weresquid Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, -40, D:1) a +0 club (9, -40, D:1) a +0 robe (10, -12, D:1) a +0 rapier (14, -4, D:1) 19 stones (23, -11, D:1) a +0 dagger (23, -9, D:1) a +0 short sword 3 stones (24, -35, D:1) 24 stones (25, -14, D:1) a +0 flail (28, -9, D:1) a +0 dagger (30, -10, D:1) a +0 dagger (35, -23, D:1) 13 arrows (51, -24, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a Young Poisoner's Handbook (33, 35, D:2) a +0 spear (38, 8, D:2) a +0 hunting sling (42, 4, D:2) a Young Poisoner's Handbook Level 3 of the Dungeon (0, 0, D:3) 13 bolts (4, 12, D:3) a +0 club (5, 11, D:3) a +0 dagger a +0 dagger (6, 8, D:3) a +0 dagger (6, 9, D:3) a +0 club (7, 10, D:3) a +0 club (7, 11, D:3) a +0 whip a +0 animal skin a +0 helmet a +0 dagger a +0 hunting sling 27 stones (8, 13, D:3) a +0 club (9, 2, D:3) a +0 short sword 2 stones (16, 3, D:3) 15 arrows (18, 9, D:3) a +0 dagger (20, -2, D:3) a ring of poison resistance (23, 12, D:3) a +4 hand axe a +0 leather armour (25, -21, D:3) 25 stones (36, 3, D:3) 20 sling bullets (37, -19, D:3) a +0 dagger (38, 16, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) the +4 spear "Etaiwer" {spect, rElec Dex+4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. (13, 1, D:4) a +0 club (15, -4, D:4) a +0 dagger (24, -2, D:4) 16 sling bullets (25, -3, D:4) a +0 dagger (25, 15, D:4) a +0 dagger (29, -5, D:4) 18 stones (30, 17, D:4) a +0 long sword (34, -2, D:4) a +0 ring mail (38, -5, D:4) 19 sling bullets (38, 28, D:4) a +0 club (39, 23, D:4) 7 arrows (40, 27, D:4) 22 sling bullets (43, -4, D:4) 13 stones (44, 5, D:4) a -3 short sword of venom (49, 38, D:4) 27 arrows (50, -10, D:4) 18 stones (51, 12, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (3, 3, D:5) a +0 giant club (8, -10, D:5) 22 stones (12, -17, D:5) a +0 ring mail (15, -16, D:5) a +0 scale mail (15, -13, D:5) 18 stones (15, -1, D:5) 11 stones (24, -10, D:5) the +0 leather armour of Daisies {-Cast Contam rPois Slay+4} Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rPois: It protects you from poison. -Cast: It prevents spellcasting. Contam: It causes magical contamination when unequipped. (31, 25, D:5) a +0 scale mail (34, 17, D:5) a +0 short sword (43, 9, D:5) a +0 hunting sling (53, 3, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 club (18, 17, D:6) a water moccasin skeleton (25, -1, D:6) 26 sling bullets (27, -12, D:6) a +0 rapier (39, 10, D:6) a +0 trident a +0 leather armour an orc corpse (39, 11, D:6) a +0 whip a +0 chain mail a +0 club a +0 chain mail an orc corpse (39, 13, D:6) a +0 dagger a +0 ring mail the Ecumenical Temple