weresquid the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 37, D) the +2 robe of Neic {rElec rC+ rN+ Regen+} rC: It protects you from cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. Regen: It increases your rate of health regeneration. (49, 39, D) a polar bear corpse (49, 40, D) an ice dragon corpse (50, 25, D) a +0 rapier of flaming (50, 36, D) a +2 leather armour of poison resistance (50, 40, D) a +1 battleaxe of freezing a frost giant corpse (51, 25, D) a tin of tremorstones (2/2) (51, 36, D) a lightning rod (4/4) (51, 37, D) a tin of tremorstones (2/2) (51, 41, D) a rime drake corpse (52, 25, D) the +3 helmet of Hysteria {rF+ rCorr} rF: It protects you from fire. rCorr: It protects you from acid and corrosion. (52, 36, D) a tin of tremorstones (2/2) (53, 25, D) a book of Frost (53, 36, D) a +2 rapier of venom (53, 37, D) a lightning rod (4/4) (54, 25, D) an amulet of reflection (54, 36, D) a +5 hand crossbow of freezing (55, 24, D) a box of beasts (59, 36, D) a staff of death (59, 37, D) a staff of earth (60, 36, D) a ring of positive energy (60, 37, D) a +4 hand crossbow of freezing (60, 41, D) a +3 scimitar of flaming (60, 42, D) a +3 scimitar of flaming (61, 0, D) a condenser vane (61, 3, D) a +0 dagger (still there?) a +0 robe (still there?) (61, 8, D) a +2 scimitar of electrocution (61, 16, D) a +1 shortbow of flaming (61, 26, D) a +3 scale mail of fire resistance (61, 36, D) a +4 vorpal hand crossbow (61, 37, D) a +0 flail of protection (61, 41, D) a +2 great sword of flaming a +4 scimitar of flaming a fire giant corpse (62, 0, D) a tin of tremorstones (2/2) (62, 1, D) the +2 scale mail of the Morning {rF- Int+4 Stlth+} Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. Stlth: It makes you more stealthy. (62, 10, D) a +0 halberd a +0 robe (62, 17, D) a phial of floods (62, 27, D) a staff of earth (62, 30, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 battleaxe (still there?) a +0 chain mail (still there?) an orc corpse (still there?) (62, 37, D) a +2 plate armour of poison resistance (62, 42, D) a hell hound corpse (63, 0, D) a +2 leather armour of cold resistance (63, 3, D) a +0 short sword (still there?) a +0 robe (still there?) (63, 4, D) a +0 rapier (still there?) a +0 robe (still there?) (63, 8, D) a +1 spear of venom (63, 17, D) a tin of tremorstones (2/2) (63, 26, D) a staff of fire (63, 27, D) the +12 hand crossbow of the Last Knives {flame, *Corrode Fly rPois Dex+6} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+6). rPois: It protects you from poison. Fly: It grants you flight. *Corrode: It may corrode you when you take damage. (63, 29, D) a +0 hand axe (still there?) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (63, 30, D) a +0 dagger (still there?) a +0 leather armour (still there?) a +3 flail (still there?) a +0 chain mail (still there?) an orc corpse (still there?) (64, 16, D) an amulet of magic regeneration (64, 17, D) a phantom mirror (64, 26, D) a +5 vampiric trident (64, 30, D) a +0 whip a +0 leather armour an orc corpse (65, 29, D) a +0 trident (still there?) an orc corpse (still there?) (68, 0, D) a phial of floods (69, 0, D) a staff of earth (70, 8, D) a +2 antimagic long sword (70, 10, D) a +0 whip (still there?) a +0 scale mail (still there?) (70, 11, D) a +0 club (71, 8, D) a staff of cold (71, 10, D) a +0 falchion a +0 chain mail (71, 16, D) a +1 vampiric glaive (71, 17, D) a staff of fire (71, 20, D) a +0 rapier (still there?) a +0 robe (still there?) (71, 26, D) a tin of tremorstones (2/2) (71, 36, D) the +8 trident of the Octopus King {venom, rElec rPois} It poisons the flesh of those it strikes. rElec: It insulates you from electricity. rPois: It protects you from poison. (71, 40, D) a komodo dragon corpse (71, 41, D) a komodo dragon corpse (72, 8, D) a +2 vorpal spear (72, 9, D) a piece from Xom's chessboard (15/15) (72, 10, D) a +0 dagger (still there?) a +0 robe (still there?) (72, 11, D) a +0 dagger (still there?) a +0 robe (still there?) (72, 17, D) a +2 crystal plate armour (72, 26, D) a tin of tremorstones (2/2) (72, 27, D) a staff of death (72, 37, D) the +5 battleaxe of Severance {holy, Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+3). (72, 40, D) a yak corpse (72, 41, D) a black mamba corpse (73, 1, D) a lightning rod (4/4) (73, 16, D) a staff of conjuration (73, 17, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It occasionally torments all nearby living foes when it strikes in combat. The Shining One disapproves of the use of such an item. (73, 19, D) a +0 spear (unseen) (73, 26, D) a +2 trident of venom (73, 27, D) a ring of poison resistance (73, 37, D) a +1 robe of positive energy (75, 1, D) a +2 ring mail of fire resistance