westolus Level 1 of the Dungeon (3, -13, D:1) a +0 club (7, -40, D:1) 6 stones (9, -12, D:1) a +0 ring mail (20, -39, D:1) a +0 dagger (36, -11, D:1) a +0 spear (40, -8, D:1) a +0 hand axe (42, -22, D:1) a +0 scale mail (48, 9, D:1) a +0 club (61, -43, D:1) a +0 short sword (68, -30, D:1) a +0 club (72, -39, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 mace (3, -39, D:2) a +0 mace (19, 19, D:2) a +0 dagger (21, 15, D:2) a +0 club (30, -5, D:2) a +0 robe of positive energy (31, 2, D:2) a +0 hand axe (42, -34, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 6 stones (5, 0, D:3) 7 stones (15, 46, D:3) 7 stones (25, 14, D:3) a +0 hand axe (25, 16, D:3) a +0 short sword a +0 flail (29, -1, D:3) a +0 chain mail (34, 25, D:3) 7 stones (34, 42, D:3) a +0 club (36, 40, D:3) 4 stones a +0 club (45, 47, D:3) a +0 flail (47, 20, D:3) a +0 dagger (52, 27, D:3) a stone Level 4 of the Dungeon [Shop] Lusail's Armour Shoppe the +0 pair of fencer's gloves {Riposte Dex+3} (520 gold) It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex: It affects your dexterity (+3). a +0 pair of boots (58 gold) a +0 ring mail (52 gold) a +1 chain mail of fire resistance (214 gold) a +0 ring mail (52 gold) a +0 leather armour (26 gold) a +0 robe (9 gold) a +0 leather armour (26 gold) (6, 20, D:4) a +0 spear (9, 18, D:4) a +0 club (9, 30, D:4) a +0 leather armour 3 stones a +0 short sword (11, 29, D:4) 5 stones a +0 dagger (24, 32, D:4) 5 stones a +0 club a +0 club (25, 31, D:4) a +0 dagger a +0 short sword a +0 dagger 3 stones a +0 dagger (26, 31, D:4) a +0 dagger a stone a +0 dagger (32, 32, D:4) 4 poisoned darts (36, 31, D:4) a +0 whip (43, 34, D:4) 27 gold pieces (47, 10, D:4) a +0 sling Level 5 of the Dungeon (0, 0, D:5) a +0 spear (3, 18, D:5) a +0 scale mail (6, -1, D:5) a +0 spear (8, 1, D:5) a +0 giant spiked club (20, 4, D:5) 6 javelins (29, -3, D:5) a +0 leather armour (30, 6, D:5) a +0 ring mail (31, 26, D:5) a +0 club (35, -5, D:5) a +0 short sword (37, 8, D:5) the +8 war axe of Qazlal's Fury {spect, *Corrode rElec Int+4 Stlth+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+4). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. Stlth: It makes you more stealthy. (45, 4, D:5) 5 stones (47, 6, D:5) a +0 leather armour (55, 17, D:5) a +0 short sword (56, 28, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (0, 5, D:6) a +0 spear (1, -3, D:6) a +0 whip a +0 chain mail (2, -5, D:6) a +0 dagger a +0 robe (3, -6, D:6) a +0 club (15, 13, D:6) a +0 giant club (15, 17, D:6) a +0 robe a +0 glaive of venom (15, 21, D:6) a +1 halberd of flaming (22, 14, D:6) a +0 spear (25, 13, D:6) a +0 whip a +0 robe (27, 24, D:6) a +0 mace (41, 17, D:6) a +0 giant club (45, 6, D:6) a +0 giant club (47, -7, D:6) a +0 spear (47, -4, D:6) a +0 spear a +0 flail (47, -3, D:6) a +0 spear (47, -2, D:6) a +0 kite shield a +0 ring mail a +2 vampiric spear a +0 giant club (48, -9, D:6) 2 stones (63, 4, D:6) a +0 club (63, 6, D:6) a +0 war axe a +0 leather armour (64, 7, D:6) a +0 dagger a +0 robe Level 7 of the Dungeon [Shop] Wol Awoine's Evil Emporium a +2 vampiric whip (312 gold) a book of Necromancy (384 gold) a +2 vampiric mace (336 gold) a +2 flail of pain (331 gold) a book of Necromancy (384 gold) the Compendium of Shadows (352 gold) Spells Type Level a - Corpse Rot Necromancy/Poison/Air 4 b - Borgnjor's Vile Clutch Necromancy/Earth 5 a +0 vampiric halberd (224 gold) a +0 shortbow of chaos (118 gold) a +1 hand axe of pain (232 gold) a book of Necromancy (384 gold) (14, -56, D:7) a +0 whip (15, -18, D:7) a +0 club (16, -56, D:7) a +0 flail a +0 ring mail (17, -56, D:7) a +0 club (17, -54, D:7) a +0 dagger (18, -53, D:7) a +0 vorpal hand axe (30, -18, D:7) a +0 cloak (37, -38, D:7) a +0 robe a +3 hand axe a +0 robe a +0 mace (38, -37, D:7) a +0 robe a +0 spear (41, -36, D:7) a +0 robe a +4 spear (42, -7, D:7) a +0 shortbow (43, -37, D:7) a +0 robe a +4 spear (50, -48, D:7) a +0 plate armour (51, -48, D:7) a +0 robe (51, -46, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (14, 6, D:8) a +0 chain mail (17, 27, D:8) a +0 robe (22, 1, D:8) a +0 flail a +0 leather armour (22, 32, D:8) a +0 mace (22, 34, D:8) a +0 dagger a +0 leather armour of willpower (22, 35, D:8) a +0 whip a +0 scale mail a +0 club a +0 whip a +0 mace of venom a +0 chain mail a +0 flail a +0 chain mail (23, 33, D:8) a +0 mace a +0 leather armour (24, 39, D:8) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (25, 32, D:8) a +0 dagger (25, 33, D:8) a +0 flail a +0 chain mail (29, 22, D:8) a +0 chain mail (35, 13, D:8) a +0 scale mail (35, 14, D:8) a +0 mace (43, 5, D:8) a +0 flail 3 boomerangs a +0 flail (44, 5, D:8) a +0 dagger a +0 hand axe a +0 scale mail (45, 5, D:8) a +0 club Level 9 of the Dungeon (0, 0, D:9) a +0 falchion 4 stones a +0 ring mail an orc corpse (skeletalised by now) (5, 5, D:9) a +0 dagger (30, -42, D:9) a scroll of identify (31, -41, D:9) a scroll of enchant weapon (32, -1, D:9) a +0 robe (35, -27, D:9) a +0 dagger a +0 robe (42, -23, D:9) a +0 mace (42, -20, D:9) a +0 trident (46, -24, D:9) a +0 spear (46, -22, D:9) a +0 whip (48, -25, D:9) a +0 whip a +0 flail a +0 scale mail a +0 spear (52, -3, D:9) a +0 robe a +0 dagger of holy wrath Level 10 of the Dungeon (0, 0, D:10) a +0 spear a +0 scale mail (1, -4, D:10) a +0 shortbow a centaur corpse