (52, 40, D) a +0 short sword (still there?) an elf corpse (still there?) (52, 41, D) a +0 longbow (still there?) 28 arrows (still there?) a +0 leather armour (still there?) (53, 36, D) a +0 antimagic quarterstaff (53, 37, D) the +3 robe of the Swamp {+Inv rF+ Dex-3 SInv} Dex: It affects your dexterity (-3). rF: It protects you from fire. SInv: It lets you see invisible. +Inv: It lets you turn invisible. (53, 41, D) a +4 morningstar of protection (still there?) a +0 shortbow (still there?) 14 arrows (still there?) (54, 36, D) the ring "Quclap" {rCorr Stlth+} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (59, 36, D) a +0 trident (60, 36, D) a +0 trident (60, 37, D) a staff of conjuration (61, 0, D) the +1 dire flail "Borofon" {freeze, *Rage Will+ MP-9 Str+10} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+10). MP: It affects your magic capacity (-9). *Rage: It may make you go berserk in combat. Will: It increases your willpower. (61, 8, D) a +0 morningstar of protection (61, 16, D) a staff of conjuration (61, 36, D) the +4 Cigotuvi's embrace {rMiasma Drain rN+} It gathers nearby corpses to temporarily increase the armour it provides. It protects you from foul pestilence. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (61, 39, D) a +2 scythe of venom (62, 0, D) a lightning rod (4/4) (62, 1, D) The Incunabulum of Greatest Risks and Utility Spells Type Level Known a - Death's Door Necromancy 9 no The Shining One disapproves of the use of such an item. (62, 8, D) a +2 glaive of venom (62, 9, D) a +3 longbow of flaming (62, 16, D) a +4 dire flail of protection (62, 26, D) a staff of cold (62, 27, D) the +1 robe of Indemnity {rN+ Dex+4 Archmagi} Dex: It affects your dexterity (+4). rN: It protects you from negative energy. Archmagi: It increases the power of your magical spells. (62, 29, D) a +0 arbalest (still there?) 25 bolts (still there?) a yaktaur corpse (skeletalised by now) (still there?) (62, 30, D) a +0 long sword a +0 chain mail (62, 31, D) a +0 arbalest 27 bolts a yaktaur corpse (skeletalised by now) (62, 32, D) a +0 long sword (still there?) a +0 plate armour (still there?) (62, 36, D) a staff of cold (62, 37, D) the +6 quarterstaff of Duty {vorpal, rElec} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. (63, 0, D) a +2 mace of venom (63, 8, D) a staff of earth (63, 16, D) a +0 morningstar of holy wrath (63, 26, D) a box of beasts (63, 27, D) a ring of positive energy (63, 29, D) a +0 dire flail a +0 ring mail a human corpse (skeletalised by now) (63, 30, D) a +0 long sword a +0 chain mail (63, 36, D) a tin of tremorstones (2/2) (63, 37, D) a tin of tremorstones (2/2) (64, 16, D) a piece from Xom's chessboard (15/15) (64, 17, D) a condenser vane (64, 26, D) the +0 ring mail of the Shore {rF+ rCorr MP-9} rF: It protects you from fire. MP: It affects your magic capacity (-9). rCorr: It protects you from acid and corrosion. (64, 27, D) a staff of fire (64, 29, D) a +0 falchion (still there?) a +0 ring mail (still there?) a human corpse (skeletalised by now) (still there?) (64, 30, D) a +0 flail (still there?) a +0 ring mail (still there?) a human corpse (skeletalised by now) (still there?) (64, 41, D) a +5 vorpal spear (68, 0, D) the +6 lightning scales {swift, rElec} It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. (68, 1, D) a +0 dagger a +0 robe (68, 2, D) a +0 whip a +0 dagger a +0 robe (69, 36, D) a +2 quarterstaff of holy wrath (70, 8, D) a staff of conjuration (70, 37, D) a +0 hand crossbow of flaming (71, 8, D) a +2 vampiric spear (71, 16, D) a +4 plate armour of poison resistance (71, 17, D) a staff of poison (71, 20, D) a +0 dagger a +1 robe of the Archmagi (71, 26, D) the +2 spear of the Lame Duck {pain, Fly rF+ Dex+7 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+7). rF: It protects you from fire. SInv: It lets you see invisible. Fly: It grants you flight. The Shining One disapproves of the use of such an item. (71, 27, D) a +2 spear of venom (71, 28, D) an iguana corpse (skeletalised by now) (71, 29, D) an iguana corpse (skeletalised by now) (71, 36, D) a +0 robe (71, 37, D) the +3 mace "Onoamee" {flame, rF+} It burns those it strikes, dealing additional fire damage. rF: It protects you from fire. (72, 8, D) a +2 war axe of flaming (72, 9, D) a +2 hunting sling of freezing (72, 16, D) a phial of floods (72, 18, D) a +0 dagger of electrocution a +0 robe (72, 19, D) a +0 dagger a +0 robe (72, 20, D) a +3 glaive a +0 plate armour (72, 21, D) a +0 hand axe a +0 chain mail (72, 26, D) a +1 glaive of venom (72, 27, D) a +2 spectral quarterstaff (72, 37, D) a book of Necromancy (73, 17, D) a +1 shortbow of flaming (73, 20, D) a +0 flail a +0 leather armour (73, 36, D) a phial of floods (73, 37, D) the +10 tower shield of Ignorance {rN+ Int-4} Int: It affects your intelligence (-4). rN: It protects you from negative energy. (75, 1, D) a +3 hunting sling of flaming