weresquid the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) a +3 giant spiked club (19, 1, D) a staff of air (20, 0, D) a +2 arbalest of freezing (20, 1, D) a phantom mirror (21, 0, D) a +6 short sword of venom (21, 1, D) a staff of fire (22, 0, D) a lightning rod (4/4) (22, 1, D) a staff of cold (23, 0, D) a +4 rapier of electrocution (23, 1, D) a +4 glaive of venom (24, 0, D) a +3 antimagic whip (24, 1, D) a lightning rod (4/4) (25, 0, D) the +1 robe "Ifopneor" {rF++ Regen+ Int-5 SInv} Int: It affects your intelligence (-5). rF: It greatly protects you from fire. SInv: It lets you see invisible. Regen: It increases your rate of health regeneration. (25, 1, D) a +2 vorpal arbalest (25, 2, D) a +0 mace (26, 0, D) Dud Buru's Guide on Ashen Unholy Secrets Spells Type Level Known a - Pain Necromancy 1 no b - Lee's Rapid Deconstruction Earth 5 yes c - Haunt Necromancy/Summoning 7 no (26, 1, D) a staff of cold (27, 0, D) a staff of poison (27, 1, D) a staff of conjuration (28, 0, D) a +4 ring of slaying (28, 1, D) a lightning rod (4/4) (29, 0, D) a box of beasts (29, 1, D) the ring of Vutaddad {Fire Drain +Blink rPois} [ring of fire] It enhances your fire magic. rF: It protects you from fire. rC: It makes you vulnerable to cold. rPois: It protects you from poison. +Blink: It lets you blink. Drain: It drains your maximum health when unequipped. (35, 0, D) a phantom mirror (35, 14, D) a piece from Xom's chessboard (15/15) (35, 15, D) a tin of tremorstones (2/2) (35, 29, D) the +4 hand crossbow of Wegh {venom, rC+ Will+} Any ammunition fired from it poisons the flesh of those it strikes. rC: It protects you from cold. Will: It increases your willpower. (36, 1, D) a +2 robe of willpower (36, 15, D) a +4 hand axe of flaming (36, 28, D) the +1 halberd of the Spider Nest {vorpal, rF+} It inflicts extra damage upon your enemies. rF: It protects you from fire. (36, 29, D) a +0 rapier (37, 0, D) a +0 rapier (37, 1, D) a +0 vorpal hunting sling (37, 5, D) a +2 spear of venom (still there?) 10 silver javelins (still there?) a +0 leather armour (still there?) (37, 6, D) a +0 trident (still there?) 8 boomerangs (still there?) (37, 14, D) a +2 leather armour of fire resistance (37, 15, D) a Grand Grimoire (37, 28, D) a +0 short sword (37, 29, D) the +8 lajatang of Urghorif {protect, rF- Int+6} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+6). rF: It makes you vulnerable to fire. (38, 0, D) a +1 quarterstaff of speed (38, 1, D) the Reference Book on the Escort Spells Type Level Known a - Summon Small Mammal Summoning 1 yes b - Summon Lightning Spire Summoning/Air 4 yes c - Spellforged Servitor Conjuration/Summoning 7 yes (38, 5, D) a +3 demon trident of freezing (still there?) a +0 robe (still there?) (38, 7, D) a +0 rapier (still there?) a +0 robe (still there?) (38, 8, D) a +4 scythe of venom (still there?) a +0 robe (still there?) (38, 19, D) a +0 rapier (still there?) a +0 animal skin (still there?) a +0 war axe (still there?) a +0 animal skin (still there?) (38, 20, D) a +0 war axe (still there?) a +0 animal skin (still there?) (38, 21, D) a +0 robe (unseen) (38, 28, D) a staff of earth (38, 29, D) a +0 long sword (38, 34, D) a +4 trident of protection (38, 38, D) a cane toad corpse (skeletalised by now) (39, 0, D) the +2 short sword of Tension {elec, +Rage rElec rC+++ Int-4} It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (-4). rC: It renders you almost immune to cold. rElec: It insulates you from electricity. +Rage: It lets you go berserk. (39, 1, D) a +0 buckler of reflection (39, 4, D) a +6 trident of distortion a +0 robe (39, 5, D) a +0 spear the +6 hunting sling "Feuvaedi" {venom, rC+ Will+ Stlth+} Any ammunition fired from it poisons the flesh of those it strikes. rC: It protects you from cold. Will: It increases your willpower. Stlth: It makes you more stealthy. 10 javelins a +0 leather armour (39, 6, D) a +1 rapier of venom a +0 robe (39, 14, D) the +3 sling "Punk" {acid, rCorr} Any ammunition fired from it is coated in acid, damaging and corroding those it strikes. rCorr: It protects you from acid and corrosion. (39, 15, D) +0 pearl dragon scales (39, 28, D) a +1 kite shield of poison resistance (39, 32, D) a +0 long sword a +2 robe of positive energy (39, 33, D) a +0 longbow 10 arrows a +0 leather armour a +3 battleaxe of flaming an elf corpse (39, 34, D) the +10 rapier of Woe {vorpal, Int+2} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It occasionally torments all nearby living foes when it strikes in combat. The Shining One disapproves of the use of such an item. a +0 long sword a +0 leather armour an elf skeleton an elf skeleton (39, 35, D) a +0 short sword an elf skeleton (40, 2, D) a +6 ring of dexterity a ring of ice the amulet "Duinau" {Regen+ Int+7} [amulet of regeneration] Int: It affects your intelligence (+7). Regen: It increases your rate of health regeneration. a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight a ring of ice (40, 15, D) a +2 short sword of protection (40, 19, D) a +0 quarterstaff (still there?) a +0 robe (still there?) the ring of Duedam {Fire rN+ Str+4 Dex+2} (still there?) [ring of fire] It enhances your fire magic. Str: It affects your strength (+4). Dex: It affects your dexterity (+2). rF: It protects you from fire. rC: It makes you vulnerable to cold. rN: It protects you from negative energy. (40, 21, D) a +0 broad axe (still there?) a +0 animal skin (still there?) (40, 28, D) a +0 spear of freezing (40, 33, D) a +4 quarterstaff of speed a +0 ring mail (40, 34, D) a +2 battleaxe of electrocution (40, 35, D) a +0 rapier a +0 rapier a +0 leather armour (41, 0, D) a staff of cold (41, 1, D) a +3 mace of protection (41, 5, D) a +3 vorpal spear (still there?) 12 silver javelins (still there?) a +0 leather armour (still there?) (41, 14, D) a staff of fire (41, 15, D) a +2 chain mail of poison resistance (41, 29, D) a +0 trident (41, 31, D) the +8 falchion of Uncomfortable Rashes {holy, Int+2} It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+2). an elf skeleton (41, 33, D) a +2 hand axe of flaming (41, 34, D) a +0 scimitar (41, 35, D) a +0 longbow 21 arrows a +0 leather armour (42, 0, D) a staff of cold (42, 1, D) a +2 robe of fire resistance (42, 15, D) a +1 scale mail of poison resistance (42, 28, D) a +0 long sword (42, 29, D) a staff of poison (42, 34, D) the +12 demon blade "Diew" {vorpal, Fragile rElec rPois rCorr} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. The Shining One disapproves of the use of such an item. a +0 leather armour (43, 14, D) a +3 halberd of holy wrath (43, 15, D) a book of Weapons (43, 28, D) a condenser vane (44, 28, D) a +0 short sword (49, 0, D) a book of Necromancy (49, 1, D) a +6 broad axe of flaming (49, 12, D) an amulet of regeneration (49, 37, D) a +5 spear (50, 0, D) a +1 scimitar of holy wrath (50, 12, D) a staff of earth (50, 13, D) a staff of fire (50, 24, D) a +2 robe of cold resistance (50, 25, D) a staff of conjuration (50, 28, D) a +0 spear a +0 robe (50, 36, D) the +3 great sword of Melee {protect, Str+2 Int-4 Dex+2} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+2). Int: It affects your intelligence (-4). Dex: It affects your dexterity (+2). (50, 37, D) a staff of death (50, 41, D) a +1 robe (51, 1, D) a +1 leather armour of fire resistance (51, 5, D) a +0 trident (51, 13, D) a +2 short sword of speed (51, 24, D) a phial of floods (51, 25, D) a +2 vorpal hand axe (51, 27, D) a +0 battleaxe a +0 robe (51, 37, D) a +0 broad axe of venom (51, 41, D) a staff of air (52, 0, D) a +1 vampiric broad axe (52, 1, D) the +0 robe "Vynoat" {rPois rC+ Regen+ rCorr} rC: It protects you from cold. rPois: It protects you from poison. Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (52, 12, D) a +4 hand crossbow (52, 13, D) the +2 leather armour of a Labyrinth {rElec Int+4} Int: It affects your intelligence (+4). rElec: It insulates you from electricity. (52, 24, D) a book of Decay (52, 25, D) a +3 plate armour of fire resistance (52, 28, D) a +0 dagger a +0 robe (52, 36, D) a box of beasts (52, 37, D) a +2 chain mail of cold resistance (53, 0, D) a +0 scale mail of cold resistance (53, 1, D) a piece from Xom's chessboard (15/15) (53, 5, D) a +1 spear of flaming (still there?) a +2 robe of fire resistance (still there?) a scroll of brand weapon (still there?) (53, 12, D) a staff of air (53, 13, D) the +1 chain mail of the Scribe {rElec rN+ Str-5 Int+3} Str: It affects your strength (-5). Int: It affects your intelligence (+3). rElec: It insulates you from electricity. rN: It protects you from negative energy. (53, 24, D) a lightning rod (4/4) (53, 25, D) a +2 vorpal quarterstaff (53, 27, D) a +0 trident (53, 28, D) a +0 dagger a +0 robe (53, 29, D) a +0 dagger a +0 robe (53, 30, D) a +0 great sword a +0 plate armour (54, 12, D) a +2 kite shield of protection (54, 13, D) a staff of death (54, 24, D) a +1 ring mail of cold resistance (54, 25, D) a +1 scale mail of willpower (54, 27, D) a +0 glaive a +0 plate armour (55, 0, D) a piece from Xom's chessboard (15/15) (55, 1, D) a +2 mace of draining (55, 12, D) a +3 halberd of freezing (55, 24, D) a staff of fire (59, 17, D) a +0 dagger (still there?) a +0 shortbow (still there?) 23 arrows (still there?) a +0 leather armour (still there?) (59, 36, D) a +1 hand crossbow of flaming (60, 29, D) a +0 dagger (still there?) a +0 leather armour (still there?) (60, 36, D) a condenser vane (60, 37, D) a +1 helmet of see invisible (61, 0, D) a +0 mace of venom (61, 16, D) a +1 vorpal glaive (61, 19, D) a +0 trident of protection (61, 26, D) a +2 halberd of protection (62, 0, D) a +0 hand crossbow of flaming (62, 8, D) the +8 trident "Fagoxil" {spect, *Slow rElec Dex+5 SInv} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+5). rElec: It insulates you from electricity. SInv: It lets you see invisible. *Slow: It may slow you when you take damage. (62, 26, D) a +1 leather armour of positive energy (62, 27, D) a staff of cold (62, 36, D) a +3 great sword of holy wrath (62, 37, D) a staff of poison (63, 0, D) a +6 falchion of draining (63, 8, D) a staff of cold (63, 16, D) a +5 giant spiked club (63, 17, D) a +0 plate armour of fire resistance (63, 20, D) a +0 long sword (63, 26, D) a +1 hand crossbow of freezing (63, 27, D) a +2 leather armour of fire resistance (63, 30, D) a +0 long sword (63, 36, D) a piece from Xom's chessboard (15/15) (63, 37, D) a staff of air (64, 17, D) a +5 trident of protection (64, 20, D) a +0 scimitar (still there?) a +0 shortbow (still there?) 30 arrows (still there?) a +0 ring mail (still there?) (64, 21, D) a +0 dagger (unseen) (64, 29, D) a +0 short sword (unseen) (64, 30, D) a +0 short sword (still there?) a +0 leather armour (still there?) (64, 31, D) a +0 long sword (still there?) a +0 buckler (still there?) (65, 26, D) a +1 vorpal great sword (67, 0, D) the +1 ice dragon scales of Lesser Demons {rPois rF- rC++ rN+++ Regen+ Str-2} Str: It affects your strength (-2). rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. rPois: It protects you from poison. rN: It renders you almost immune to negative energy. Regen: It increases your rate of health regeneration. (67, 3, D) a +0 dagger a +0 robe (68, 3, D) a +0 short sword (69, 3, D) a +0 dagger a +0 ring mail (69, 36, D) a +2 leather armour of cold resistance (70, 8, D) a staff of air (70, 9, D) the +4 mace "Nuosun" {freeze, Fragile Int+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+3). Fragile: It will be destroyed if unequipped. (70, 36, D) a +1 hand axe of freezing (70, 37, D) a +1 mace of holy wrath (70, 41, D) a +0 spear (still there?) a +0 buckler (still there?) (71, 16, D) a staff of air (71, 17, D) the +4 scale mail of Pragmatism {Harm +Inv rPois rC-} rC: It makes you vulnerable to cold. rPois: It protects you from poison. +Inv: It lets you turn invisible. Harm: It increases damage dealt and taken. (71, 20, D) a +0 rapier (still there?) a +0 chain mail (still there?) a +0 long sword (still there?) (71, 28, D) a +0 giant club a +0 giant club (71, 36, D) a +0 shortbow of freezing (71, 39, D) a +0 spear (still there?) a +0 buckler (still there?) (72, 8, D) a staff of poison (72, 9, D) a +2 falchion of holy wrath (72, 17, D) +0 steam dragon scales a +0 leather armour the +8 arc blade {discharge, rElec} It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out. rElec: It insulates you from electricity. (72, 19, D) a +0 long sword (still there?) a +0 leather armour (still there?) a +1 buckler of cold resistance (still there?) (72, 26, D) a piece from Xom's chessboard (15/15) (72, 28, D) a +0 giant club a +0 great mace (72, 30, D) a +0 troll leather armour (72, 31, D) a +0 giant club a +0 giant club (72, 36, D) a +0 chain mail of cold resistance (72, 41, D) a +0 spear (unseen) (73, 1, D) a +2 dagger of venom (73, 17, D) a staff of earth (73, 26, D) a +2 buckler of fire resistance (73, 27, D) a phantom mirror (73, 31, D) 4 large rocks (73, 37, D) a +3 plate armour of positive energy (73, 40, D) a +0 rapier (still there?) a +0 robe (still there?) (74, 19, D) a +0 dagger (still there?) a +0 longbow (still there?) 22 arrows (still there?) a +0 leather armour (still there?) (75, 1, D) a phial of floods